Durango: Wild Lands has officially launched to US Android users

There was something in the air that night, the dinos fight, Durango

    
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One of the arguably larger sandbox MMORPGs to come to mobile gaming — a sentence I never thought I’d type if I’m honest — has officially released to the US. Durango: Wild Lands is now a launch product for Android and Apple phone players in the region, granting a reason to say that you have dinos in your pocket and be deadpan-serious.

The mobile survival sandbox plops you into a dinosaur-loaded landscape where you must survive and build up from nothing, crafting your housing and equipment from the items you find in the open world. You’re certainly encouraged to team up with other players, especially considering that there’s plenty of PvP modes to be had, but Durango also promises PvE content for those who would rather co-operate.

Durango is indeed launching around the world as well, though it isn’t outright being declared a global launch just in case other countries are lagging behind. If all of this sounds good to you, feel free to pick up the title over at the Google Play store or the Apple App store.

source: press release

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Mewmew
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Mewmew

“One of the arguably larger sandbox MMORPGs to come to mobile gaming — a sentence I never thought I’d type if I’m honest — has officially released to the US.”

Let me fix that for you.

“One of the arguably larger sandbox MMORPGs to come to mobile gaming has officially released to the US — a sentence I never thought I’d type if I’m honest.”

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David Goodman

I downloaded the APK a while back and played it for some time. It wasn’t bad. They had it localized in English for a very long time before this ‘official’ launch happened, which is very strange.

I didn’t see any microtransactions at all, but that was a while ago and may have been added since. However, the game itself wasn’t bad. It’s an open world builder/survival sandbox. It’s easy to over-reach and try to do too many things at once.

All in all, it was a good experience at the time, if a bit of a battery drainer. I might try it again and see if they ruined it with MTX, but i’m cautiously optimistic.

Mewmew
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Mewmew

I was an official Global tester back when they actually were running tests for Global (before switching to a different system of releasing it in other areas as a running test while holding off on the Global version until more development happened). The game is quite different now in some aspects. Actually, I’m not really fond of their new way of doing some of the stuff. It’s less social, more alone on your own island. I liked the land grab and big huge land masses filled with other peoples forts and stuff. I’ll still play and all, but I’m not really happy with all the changes.

Most of their microtransactions have to do with cosmetics really. Unlike a lot of other mobile games, you can totally ignore them and play the game just fine and not lose out on any power or anything.

Godnaz
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Godnaz

Wow. This was launched in Korea almost 3 years ago and is just now going global. Wonder how MTX it is. Might try it on Bluestacks desktop EMU. God knows I wouldn’t be able to stay comfortable on my mobile device long enough to stick with it.

Mewmew
Reader
Mewmew

It’s a much different game than the earlier version that was released. I was a beta tester for the English game. The current release changed up sooo many things about the game. I’m not happy with all of them. I think it took some of the social aspects out of it that used to be forced on you right off.

For instance, now you’re sent off to build on your own remote island to start out, rather than being sent to build in the big wilderness on a huge island with many other people there building as well.

I honestly liked the old way better.

Many other things changed as well, I guess they were trying to figure out how they wanted the systems to be for the Global release. They didn’t feel that the game would do as well and wanted to change a lot of stuff up.