Close set of voting this time ’round, at least in terms of TERA’s business model. For a time, the polls were literally at 50/50, but ultimately the ride as a free-to-player will be the way we experience this particular bit of MMORPG gaming. While I am a little bit sad I won’t be smoothing out the leveling curve a bit, I ultimately agree with the sentiment: What good is spending money outright on a game that has the free option, especially in the face of potentially abusive game store practices? So we’ll be seeing how far along we get without an inherent subscriber’s XP boost.
Everything about this particular class is about unrelenting offense, much like the Gunner. However, the added wrinkle of building up and spending Runes to unload an even bigger burst of DPS meant I had something to work towards and do instead of just smashing skills off-cooldown. At this stage, the Valkyrie’s combo game is pretty simple, with a few skills that tie with one another. At least a couple of them extend the use of one particular button, meaning that this class seems to just want to stab things as hard as possible. I can dig it.
Of course, all of that build up is no fun if the thing you’re working towards underwhelms. Happily, the full-bore explosion of detonating all of my Runes on a single target is the best sort of payoff. When you’re on a mob murdering spree and you turn to a fresh target and apply all of your Runes on it, then hit the button and watch their health bar slough off in huge chunks? It is a sight to behold and so far does not get tired.
On top of all of this offense, there’s the fact that the Valkyrie wears light armor, which kind of makes her a melee glass cannon. This kind of brought to mind the twin daggers spec of the Mage in Guild Wars 2 in that it was all about burning things down as fast and as hard as possible before retaliation can happen. It’s an extremely cool thing to bear in mind while playing solo, even if the light armor designs in TERA leave a lot to be desired. Apparently, Castanic women must have a buttock exposed at all times, as is tradition.
Impossible pants notwithstanding, the first half of the equation has been met; Valkyrie is a good time. But what about the free-to-play half? Well, at least so far, I’ve not run into any significant walls when it comes to XP gain. Questing seems to be extremely rewarding in terms of level gain, and at one point I even was able to farm enough random drops to put together a significantly potent weapon. Furthermore, I could use readily dropped reagents to power it up to impressive levels. Of course, getting all of those pieces is a trick of RNG, and I suspect that getting more pieces for similar drops takes longer, but it’s still a nice thing to go farming for, especially since it doesn’t appear to be restricted to free players.
Speaking of farming, there are some kill 10 rats-style mini quests that pop up frequently over the course of following the themepark bread crumbs. They’re a bit on the droll side as kill objectives often can be, but they appear to be pretty rewarding, and further pad the XP gain I already have with doing regular quests. It also seems to be endlessly repeatable, which is good if one is trying to whittle away the levels and time.
Which, again, is easy to do because hot damn is blowing up things with the Valkyrie a good time.
This all rather heads in to the next poll I have lined up. To be fair, I’m a little hard -pressed to come up with something to vote on, seeing as TERA is an on-rails experience. Still, consider this week’s poll to be a question to the experienced players as well as a roadmap for what I should work toward next.
As of right now, my content options are limited to burning through the quest steps and getting levels. That said, there are the aforementioned pop-up hunt quests that I can do, and that even have their own UI tab to guide me towards other hunts that are appropriate for my level range. That said, there are also a couple of queues that are in my immediate future, possibly; the usual dungeon queue and the PvP battleground queue.
I’m not quite at the right level for either of these queues yet, particularly the dungeon queue. I understand that the first dungeon is at level 20 and it would seem most of the PvP battlegrounds are for the higher level players, so that queue is very likely out of the question, unless there’s something I’m missing from my own excursions into the TERA wiki. So with that said, I can either focus on those quick quests, burn through the leveling quests to get to those dungeons ASAP, or even a mix of the two for expediency’s sake. Of course, there’s always the choice of just burning through the leveling content and ignoring all of this queue stuff.
Experts of TERA, I beseech you: Guide my hand!
What should I do to burn away the levels in TERA?
- Pop-up Mini Quests. They're boring, but they're good for filling the XP bar. (1%, 1 Votes)
- Follow the breadcrumb trail. Unremarkable, sure, but they're there for a reason. (13%, 14 Votes)
- Get to the dungeon queue. Once you're at level, you should see how the Valkyrie works in a group. (29%, 32 Votes)
- A mix of both. Queue for whatever dungeons you can as well as follow those pop-up kill 10 rats. (58%, 65 Votes)
Total Voters: 112
As usual, polling will wrap up at 1:00 p.m. EDT this coming Friday, June 21st. In the meantime, I think it would be to my benefit to try to whittle away the levels regardless. There’s only so many times I can as you fine folks how to spend my time in a themepark, after all. Also, I’m really taken with blowing up enemies with my Runes. Seriously.