Star Wars: The Old Republic offers a peek at how the Mercenary class is changing in Onslaught

    
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We all know that things are due to shift in Star Wars: The Old Republic, especially in the face of several class adjustments. But wait, where’s the Mercenary in all of this? Why, it’s right here, in an interview with the devs from the folks at MMO Bits.

According to the devs, the Mercenary’s most balanced subclass — Innovative Ordinance — is right where it should be. That leaves the Arsenal and Bodyguard trees due for potential adjustment, as the devs remarked that Arsenal is a bit too survivable and Bodyguard could use some undisclosed “minor improvements.”

The biggest adjustments to the Mercenary, of course, will be the new Tactical Items and Set Bonuses, a few of which were revealed in the interview. A couple of the new Tactical Items include one that leaves the Explosive Dart dormant on a target until its detonated by Mag Shot for double the damage, and one that spreads a Heat Signature mark on targets hit by Fusion Missile, which then adds additional missiles to the Heatseeker Missiles ability. On the Set Bonus side of things, Mercenaries can look forward to a Chaff Flare that heals all nearby allies and makes Onboard AED instant among others.

source: MMO Bits

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Bruno Brito

Maybe one day i’ll have a MMO with the world of SWG and the combat and graphics of SWTOR.

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Daniel Reasor

“A couple of the new Tactical Items include one that leaves the Explosive Dart dormant on a target until its detonated by Mag Shot for double the damage…”

I actually like changes like this, that help justify action bar glut by making an already existing button improve the performance of another button, chaining them together logically as part of an attack rotation.

The problem I have with the implementation here is where the bonus comes from. Tactical Items sound identical to Lich King era World of Warcraft’s glyphs, which I hate. The improvement to Explosive Dart should be an option in the class Disciplines system, which is basically the same thing as WoW’s Talents system. It should be an option your character can spec into organically, in other words, not from rare loot that has to be ground or bought.