Torchlight Frontiers’ latest alpha update adds new optional difficulty settings

    
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Don’t you forget about Torchlight Frontiers: PWE and Echtra Games are still zooming along in alpha, and today the studios have dropped the game’s eighth big test update. While it’s primarily focused on quality-of-life tweaks – “sometimes you just need to clean up all the dust in the workshop before you get back to expanding the frontier,” the devs say – there are a few features worth pointing out, including a new difficulty mode.

“We have added a difficulty system for players who seek a more challenging and demanding combat experience. Difficulty is set on a per-character basis and can be changed at any time. When difficulty is set higher monsters begin to deal a lot more damage, and take slightly less damage from the player. Higher difficulty settings also grant the player a Luck buff which increases their personal item drop rate. To prevent cheesing dungeons, private instance difficulty can only be lowered, never raised. Players who want to play a dungeon at a higher difficulty will need to change their character’s setting and enter a fresh instance. Private instances will be set to the lowest difficulty of any player who enters, so when playing in a party be sure to coordinate. Players in the same public area will interact with monsters at their own personal difficulty setting, and receive loot at their personal Luck rate.”

Dusk Mages, Railmasters, and Forged toons should also take a look at the patch notes, as those particular classes saw adjustments.

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angrakhan

One thing I never understood was TL and TL2s difficulty settings. The harder difficulty didn’t bring any better gear drops or anything. They’re was literally no point other than bragging rights. Nevermind every other ARPG on the planet uses difficulty to extend replay value by allowing you to replay with the same character with all your gear on a harder difficulty to get even better gear. They’re all idiots! We’re going to be unique and make a one and done ARPG because that makes sense. No wonder it was $20.

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Castagere Shaikura

Its what I hate about all ARPG’s. Play the same crap over and over on harder settings and hope the RNG gods are good to you. Once I finish the content on these games it’s uninstalled.

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angrakhan

I guess you don’t do too well with mmo’s then since that’s the basic premise of all of them. Grind the same content over and over in hopes the RNG gods have pity on you and give you the gear you want.

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Castagere Shaikura

Learn to read before you post. I said ARPG’s not MMO’S. Games like Diablo or Grim Dawn.