The other day, our office chat lit up with a lively debate over the virtues and drawbacks of Black Desert. Some praised its exploration and sandbox features, while others castigated it for gender locking and unsatisfying combat. While everyone was discussing this, I sat back on my haunches and thought about how we all have different thresholds for what makes or breaks an MMO to us.
After all, no MMORPG is perfect. We as players must always make concessions about things we dislike in order to enjoy the (hopefully) greater things we do like. But sometimes a title will hit that personal dealbreaker for us, and we are out, just like that.
Maybe it’s a certain business model, or creaky graphics, or a terrible community, or simply the setting itself. We’d love to hear what your dealbreakers are when it comes to choosing — and rejecting — MMOs!