The Repopulation continues to squash bugs and plans to add water soon


There’s been yet another bug-crushing update made to The Repopulation, which is to be expected for a game still in an alpha state. This one seems to be a general cleanup patch, tackling bugs found on the starter island and on the mainland as well as a few more long-standing issues. The patch also has also fleshed out some visual details in the Districts, adding terrain detail and appropriate clutter to places like OWON and its embassy.

Looking ahead to spring and summer, the devs hope to be adding water to the game, or more specifically expanding the Stara Baska Sea and removing heightmaps that were raised to join the seas. These updates, along with further detail additions through the next several months, will effectively finalize preparations for the world revamp.

As for this patch, you can get a full rundown of what’s changed in the April update post or in the patch notes.

MMO players will recall that The Repopulation was Kickstarted twice for around $230,000 and hit Steam early access in 2014, where it’s lingered ever since – excepting the year it was offline entirely thanks to the HeroEngine dispute that ultimately saw Idea Fabrik take it over in 2017.


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Tiik Taaka

I forgot why I uninstalled this title.

Not many people remember SWG. Those like myself want to not think about SWG.

Three hours…It took me three hours to tame a rare. The next day I can’t logon forever. There is salt in my tears.

Ahem! Sorry.

Where was I? Yeah… let’s be fair and honest. After all, with no SWG, I have the time.


What drew me to this game was it’s similarities to SWG. It’s a sci-fi MMORPG which are extreamly rare. It has a robust crafting and housing system. Now if they can just pull it off and keep hammering away at it maybe it will amount to something. But I feel that the combat system and UI need a big overhaul as they seem extreamly outdated even by 2012 standards. . Also this is the annoying bug with the UI in relation to 4k resolution Wich you can not change any of the game menu options and some of the UI is off and not adjustable because of the game menu being messed up. That’s one of the main reasons I don’t get into they game. That needs to be fix before I’ll play.


I think this game is experiencing about the slowest progress of any of the crowdfunded MMOs still languishing in development. I don’t know where they even have money coming from at this point. Maybe it’s a volunteer effort now?

Kickstarter Donor

Idea Fabrik took it in-house after A&B folded and the lead dev guy moved on to the second project he also abandoned (if memory serves).

I’m as confused as you as to the “why”, but IF has been quietly and slowly bugfixing and doing a lot of under the hood cleanup for the past few years. It’s commendable that they’re not dropping the game, but for the life of me I can’t figure out why. Looking at their current crop of games they list using the engine on their site, there are only a few “live” games (this, SWTOR and some educational software), with a handful of games still in development and a handful already canceled/shuttered (bonus points for some of the links to the official sites going to places like a shady AF site trying to sell drive shafts) it doesn’t look like they’ve got tons of extra staff and money with nothing to do nor does this look like something that’s making them any money either.

I’m all kinds of confused, and it’s crazy that we went from the Hero Engine being a rising star in the early 2010’s to where it is now. Maybe they’re committed to the game and finances be damned, they’re gonna see it through hell or high water. Odd choice if so, but still commendable.


Your memory serves you correct, he moved onto making another early access game, “Fragmented”, which was a survival spin off of the repopulation that they declared “launched” and then abandoned.

Andrew Clear

I played around with the Hero Engine, and it wasn’t bad. It was rising mainly because it was free to use (then royalties if you ship a game). I believe the fall was mostly due tot he fact that documentation wasn’t good, figuring out how to use it did take skill, and people where slamming it because of SWTOR (even though SWTOR used an older version of the engine that they customized). Zenimax used it for ESO, but once the Engine started to be viewed as a liability they stopped promoting that fact. Now, no one knows how much of ESO Hero Engine is used on, but I do believe I read somewhere that the Renderer is custom, so they might just be using it for the server-client code, and maybe the editor.

Now, I just want to know if this game is ever going to leave alpha?