Fault is an early access MOBA that uses assets from the sunsetted Paragon

    
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Back in April 2018, Paragon, Epic Games’ swing at the MOBA sub-genre, was shut down due to an “unsustainable” player size but saw all of the game’s assets released for free to use in Unreal Engine 4. Now, developer Strange Matter Studios is using those same assets to rebuild the game in its own image with the early access release of Fault.

The game’s official site touts inspiration from Paragon’s Monolith map, but at a larger scale to provide players more pathing options when traveling the map. There are also some other mechanics unique to the game, including a feats system that rewards milestones during play with favor, which can be allocated into the factions the player chose at the beginning of the match to make their character stronger. The system is described as being similar to Paragon’s deck affinity or LoL’s runes.

The game is currently in early access on Steam and is eyeballing a free-to-play launch sometime in early 2021. A trailer can be seen below.

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Loopy

But… why? Why not use these assets to build something different? What made these devs feel that they can do a better job than the original team, in the same genre?

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Bruno Brito

Fault is an early access MOBA that uses assets from the sunsetted Paragon

I thought about it but i then realized the joke was written all along.

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Hikari Kenzaki

There are two.

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Bruno Brito

The entire thing is a joke. From it’s name, to it’s existence.

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Hikari Kenzaki

I know people who were Paragon fans who have played this and it simply isn’t there. Not even close. The Paragon assets are there, but the game is barely functional.

Chronic Enigma
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Chronic Enigma

BUMMER!! I saw this and I was soooo excited. I loved Paragon and was so sad that Epic canned it. I thought the card system and the gameplay as so unique and fun! I’m definitely going to keep my eye on this. I was waiting for someone to basically remake paragon. Hopefully this will sort of scratch that itch.

I’m currently using some Paragon assets for the game I’m making but simply because the Meshes are rigged and animated right off the bat.

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Sorenthaz

The problem is that there were different versions of Paragon that folks likely remember and it sounds like this is closer to the original Paragon where matches were longer, the map was bigger, etc. and not the streamlined/watered down version where they made the map smaller and tried to speed the game up to be only 20-30 min matches.

Also apparently the day two patch helped quite a bit after initial launch day woes.