Magic Legends’ next starting class is the white mana-using Sanctifier

    
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Magic Legends’ next starting class is the white mana-using Sanctifier

Magic Legends has finally deigned to show off the latest of the multiplayer ARPG’s starting classes. Say hello to the Sanctifier, a veritable beacon of white mana light described as a “refreshing take on a more classic, dedicated support class.”

The Sanctifier wields a long-range Divine Bolt as a primary attack and a massive Wave of Radiance as a secondary ability that can heal allies and summons at later levels, while its utility mechanic, Salvation, helps the Sanctifier build up stacks of Devotion that eventually calls down an angel that heals players while they do damage via a Lifelink. According to the post, this allows the Sanctifier to focus on other aspects of the deck, since keeping a single large summon alive longer is mostly handled by strong healing abilities.

These features make the Sanctifier a potent long-range damage dealer that can either provide some useful boons to friends in multiplayer or make summoned creatures a significant threat in solo play. It also is an extremely shiny character as evidenced by the preview post’s visuals.

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Castagere Shaikura

There is this video on YouTube about PWE monetization plan for this game. Everyone should watch it.

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Bruno Brito

Can you link us?

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Castagere Shaikura

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Bruno Brito

Considering that white is also the color of paladins, guards and law magic, i’m really bothered you end up being a sanctifier with ranged.

But to be fair, this game bothers me entirely, from it’s concept to it’s execution.

Leyaa1
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Leyaa1

Why do you say its the final starting class? Black is still missing and hasn’t yet been revealed.

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Gristoi Zir

Probably an error in the article. I’ve just checked the official website and it says:
“…the Sanctifier joins the Geomancer, Mind Mage, and Beastcaller as one of the five starting Planeswalker classes that will be available at launch.”

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styopa

I’ll say it.

I rather suspect that MtG’s terrified whether their entire paradigm is going to end up being a casualty of the Wokeclasm.

They’re certainly paddling hard to try to get out of that rip current.

I mean despite the Sanctifier as presented, the whole white=good=life=light=divinity and black=bad=death=evil=necromancy has to be on thin ice, no?

Tithegha
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Tithegha

I can’t speak for Legends, but the card game hasn’t had White=Good for a good long time. They’ve made sure to give all the colors positive and negative attributes. White is all about community, but it’s also all about order over free will. Black can be about selfishness, but it’s also about practicality.
The big villains of the past few years were Red, White, Blue/Green, Blue/Black/Red, Blue/White, and Blue

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David Goodman

How dare you. Blue/Green isn’t the villain – Simic just wants to make a better tomorrow, one person at a time.

/s

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Bruno Brito

No.

If you follow the concept for a while now, even being new ( me ), when the color mixes happened, there were several changes in how the colors were perceived, becaude of the behavior of the Ravnica Guilds. For instance, Azorius ( blue/white ) are lawful mages and guards, powerful users of law magic, but they’re oppresive elitists. Orzhov ( black/white ) are a corrupt syndicate of ghosts with a similar structure to the catholic church.

Most of the colors now represent the kind of magic you use, not really your alignment. Yeah, most black magic tends to be evil, but that’s not really a certainty. Some vampire cards were white ( i was a Vampire deck player ).