Star Citizen shows off gas cloud generators and knocks players and NPCs around

    
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Star Citizen shows off gas cloud generators and knocks players and NPCs around

CIG is playing around with the forces of nature in the latest episode of Star Citizen’s weekly video digest. The video first opens up with a look at more gas cloud generation tech, showing off the “parent” gas cloud and a couple of smaller “children” gas clouds within, as well as giving a look at the size of these clouds in relation to several planets in the Hurston system. The idea, basically, is to provide visual interest when traveling through the ‘Verse, as the space of the system looks generally flat by CIG’s own admission.

The second half of the video offers a look at how the force of bullets, explosions, and even ship-to-object collisions will affect both player characters and NPCs. Bullet flinching and knockdown effects will vary from weapon to weapon as well as the distance to each weapon: For example, being far away from a shotgun blast will rock your avatar’s body with several peppered shots, but being point blank to that same blast will knock your character down. Additionally, ship movement will now cause characters to lean in response to those forces of inertia, and ramming in to things will cause characters to be bowled over in true Star Trek style. It’s all demonstrated in the video below.

source: YouTube

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ichi sakari

this is my screensaver, so I’m happy to see the gas cloud tech

now we need gas harvesting mechanics

eso1625a.jpg
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Greaterdivinity

Because this topic is positively BEGGING for a childish joke –

View post on imgur.com

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ichi sakari

hot damn you just set SC development back a year in order to implement WindBreaker Tech v.1

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Jim Bergevin Jr

Only one year? That’s mighty generous of … oh wait. Forgot who I was talking to. 😝

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Paragon Lost

I had to stop watching after 1:30 because he was making me want to puke up my coffee from motion sickness. There is a way to smoothly scroll around while showing off things, this wasn’t the way.

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Bruno Brito

Gas clouds.

Cool.

…when is this game launching, by the way?

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Jim Bergevin Jr

When I want to look at pretty space pictures, I break out my telescope. When I want to play a fully featured game, I turn on my PC.

After 10 years of development, SC still fails to meet expectations on both accounts. Such a travesty.

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Armsman

It’s nowhere near 10 years in development. It’s in it’s 7th year of development. I’m not pleased at the pace of its current development, but I’m not fond of exaggeration either.

micedicetwice
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micedicetwice

Oh really?

Development of the game began in 2010, with production starting in 2011.

Or you prefer to skip the whole pre-production phase just because it doesn’t suit you?

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Joe Blobers

SC Kickstarter started on November 2012:
– Zero studios,
– No pipelines,
– 12 guys,
– With no idea whether kickstarter campaign would be successful or not.

Count as “development” CR saying he had a conversation with Crytek about game engine back in 2010 then talking about a prototype in 2011… translated in “pre-production phase”…

Then ignore scope change mid-2014 for two ambitious Triple-A, Solo + MMO.

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Nosy Gamer

The origins of the development of Star Citizen/Squadron 42 is always an interesting conversation. Did it begin with the construction of the prototype in 2011 that Chris Roberts then used footage from to conduct the initial fundraising drives? Did it begin with the founding of Cloud Imperium Games in April 2012. Did it begin with the crowdfunding efforts in the second half of 2012? Or did it begin years later? I’ve seen people claim development of the game did not begin until 2015.

Me? I’m inclined to believe Star Citizen development began with the development of the prototype in 2011. I understand the terms development and production have different meanings that might be getting confused. Using Anthem as an example, it was considered to be in development for around 7 years, but only in full production for 18 months. So using those definitions, maybe Star Citizen has been in development since 2010 or 2011 based on that clip of Chris Roberts speaking, but production didn’t begin until 2013. Although that video used for fundraising implied that the game was already in production and just needed some additional money to get it over the finish line.

Now for the inevitable fact check:

— According to CiG’s website, its crowdfunding efforts began on August 31, 2012 and had reached its initial goal of $2 million on October 24, 2012.

— The Star Citizen Kickstarter began on October 18, 2012 and officially reached its $500,000 goal on October 26, 2012.

— On November 18, 2012, CiG’s fundraising effort reached $6 million, which unlocked the following stretch goal:

** Star Citizen will launch with 100 star systems.
** The Bengal carrier will be unlocked for persistent universe play.
** Star Citizen and Squadron 42 will feature a full orchestral score.
** The first Squadron 42 mission disk, Behind Enemy Lines, will be available for free to all backers who pledge before $6 million upon release.

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Joe Blobers

Good points.
Add another major fact: scope change mid-2014 for two ambitious triple-A, massively supported by backers back in the time and every single years since then with backers growing from roughly 40.000 to +1.3 million individual backers.

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Tee Parsley

A great example of moving the timeline around to fit the argument.

When it was useful, Roberts & Crew blabbered on about production in 2011 (and apparantly 2010 too!). When their vaingloriously laggard ways started to become an embarrasement, the dates started being redefined forward.

Same as it ever was…..

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Joe Blobers

Dear tee, CR said himself he started to work on the kickstarter project back in 2011…. it is documented and very well know. Nobody is moving the line.

The point is putting things in perspective:
– 2011 prepare a prototype for investors without knowing whether kickstarter would be successful,
– End of kickstarter Nov. 2012: no studios, 12 guys, no pipelines
– Then slowly grow, hiring new devs + scope change mid-2014

Same as it ever was… No embarrassment just facts in perspective of numbers because it means something while throwing 2011 means very little and is used by some to misrepresent reality.

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Joe Blobers

Sorry Jim but peasants like backers pledging 45$ to get the game nobody else is making, can’t afford telescope able to deliver pretty space pictures… for the few spending substantially more, I am pretty sure there are whales as well in the telescope community.

At least backers don’t have to wait for the night to enjoy their pledge… or wait for Halley’s comet passing by every 75.32 years :)

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Jim Bergevin Jr

My $65 telescope does a decent job.
And the following website is free:
https://www.nasa.gov/multimedia/imagegallery/index.html