CIG is playing around with the forces of nature in the latest episode of Star Citizen’s weekly video digest. The video first opens up with a look at more gas cloud generation tech, showing off the “parent” gas cloud and a couple of smaller “children” gas clouds within, as well as giving a look at the size of these clouds in relation to several planets in the Hurston system. The idea, basically, is to provide visual interest when traveling through the ‘Verse, as the space of the system looks generally flat by CIG’s own admission.
The second half of the video offers a look at how the force of bullets, explosions, and even ship-to-object collisions will affect both player characters and NPCs. Bullet flinching and knockdown effects will vary from weapon to weapon as well as the distance to each weapon: For example, being far away from a shotgun blast will rock your avatar’s body with several peppered shots, but being point blank to that same blast will knock your character down. Additionally, ship movement will now cause characters to lean in response to those forces of inertia, and ramming in to things will cause characters to be bowled over in true Star Trek style. It’s all demonstrated in the video below.