Ship of Heroes talks about its variety of missions, asks players how many hours of mission content should be at launch

    
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Ship of Heroes talks about its variety of missions, asks players how many hours of mission content should be at launch

Your superhero in Ship of Heroes is going to need things to do. Luckily, the developers at Heroic Games are planning on making plenty of missions for players to take on, as detailed in the latest dev blog.

Missions will come in a few varieties, including story arcs from the Founding Five superheroes, task forces for teams as small as three players, enemies to fight in engineering tunnels for low-level teams that want to just have some pure combat (a la CoH’s sewer runs), and reward missions that can be found in the city that promise rich rewards for players but will also feature some high difficulty. And speaking of difficulty, players can adjust the difficulty of their missions depending on their preferences or team makeup.

Finally, there’s the Causality Chamber, which lets players replay past missions or play missions they didn’t find, as well as create quantum missions that let players customize their experience based on several criteria; “think of them as a cross between the Architect Editor and Radio Missions from City of Heroes,” summarizes the post.

Missions are being built right now, and some donors and supporters will get to experience some mission content in future beta tests. As for launch, the blog promises that the devs are close, with plans to launch “as a fun, small game” with quarterly content updates. As for whether that launch will be this year or later depends on a community poll, which asks players how many hours of mission content would be considered enough for one alt character.

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EvasiveDice
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EvasiveDice

At launch? Id say a comfort able 15 hours and 30 hours maximum, standard singleplayer game release times. If it’s decent. You should get an average of 15 hours. Their not a huge company though so this will really reflect on what their capable of at launch. With content. It’ll be a first launch so I wouldn’t expect it to have more then 30 hours. Strictly linear missions speaking. Now 15 hours and repeatability game loop of some sort would be ideal until they start making more content. Preferably fun loop and start popping new content within a 3 month window after launch tops. Launches for games are make or break. If it isn’t meaty enough with something to do at the end until content comes then games tend to crash hard as “one offs” before sunsetting. Wish them the best! It’s going to be an up stream battle.

Very few games bounce back from a lack of content at launch unless your a huge well known company that spends extra to bring it back over time. This looks promising so I hope they devote enough to it.

camren_rooke
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camren_rooke

Yeah you probably want to have as much content as you can for go live cause the clock is ticking when you finally pull the trigger.