Star Citizen has 720K total backers and 34K subscribers according to gathered public data

    
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Star Citizen has 720K total backers and 34K subscribers according to gathered public data

Getting subscriber details for multiplayer and MMO titles out of companies can often be like pulling teeth out of an alligator’s mouth with a pair of tweezers while it’s doing a death roll. One intrepid follower of Star Citizen, however, has managed to pull just such a trick using publicly available information to collect backer numbers for the in-development sandbox.

Redditor NightNord created a script that fetched openly accessible data from the Spectrum forums with the intent of gaining insight into CIG’s funding structure. According to the collection of information, about 75% of registered forum accounts are non-backers while there are 720K total backers and 34K subscribers. Of those backers, around 62K are concierge-level and over 142 have supported the game to the tune of about $10,000 or have high referrals, while the maximum average pledge per backer runs in the mid to upper $300 range.

NightNord does point out that there is some “weirdness” since the data comes from Spectrum, such as accounts with no handle and concierge members that are not backers, but overall the scraped details seem to be within reasonable error limits. The Reddit post features further details, including links to a searchable database (which doesn’t store cookies or track visitors) as well as script sources and raw database files.

source: Reddit, thanks to StuartGT for the tip!

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Utakata

A meaningless claim when the game is still unreleased. At best, it shows there’s a lot of people pouring money into a perpetual alpha…I’m not sure that’s something they should consider as flattering.

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Joe Blobers

Information gathered are interesting but more than disputable as there is a huge gap between individual backers count as well as wrong percentage.
It is claimed there are 62K concierge but only 2.3% of them are flagged as such in spreadsheet, a percentage giving less than 19K concierge vs 62K.

@NightNord himself wordings about extracted data:

Easily accessible data turned out to be incomplete (just 600k of official 3m), because of some Spectrum bug… So, are the new results any different? Well, not really. It’s just a lot more civilians. A whole lotta more civilians


Talk about approximation.

CR said few weeks ago the total number of individual backers will be close to 1 million by end of 2020. Extraction by @NightNord give 720K from Spectrum. That is again a big gap especially taking into account remarks from backers @WillX47 saying that backers who did pledged for sure but did not logged since months are not visible in this database. For reference: 5 out of 16 accounts.

5/16 give a 30% gap between Spectrum extracted data and official estimation. That would give 930K in October and +19K new backers by end of December: total 949K which is more in line with CIG number.
Compared to Turbulent ‘leak’ back in 2016 talking about 500K individual backers, that give roughly 450K new backers by end of 2020.
So it is not correct to pretend the majority of funding is not coming from new backers as said in this comment section.
Funding is coming from all backers including those pledging for a starter package, upgrading to another ship, pledging for another ship, gifting ship, micro-transactions, subscription… over many years.

@NightNord also mention:

Interesting to see that over the past week or so, civilian numbers were decreasing – meaning that all those people from the free flight are converting to full game owners… But Chris claim about hitting 1M unique players this year seems to be true (and I was wrong to doubt it)

Also there is zero evidence that early backers are pledging constantly for more ships as mention in this comment section. May be the 142 with a 10K fleet but truth is that total funding is spread all over the full backers population.

– Facts about whales: –
Taking 2.3% of Concierge + 142 pledging up to 10K$ versus a population of 930K demonstrate the number of “whales” or assimilate is extremely low.
We can add that identified whales (10K$) do represent only 142 x 10K$= 1.5 M$… which is equivalent to roughly a week of pledges vs 8 years of total whales pledges.

Due to data extraction “weirdness”, even by doubling the number of those 142 whales and doubling the pledge amount to 20K$ (making a total of 6M$) head to the same conclusion: Wales impact is totally negligible despite some using them as the reason why the project is doomed by concept.

What can we learn from this data extraction and overall conclusion:
– +313M$ later, this whale curse prophecy turned to be wrong, as usual, like all others prophecies, endlessly.
– More New backers are joining,
– Many backers do pledge over years more than their original pledge,
– Quarterly patch keep coming while the remaining core techs R&D and implementation count in quarters not years.
– Publishers keep delivering remastered old games for more than SC pledge. No ambition but profit is their single companies Moto.

StuartGT
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StuartGT

@NightNord himself wordings about extracted data:

Go read the post again, he’s talking about his previous post there (which he also linked) – that section he even titled “In the previous episode” to make it really clear for you.

His new extracted data set contains 2.8m accounts. Inside it there are 720k backers, and 62k Concierge.

CR said few weeks ago the total number of individual backers will be close to 1 million by end of 2020.

No he didn’t. Chris actually said “We are on track to have over one million unique players this year” which to anyone with any sense clearly includes free fly accounts.

Here’s the link so you can read Chris’ statement again https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/atmospheric-room-system-4-years-later/3368356

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Joe Blobers

Quote:”which to anyone with any sense clearly includes free fly accounts.”
So anyone but you right? because the current number for registered accounts is +2.8M$
That number include those who did pledged and… free accounts with no pledge.

Also about @NightNord himself , reread what he said and what I copy/paste. Sentence include past extraction and and new extraction.
So true that all numbers I used are the same than yours: 720K and 62K concierge.

Let’s avoid to talk about real backer saying 30% of his friends are not in @NightNord extraction…

My statement are correct. Turbulent/CIG communication back in 2016 and in 2020 is about individual account of backers who did pledged something, not even including those with a gifted ship.

masterblaster0
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masterblaster0

What can we learn from this data extraction and overall conclusion:
– +313M$ later, this whale curse prophecy turned to be wrong, as usual, like all others prophecies, endlessly.
– More New backers are joining,
– Many backers do pledge over years more than their original pledge,
– Quarterly patch keep coming while the remaining core techs R&D and implementation count in quarters not years.

Lets go over these claims.
The whale curse prophecy is alive and well, you even allude to it yourself by saying “many backers do pledge over years more than their original pledge” With $313M raised from 720K backers we see an average of almost $450 per head. Ten times the cost of the game….

More new backers are joining – yes but this comment doesn’t mean much. If 1 person joins it means a new backer is joining….
In 2016 Turbulent let it slip that they had 500K backers, in the 4 years since then CIG have gained only 220K new backers. We should be seeing the opposite, as the game becomes more fleshed out and reaches a wider audience it should be pulling in more people not less.

Many backers do pledge more – yes, this is the crux of things. This whole debacle is kept alive due to sunk cost. People spending more money to avoid losing what they have already spent.

This is what keeps SC alive

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Joe Blobers

You are wrong simply because you assimilate backers spending more over time (not K$ but ten’s or hundreds $) to whales. Even by taking an average of 340$ per backers by excluding pledges from 62K concierge (even if the spreadsheet give 19K for 2.3% of concierge), this is pledges on an MMO, over times, up to 8 years for many.

I spent over 10 years on WOT close to 2K$, half of it in monthly subscription + micro-transactions. Roughly 200$ per year. Am I a WOT whale? Absolutely not.

Also numbers are not correct. 720K is not accurate. @NightNord himself said 1 million was correct. Which have an impact on pledges split per categories.

This project is crowdfunded hence, to be delivered as finished when ready. Those pledging do know it and spend over time on average 10’s dollars per year. Which is exactly the model for all MMO’s…. With a difference: SC is crowdfunded and it will be the never ending debate till full release between those never joining any alpha or such model and others, understanding what they do pledged for, supporting a game they enjoy.

About concierge and this yacht club, there is nothing new on the table. All human projects do have a fraction of supporters with deeper pocket than the vast majority of others supporters.
Valid for close to any activities, sport, collection… and games. That does not mean an activities is exclusively driven by a minority… but it does not match the naysayers around who do take absolutely every single sentence or data and tweak it so it mean only the worst. Even enjoying a game in Alpha with zero competitors on sight is called sunk cost… because it have to be :)

cmdr_cotic
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cmdr_cotic

I am honestly surprised it is so low, I thought it was going to double that figure.

StuartGT
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StuartGT

Quality write-up, thanks for sharing the information. Small correction:

while the maximum average pledge per backer runs in the mid to upper $300 range

…is based on the assumption that all Concierge backers have only pledged $1k maximum (which obviously cannot be true).

With $315.5m raised from 720k backers, the actual average per backer is $437.50

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Zero_1_Zerum

Hmmmhhm. That’s the population of a small city. Chris “Hubbard” Roberts has got himself quite the cult going.

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flashbak71

Now, I have no idea how many subscribers or backers that CIG has for this game but to suggest that this script is within the margin of error feels erroneous. Is it a fact that one must have a forum account in order to play the game? Because, generally speaking, I dislike community forums almost as much as I dislike global chat. Therefore I do not sign up for game forums, and I know a whole lot of people that are in this same boat. Now, as the article suggests, there are forum accounts for which there are not subscribers or backers. So, why can there not be backers or subscribers who forego the forums? One thing I do know about the forums over there is that people with multiple accounts are usually pushed into a single forum account. Therefore does this script actually do anything but tell us how many people are using the game’s forums?

StuartGT
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StuartGT

Spectrum (the official forums) accounts are created automatically for everyone who creates a Star Citizen account.

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Fluke Lsx

One thing I do know about the forums over there is that people with multiple accounts are usually pushed into a single forum account.

This is not true. Each account created is an individual account that can independently post on the forums. People do have more than one email you know? I have two accounts myself on different emails. I never talk on the forums on my alt account.

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Bruno Brito

while the maximum average pledge per backer runs in the mid to upper $300 range.

I knew it. I find implausible that 45$ was enough to make people so invested in this game, so, having the average being on the 300$s is way more believable.

Strykerx88
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Strykerx88

Mr. Blobers disagrees though. He would remind you that the game is ONLY $45 dollars and such a great value. Despite that it’s a buggy ass tech demo.

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Joe Blobers

Probably because factually, you can have the same experience by pledging 45$ and get only after a few hours of credits missions, an upgrade to a x hundreds $ ship or even play from start in coop with others players multi-hundreds $ ships.

Strykerx88
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Strykerx88

I think this is an expertly done troll account at this point, especially when combined with the avatar graphic.

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Joe Blobers

The avatar was carefully selected knowing I would be linked to a White Night picture by those knowing the truth… distilled through multiple prophecies of Doom over many years :)

Fun to see that facts = troll… everyone pledging for a starter package can get exactly what I explained in my previous comment.

Strykerx88
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Strykerx88

This is a great troll though dude. The long con. I can’t wait to read about it on your website in a few years when SC flops.

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Joe Blobers

“Collapse 90 days top, for sure!!”… back in 2015 :)

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Simon Cox

I enjoyed answering the call in 2014.

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Simon Cox

Joe, Night != Knight.

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FailingToComply

Hahaha… “after a few hours of credits missions”. Delivery runs give you between 3000 and 6000 UEC, which is about all you can do in your starter ship. Given that a Cutlass runs about 1.3m UEC, and is a ‘fair’ ship to start doing different missions in, you’ll need about 300 of these delivery missions. At around 10 to 20 mins each (if you don’t disconnect), let’s say that’s around 50 solid gaming hours. You then need to consider the tens of thousands needed to upgrade said ship to be anything survivable. That ship is $100 to buy, so the ‘X hundred $ ships’ are going to take you a very, very long time.

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Sleepy

I can’t help but notice that the Blobers has chosen not to respond to this comment.

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Fluke Lsx

Its ok I responded for him.

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Joe Blobers

Thanks @Fluke Lsx. As usual, some are picking the worst figure because… it is well known that people don’t learn or can’t ask how to optimized missions.
Let’s pretend also there are no tutorial at all to help beginner on RSI site, forums and Youtube.

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Fluke Lsx

Delivery runs give you between 3000 and 6000 UEC

8000.

Cutlass runs about 1.3m UEC

No it does not.

You then need to consider the tens of thousands needed to upgrade said ship to be anything survivable.

2 – 3 hours tops.

Just doing combat missions can yield 100,000 AUEC / hour

Mining can yield 200,000+ AUEC / hour

Trade runs can yield hundreds of thousands if not a million or more depending on which ship is used.

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FailingToComply

So, you’ve spent £45 and you’ve got your Aurora. Let’s be generous and say you’re making 8k every 10 minutes, cos you’re godlike in it.

A Cutlass DOES cost 1.3mil, slightly more, the Cutlass Black is 1.4m (prices as of 3.10)

So – 8k every 10 mins, in your super-duper Aurora… with no upgrades yet, cos you’re broke. But hey, you’re uber – so 48k an hour in your Aurora… is still 27hrs to raise the funds for a Cutlass.

As a starting pledge you’re not mining, cos you don’t have a mining ship, and you’re not running combat missions that turn in 100k an hour, cos you’re in a STARTING ship. Trade runs are utterly broken in the current patch since they nerfed it to hell.

Blobers with his ‘starting ship and a few hours’ does NOT equal a ‘hundreds of $ worth of ship’ in a few hours.

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Simon Cox

Until the next wipe, then you are back to the starter ship and starter credits. So its unfair to say its the same experience when someone after a wipe can jump in their (for example) mining ship and go mining right off the bat or go trading with their credits they bought or obtained from their subscription. Its hardly comparable, and if the game goes live with the store as it is, it will be blatant pay to win.

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Fluke Lsx

They have not done a wipe since LTP came out.

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Simon Cox

And so you’re saying there won’t be another wipe?

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Fluke Lsx

I never said that. I said they have NOT done a wipe since LTP came out which was around patch 3.8.2, we are on 3.11.

That also does not implicate there will be no further wipes. Nor is the term wipe well defined among most users since they don’t know what a “wipe” actually consists of.

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Simon Cox

So, in effect, another wipe is guaranteed right? I mean, there has to be one before they release. In whatever decade that happens in.

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FailingToComply

Actually, they’ve added persistence to your profile now, so you’ll maintain credits, ships and equipment you’ve purchased, unless you’ve been glitching the cargo exploit, in which case you can kiss your assets goodbye.

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Simon Cox

But a wipe will wipe that right?

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FailingToComply

No, that’s the whole point of this persistence they’ve added. I’m guessing if they ever fix servers so more than 50 people can play in one, that they may wipe the slate clean, but we’re years from that at a guess!

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Simon Cox

So, you are cateogorically saying CIG won’t perform a wipe of everything within the next few months or years? Also you are saying that a release of Star Citizen is still years away right?

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FailingToComply

I’m not categorically saying anything… just telling you they added persistence to protect assets during patch wipes. As for release, you should ask Jo Blobby about that, he seems to be the expert on what Chris Roberts bowel movements look like, so he’s well-placed to give expert testimony to a release date!

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Simon Cox

Right, so they have persistence, but maybe not though wipes. Thanks.

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BladedDingo

just to clarify, they have long term persistence, which means that your inventory, money, rep, ships purchased with in game money, etc. will not be wiped between patches.

It used to be that every quarter, your progress would be wiped and you’d start back at zero. Starting money and what ever ships you pledged for.

Since persistence was implemented, there has been no more wipes between patches and they don’t intend to wipe player progress either short of a game breaking bug.

Players can reset their account on the website incase they do run into a game breaking bug, but the reset should only wipe character data (rep, appearance and some back end data) but your inventory, in game purchased ships and money again should still persist.

CIG probably will do a full reset that will set everything to default (including money earned, in game ships earned etc.) back to day one, but it’s unlikely that’ll happen until they need to make large changes to those databases.

of course a full reset will be expected whenever they get around to a full release, and they may at any time perform a full reset if they need to, but will do what ever the can to not wipe player progress unless absolutely needed for testing or development.

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Bruno Brito

Yet, the average, as someone put above, is on the 430$s. It’s clear they feel compeled to buy more stuff either for necessity or this game is the biggest tax haven of the Milky Way.

You’re a poisonous, lying snake, Blobers.

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Fluke Lsx

I wish I only spent $430. But, I don’t regret what I spent either.

klubmo
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klubmo

maximum average per backer (assuming that all concierge have contributed just $1000 and no more) is still $300+.

This is quoting from the Reddit post, directly from the OP. The math here is calculating a theoretical maximum average per backer, not an actual average. We know that many players have spent more than $1000, so the real average must be lower than the theoretical maximum average. How much lower is anyone’s guess. Just wanted to point out the math here, since it was easy to misinterpret the Massively OP article.

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laelgon

Interesting. Kind of confirms a lot of people’s suspicion that the majority of funding is not coming from new backers, but rather existing backers buying more and more ships.

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Lethality

And the good news is that’s a *huge* amount of people who have registered interest but not yet spent money.

There are literally millions waiting for the right moment to drop their money in.

That’s what the business would call a huge upside :)

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Sean Barfoot

Or they tried it in a free fly and thought it was shit.

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Lethality

I’ve said it before a million times… a huge majority of the people that will ultimately play any given game never test it. And even fewer pay to do so.

Having that huge of a number of what are customer leads is incredible. If you wonder why CIG can attract investment interest, it’s that right there. There is nothing but money laying there to be collected :)

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Sean Barfoot

Well the promise is very enticing. Game to end all games stuff, that’s why everyone was so excited for it.
Now all they have to do is deliver it.

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Lethality

Yep exactly right… And it’s still a big if, but if they want to convert those signups to sales, they will have to deliver. What’s there now is only relevant to the hardcore and hopeful. There’s a long way to go before they can cash in on the mainstream population!

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Simon Cox

Answer the Call 2050!

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Simon Cox

LOL, millions? Millions would be a quality game in a popular genre. Space sims are not a popular genre and there is little evidence that it will be a quality game on release…. in whatever decade release will happen.

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Fluke Lsx

Indeed, this script also doesn’t take into account how many of us have spent money for our friends to have accounts. And the fact that all of my friends are waiting for SC to become more solidified as a game.

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treehuggerhannah

I know we all have different financial situations and tolerances for spending money, so I don’t normally judge, but… $10,000?

I can’t even imagine having the ability or willingness to spend that much on a game. Especially a game that still has no definite plan or timetable for a full release.

It’s not my place to dictate how others spend their money, but $10,000 could go so far in the real world…

It’s just kind of hard to fathom.

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Nebuchidnezzar

People spend that much on clothing, jewelry, static things. My boss spent $9k on a bicycle. The more money you have, the larger amount is trivial. And if it’s their primary hobby then it’s where their money goes. My neighbor dumps cash into cars because he loves working on them.

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Bruno Brito

Here’s the point of contention: Clothing, jewelry, bikes, cars are all solid, real-life belongings. You can re-sell them, they have inherent value, they have long lifespans.

Games, specially crowdfunded games with rocky histories, are not. You can’t sell the consierge status, you won’t sell your ships, specially those you bought that aren’t in the game yet. You have no inherent value on a Star Citizen account, every money you pour on it is as good as lost, depending on Chris’ mood that day.

The moment this game fails, and CR pulls the plug, everything you paid is poof, gone. All while your neighbor will have his car for years to come, so he can custom and roll like a baller.

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Nebuchidnezzar

I’ve dropped $450 on a bottle of Scotch. It’s “real” until it’s “empty” :P I’ve spent $450 on a date. 3 dates later I break up with her, *poof* she’s gone :P Heck, I’ve 100s of games in my Steam Library, $10,000s worth. Valve goes tits up, *poof*, it’s gone. My enjoyment is real and worth the money I’ve spent.

And hell, my neighbor with his $50k car spends $65k including interest over years and ends up with a $30k car (actual value) when it’s all done, that $35k is *poof*, but he got enjoyment out of it.

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Bruno Brito

I’ve dropped $450 on a bottle of Scotch.

Yes. That’s YOU. You will try to reason the money spent on this circus the way you see fit.

And 450bucks for a bottle of scotch is nothing more to me than rich alcoholism.

I’ve spent $450 on a date. 3 dates later I break up with her, *poof* she’s gone

People aren’t goods, and you treating someone like it shows me why 3 dates later she found a good idea to dump your ass.

Heck, I’ve 100s of games in my Steam Library, $10,000s worth. Valve goes tits up, *poof*, it’s gone. My enjoyment is real and worth the money I’ve spent.

Valve going tits up won’t happen, and YOUR steam library. Again, justify this shit however you want.

And hell, my neighbor with his $50k car spends $65k including interest over years and ends up with a $30k car (actual value) when it’s all done, that $35k is *poof*, but he got enjoyment out of it.

He can still sell it. There’s a known “Wolkswagen Club” in my city that rebuilds their more older models to be more modern. AC, radio, more potent engines, all without damaging the core of the model. They literally duplicate the value of the car, and some of them keep as collections, but a lot of them resell.

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Joe Blobers

Picking only goods that have a reselling value help to demonstrate your point except they are far to have the same value 8 years after purchase:
cars, bikes, clothes are largely devalued if not scraped after years. You do enjoy them during years… as backers do with SC alpha. Big difference, they are going to enjoy it even more after release.

* Buying a ticket for the Champions League final (replace it by any sport) cost up to 600$ and ‘deluxe” costs even several thousands, without travels or hotels… for a few hours,
* Dinners in a good restaurant cost easily +100$ (often without wine),
* A few minutes smocking or drinking costs hundreds to thousands per year.

All expenses multiplied by x years. That is way more than the average pledge per backer. Massively more.

All start from a wrong assumption: we are talking about entertainment budget.
Knowing the project is improving quarterly up to final release, how much of entertainment do SC+SQ42 will have provided versus pledged $? That is a question all backers will be able to answer after release.

Strykerx88
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Strykerx88

HE’S HERE EVERYONE!

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Bruno Brito

I didn’t ask you shit, Blobers. Keep your opinions for someone who cares about you.

A psychiatrist would be a good start.

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Fluke Lsx

Pot calling the kettle black?

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Joe Blobers

You will get it Bruno, should you ask for it or not :)

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Lethality

As has been mentioned several times… value is relevant to the individual. I don’t have to have something tangible or salable to derive value from it.

This kind of foot stomping about how other people spend their money and derive value is always hilarious… let. it. go.

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Bruno Brito

I don’t have to have something tangible or salable to derive value from it.

Not the point, and you missing it is not surprising to me. You keep defaulting to being wrong, so keep doing you and i’ll keep laughing.

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Fluke Lsx

Srsly dude, stop. You have been wrong about every aspect of the game thus far.

I see we have a regular Derek Smart Jr. here.

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Fluke Lsx

I sense envy that he can’t just dump $5000 on a video game like I have because win or lose it doesn’t matter to me. And winning makes that investment worth 10 fold.

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Fluke Lsx

You can’t sell the consierge status, you won’t sell your ships, specially those you bought that aren’t in the game yet.

False. There’s this thing called the Grey Market/Black Market.

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Rndomuser

Different people get enjoyment out of different things, including the way they spend their own money. That’s just the way they were born. For example, I’ve donated several $1000’s to various Twitch streamers as well as buying hardware gifts to random people I’ve met on forums or elsewhere online. I did it because it was enjoyable for me. I also donated to St. Jude’s Children Hospital, for same exact reason.

Why is it so “hard to fathom” for you that people are born with different preferences and different ways they enjoy different things? What’s next, you gonna write how it is “hard to fathom” for you that, for example, different people are attracted to different genders?

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treehuggerhannah

Fair points, for sure.

I just still have difficulty understanding how enjoyment scales up by spending that much more on the same basic product. I don’t have to understand and that’s fine.

I think ultimately my question boils down to: “What experience (specifically) are you getting that costs $10,000?”

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Armsman

You should see what the mobile phone games like “Candy Crush” are raking in. makes most PC MMO balance sheets look anemic.

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Fluke Lsx

That is chump change for some.

My two org leaders combined are in excess of $50,000.

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treehuggerhannah

Okay… I am clearly not the intended audience for this game. Which is fine. I (genuinely, not sarcastically) hope you guys have fun with it. :)

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Joe Blobers

You can join for free several weeks per year. Kudo to CIG to let everyone during and Alpha to do so.
IF you are interest by ambitious space game, nothing stop you to try it later on and get it for a normal price.
As explained in this comment section, this is absolutely not mandatory to spend hundreds $ to enjoy the game.
Being part of an Org is probably the best option to spend the minimum while enjoying coop in much bigger ships, coop being the heart of an MMO gameplay.

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treehuggerhannah

Yeah… no thanks. You guys have spent post after post after post convincing me how fun and worthwhile it is to spend large amounts of money on this game… and it worked. Apparently it really is. I concede your point.

But after all that, you can’t now turn around and claim that paying only retail price would provide the same experience. That’s… what you’ve all been arguing against up till now with your justifications of it.

I’m not interested in either a lesser experience based on spending, or having to hitch a ride on someone else’s spending. There are way too many other games out there. Like I said, you guys have fun.

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Schlag Sweetleaf

.

thriller sc.gif
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Joe Blobers

Good one Schlag…. But now CIG do have to add a “Zombies” mod .
I suggest TOW.
Which one will we get first: ‘Theater Of War’ or ‘Throw Ours Wrist’? :)

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Schlag Sweetleaf

Looks like CIG is doing just fine in the Zombie dept. ,Joe.

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Joe Blobers

Yep on top of their kickstarter goals.
Who never dreamed about a Zombie mod with FOIP + force reaction :)

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Bruno Brito

on top of their kickstarter goals.

Imagine aiming for such lowly heights.

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Fluke Lsx

Ok Derek.

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Utakata

“Ok Derek.”

Oh, hi Stan!