Star Citizen debuts new $600 gunship at this year’s Intergalactic Aerospace Expo

    
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Just in case you weren’t aware, this past Saturday, November 28th, was RSI day at Star Citizen’s Intergalactic Aerospace Expo, the in-game event that also doubles as a free fly demo and potential ship sales booster. And it certainly appears that ship sales have indeed been boosted by the debut of the RSI Perseus, a beefy new gunship that was unveiled during RSI day.

The Perseus itself wasn’t on the show floor and isn’t flyable yet, but it was part of the Holosuite section of the expo floor, giving players at least a look at the ship’s in-game model at a smaller scale level. The ship’s official page, meanwhile, provides more information about its features; the Persus can be crewed by as many as six players, and sports four massive manual turrets, four bow-mounted ballistic remote turrets, a torpedo bay that can store 20 torpedoes, and a cargo hold that can store vehicles up to an RSI Rover.

In true Star Citizen fashion, the fact that the Perseus isn’t flyable doesn’t mean it can’t be sold, and that’s just what’s happening, with a Warbond edition that includes lifetime insurance for $600, an “Ambush Pack” variant that includes lifetime insurance, the Perseus, and two Anvil Arrows for $700, or standalone versions of either at $675 and $780 respectively. And sales do indeed appear to be happening: A check of the game’s funding page, filtered for the 28th, shows a massive spike in crowdfunding, bringing the total for this ship to over $3M. Narrow things down to just the week and the IAE has been a crowdfunding driver, bringing the funding total for the period to over $4M.

sources: official site (1, 2, 3, 4)
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The walls of text typical of some commenters show a real talent for authoring EULAs. While TL;DR is an effective tactic in getting users to agree to odious terms of service, it’s less effective at making persuasive arguments.

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Zero_1_Zerum

I don’t know why, but every time I read an article about SC, I’m reminded of research I’ve done into cults.

People join cults every day, and to people who aren’t in the cult, or get out of it, they look like gullible fools. But, people who are deeply into cults don’t realize how messed up everything is, they’re conned into joining and brainwashed to stay, going so far as to fight to the death to defend the cult that’s ruining their lives, or drinking “Kool-aid”. There’s even specialists in deprogramming people who were in cults, because they have such a hard time adjusting to a normal life after they get out. And, when they’re deep inside the cult, but might still be having misgivings, they’ll go to great lengths of trying to convince themselves and others they they’re fine, that the cult is really great, that all the money and time they’re putting into the cult is all worth it.
But, after they get out, they realize that they were victims of the cult, and were very lucky to get out alive.

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Joe Blobers

So pledging for a starter package and adding a few $ here and there over time is a cult… lol

Let’s just rephrase your sentence: “Naysayers cultist trying to convince themselves and others they’re fine, that the cult is really great, that all the time they’re putting into the prophecy of Doom cult is all worth it. There is no game! collapse! Funding are falling down this year!

Your cult research does not help you understand… there is no SC cult but an heterogeneous group of 1 million individual, supporting a game, not some CR reincarnated divinity, a game no others developers intend to deliver.

Nobody got CR picture in its bedroom. Not even Concierge, which are supposed to drive the all project as per some experts (/s). They represent… 2.3% of 1 million individual backers.
Even whales are totally negligible both in terms of numbers (142) or funding (142x 10K$) 1.5M$ vs 330M$

The vast majority of backers are normal people, understanding and validating a finance model not all gamer do: pledge to get a product developed then delivered when ready.
A game in Alpha they can compare each quarter with others games, including released space games a like NMS, EVE, ED…
They also understand they can play several games and support others…. surprisingly more new backers are joining. because of the cult of course :)

And the best for the end: “But, after they get out, they realize that they were victims of the cult, and were very lucky to get out alive

This is confirmed, as per few guys around who made research on cult (2 PHD minimum required lol), CR is the new C.Manson :)

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Zero_1_Zerum

I knew you’d reply, Mr. Blobers. You’re nothing, if not predictable.

… you remind me of me, when I first backed Star Citizen. I was so excited, told all my friends about the Kickstarter. I was thrilled that somebody was making a space sim, one of my favorite genres, and it was the guy behind Wing Commander, a legendary franchise.

Even after they missed the supposed release date, I still had hope. I even told people about the continued funding, tried to convince people who thought it was fishy that they were wrong, Star Citizen was going to be cool, and they should back it.

But, eventually, as the years went by, and the money stacked up with no official full release of the game to show for it…I realized that the person who I was really trying to convince was myself.

How long has it been?

The KS was in 2012. It’s been 8 years.

Here’s a bit from the KC, “12 months in, we will allow the early backers to play the multiplayer space combat Alpha, and then 20-22 months in they will get to play the Star Citizen Beta, adventuring around the huge open galaxy, well before the general public. ”

They’re still in Alpha, 8 years later. Did they lie in the KC?

They originally announced it’d release in 2014. Did they lie?

“No Pay To Win”, also from the KC. Being able to spend $600 on a ship before the game is even out, sounds an awful lot like PTW. It was PTW from the very beginning of the KC.

And, from everything I’ve read about how SC will actually be played, it’ll be open PVP, no matter where you are. I hate open PVP.

But, that’s ok. At least there’s Squadron 42. Single player game, no PVP. But, where’s that? Where’s the single player?

I still have my Aurora, stored on my SC account. I’m only out the amount of money I spent on the starter package, plus a bit more I spent on an upgrade for my ship. If S42 ever comes out, I’ll play it, glad I was wrong. If it doesn’t, well, I spent less on SC than I do on most new games.

I’ve played No Man’s Sky, a game I thought would never be good enough for me to buy, but Hello Games really turned that one around, made it live up to their initial promises. They might have failed to deliver what they promised at the start, but they turned it into a game I might even call beautiful.

Maybe, just maybe, SC will live up to all to the promises CR made. But, all I see is broken promise after broken promise. All I see is a game that’s 8 years into development, and still in Alpha. All I see is loads of money being poured into SC, and not much of anything to show for it, just more promises waiting to be broken. All I see is at best, a dream that’ll never come true, at worst, a scam.

Thing about people in cults (the vast majority of which are normal people) that SC backers remind me of, they don’t want to be wrong.

They’ll do mental gymnastics to convince themselves they’re right.

They’re fine.

It’s ok that SC is taking seemingly forever to get done.

It’s great to pour even more money into the game.

It’s amazing how they keep putting out more ships to sell, which you can’t even fly in the demo.

CI is moving the goal posts again, here, let’s help carry them.

But, it’s 2020. In those 8 years, I’ve played many, many games that were AAA and Indie, that were developed and released during that time.

I’ve enjoyed the last 8 years, only checking in to see how SC is progressing from time to time, and been disappointed for a moment, before going back to one of my other games.

SC still isn’t out, meaning a full release, going “gold”, as they used to call it. You can’t refute that. It might be out one day, as much as I doubt that. It’s one of the few things I’d be happy to be wrong about.

However, at the end of the day, I must admit, Mr. Blobers, I’m no more going to convince you that you’re wrong, than you are going to convince me that I’m wrong. We’re both convinced that we’re right.

And… We can both write lots of words.

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Joe Blobers

Dear @Zero_1_Zerum, it is never about writing a lot of words or being the one speaking the most, all exchange are about understanding what we are talking about.

I would just keep these sentence that summarize it all:
Quote: “They’ll do mental gymnastics to convince themselves they’re right.
They’re fine.
It’s ok that SC is taking seemingly forever to get done.”

You are making wrong assumptions because you don’t missed at some point of your frustration what is required to create from scratch two ambitious triple-A.
You complain about time and money. Time is money.

You join because you was so excited and I was thrilled that somebody was making a space sim.
You was right back during Kickstarter and still right in 2020: No released game have all SC Alpha features and you perfectly know it is going to be completed with more contents and gameplay next following years.

* Does the project is going to collapse? no
* Does CIG is going to stop making SQ42 or SC? no they even add a dedicated studio,
* Does development is going forever? no. Delivered when ready.

You are frustrated and I can understand that. But as I say repeatedly, you don’t have to pledge more than a starter package (or SQ42 if interested only by solo) and the best incentive for a company is to deliver a finished and ambitious product. Nobody run away with your cash and not certainly with your, I mean, ours collective dream.

It is coming and nothing of what naysayers are saying, wrong assumption (cult, scam), insults, prophecies of Doom is going to interfere with development.

As many others backers, I will play in parallel others games, grab CP2077 in few days. Still none of them are remotely what will be SQ42 and SC when fully polished.
Have a good weekend.

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Zero_1_Zerum

Mr. Blobers, that’s the problem with SC.
It’s too ambitious.

They want to do too much, be too big. It’s like… Building a space station the size of a moon isn’t enough, they want to build an actual moon.

Even reading the original KS sounds too good to be true.

I’ve been scammed in the past. The experience made me realize that a victim of the scam does half the work.

Lately re-reading everything they put in the KS sets off the same mental alarm bells an email from a “Nigerian Prince” would.

Maybe, just this once, it’s really a rich Nigerian. … I mean, real space sim. But, I still sincerely doubt that.

I’m not quite saying that CR is intentionally scamming people, or perhaps pulling an L. Ron Hubbard (Scientology), but it sure feels that way. Same alarm bells.

He might’ve just bitten off more than he could chew, because his eyes were bigger than his tummy. Too ambitious initially, and now he has more money than he really knows how to handle.

Especially 8 years in. The constantly moving goalposts is not a good look.

Delivered when ready?

Like a pizza that’s supposedly on it’s way after I ordered it over an hour ago, I’ll believe that when it’s delivered.

Never pay full price for a late pizza, and SC is most definitely late.

Not to mention the more they talk about gameplay, and how it will work, the more I realize that the main SC game probably isn’t something I’m going to enjoy. If PVP isn’t something I can permanently opt out of, I don’t play it.

Whatever, S42 will supposedly be a thing. Give me a good single player space sim, and I’ll be happy… If it ever comes out.

But, like I said, I still check in occasionally. “Is it out yet? Nope? Just some new ship or new fancy flash? See you next article about it not being out yet.”

And, despite my many, many doubts, I still haven’t asked for my money back. But… I’m only out around $45 if SC never does get it’s full release.

Anyway, like I said, neither one of us is going to convince the other we’re right.

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“And… We can both write lots of words.”

The difference IMO is that only one of you is worth reading.

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twitchelpaso

“Durr there is so many other games to play, why are SC backers playing this tech demo…”

Star Citizen backers play Eve, NMS, and ED, guys: They fucking suck, we’re THERE. We’re Star Citizen backers, we have jobs, we’ve have limitless funds as gamers, we played those games, we largely hate them for being boring. Thank you for your suggestions.

Cloud Imperium Games has started 5 development studios and 2 games on $300 million. SQ42 is near complete and SC is very playable after 8 years, 4 of which were starting the dang company and hiring people, building bespoke tools, and training developers.

Did you guys play Squadrons? That game was from a multi-BILLION dollar publisher, and it was a $60 cash grab of a resold portion of ANOTHER game. Come on…. If you’ve bought that kind of shit repeatedly since CIG’s founding, you’ve wasted more money than even the fattest Star Citizen whale backer on worse fleeting experiences.

Even unfinished, SC space combat and vehicle modifications are second to no other game. Our first person shooting mechanics are advancing to beyond COD to where you can modify player weapons in the field, and commit almost an Arma III level of actions. Our ships don’t start in lobbies, they start in space ports. This community is highly self-aware of the perception of us as the scammed, we embrace it.

The sales of these big ships are meant to give whales something to buy to fund the game, while keeping Star Citizen in the news so everyone in the comments can yell scam, and then some people can try the game for themselves and realize they were lied to about the level of completion of SC.

Star Citizen backers are employed, older professionals. They all understand the balance of multicrew gameplay vs single fighters and know that a single heavy fighter right now can easily take out the large military ships in game with a metaloadout. Big ships are a “scam,” to get more money from people who want to give more money to the company to keep people employed. It is strange, but it is a strange project.

We try to calmly explain our position routinely, but the anti-SC trolls are filled with more zealotry than our most trolly backers. That’s why we gangbang y’all with downvotes on reddit when you step into our house. We’re playing the game and comparing it to everything that is out there.

We’re going to play Cyberpunk 2077 and look for ideas to add to Area 18. We’re not stuck in some kind of SC bubble, it’s just that most other games disappoint us in comparison to the scale of what SC already is. We’ve almost doubled our backers in about a year because the game is starting to snowball. Feature patches are coming ~on-time quarterly despite covid, there are over 100 flyable ships, and the game currently plays like a future version of DCS combined with a tactical shooter.

Organizations of people are already working together and mining millions of credits, and purchasing ships and weapons in-game, and those ships have been persistent for non-hackers for quite a while.

Step into this discord and call it a scam: discord .gg /aSYdCxE

Everyone will agree with you and then spend another hundred bucks on the game. They don’t care, they have so much money and money so useless in 2020 for the middle-class, lol. They just spend money on ships for the luls at this point.

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Arktouros

This whole thing reads like a person with an expensive drug habit trying to justify it and argue that they’ll be perfectly fine and ok and they can handle it.

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Franklin Adams

Former Opioid addict here: the mental gymnastics are very similar to what I tried to tell myself before I stopped snorting 60 mg of Oxycodone every 30 minutes or so. Eventually you realize you just can’t do it anymore, or you die. Shoveling money at CIG’s a little less dangerous, but it’s just as self defeating and all around stupid.

Also, I love the classist flexing about how he’s “middle class” and doesn’t have to worry about spending massive amounts of money on jpgs of ships that’ll never get made. I think I laughed hardest on that. It’s kind of pathetic, same level of stupid as eating or snorting pills if you ask me.

Instead of paying for Roberts and his Wife’s coke addiction, maybe invest in something you’ll get a return on? Or contribute to a project that actually gets a product made or does something to improve someone’s life?

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Cymek

There’s a lot of cope here.

4 years to start the company and build some tools? Something is wrong right there.

By all means, keep throwing money at it. Maybe you’ll have a game by the next presidential election which will put it in company with Duke Nukem Forever.

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StuartGT

Did you guys play Squadrons? That game was from a multi-BILLION dollar publisher, and it was a $60 cash grab

Star Wars Squadrons was $40.

We’ve almost doubled our backers in about a year

Since the start of 2020, 420,878 new free accounts have been created on the RSI website (from 2,485,124 to 2,906,002) of which a fraction will be actual backers.

Chris himself recently said “We’re on track to have close to one million unique players”.

You should do more research.

Yangers
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Yangers

He needs more Copium stat!

Bree Royce
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Bree Royce

Y i k e s.

Ben Griggs
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Ben Griggs

*minion Whaaaaaat? gif*

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Arktouros

Every time I read a Star Citizen article I’m reminded of the lyrics of Sweet Dreams (Are Made of This).

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Bruno Brito

I said this before, i’ll say it again:

The level of zealotry on the Star Citizen community is such that if Roberts takes a dump on his desk, people will buy it as an overpriced mining operation.

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Ooooh- ice cream! How much?

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Joe Blobers

This is factually false. Funding have zero to do with any type of zealotry.
Backers pledged because they have a different vision of the patented naysayers who never represented the community but a very vocal tiny minority, even when the “dramas” pop up at a monthly rate years ago.

This November funding result is due to more individual becoming backers out of the 3.9 millions registered members pool and backers upgrading their ships over time.
That situation is not due to a magic hand forcing anyone but the facts that quarters after quarters , SC don’t stop to add more and is a unique experience for all players use to buy for hundreds or thousands $ over years, games with no savor, clones of each others.

Expect a massive surge of funds as soon new gameplay + more ship functionality added (big transport container, medic, push & pull…). Not in 10 years or never but in 2021.
Combine with SQ42 Beta that will come when ready, and many older backers who decided to old $ till SQ42 will throw a few M$ cherries on the crowdfunded cake.

The project has never been so strong not because of November funding but because the successful development strategy elaborated years ago by CR: all $ are going to development vs the Publishers expenditure ratio of 1 for game and 3 for marketing and shareholders.

What is coming next: A new studio dedicated to populate SC universe + Icache currently implemented + Server meshing, more gameplay, more Quantum economy, more content in 2021…all for 45$ plus whatever each individual decide to pledge over years, like for any MMO with their pool of whales and regular backers.
No cult, no zealotry just individual making individual choice, supporting a company who let everyone test and play the latest version several weeks per year.

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Bruno Brito

Did you just type an entire essay on a fucking snarky comment?

I’m not gonna read this shit, Blobbers. Go away.

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Joe Blobers

Thanks @Bruno for your kind words. I noticed you may have missed the meaning of game in development supported by more backers over years.
I ‘ll do my best to explain it again :)

Take care!

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Bruno Brito

game in development supported by more backers over years.

No one denied the meaning of game development.

We denied that this game has any reason to be eight years in development with a tech demo to show, while having a fully functional cashshop with less than existent products.

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Joe Blobers

Does CIG take the cash and use it to pay 100M$’s to shareholders or do they use it to develop two ambitious games from scratch, employing +500 devs over years and delivering an Alpha everyone can test/play?

The answer is yes.
Your “we denied” have no sense. “We” are the few who pretend to impose options to individual: make a choice, do participate or not.

You can’t deny people understanding and supporting a project. You would have more success denying wind blowing or sun shinning.

Same for cult. There is no cult, nor cultist. Just individual making educated choice with all information in hands: Alpha meaning no features completed with bugs and crash then release of two ambitious Triple-A… all for 45$.

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Cymek

Funding have zero to do with any type of zealotry.

Guess you never heard of Shroud of the Avatar.

Yangers
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Yangers

Don’t give them ideas.

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Schlag Sweetleaf

“powerful like a gorilla, yet soft and yielding like a Nerf ball.”

ultimate behemoth.gif
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So I guess that blob guy isn’t a bot/script or it’d be instantly counter-attacking all the negative comments?

Always makes me think of Baghdad Bob, Saddam’s old propaganda guy, proclaiming victory as American armor rolled past him in the background.

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Schlag Sweetleaf

.

SHILLVER SURFER RIDES AGAIN.png
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Joe Blobers

Thanks it is an honor :)

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Cymek

I love perspective. According to Wikipedia, SC began development in 2011 .

WoW is on the Cataclysm expack
Obama is in his third year as president
Apple releases the iPhone 4s
Space Shuttle Discovery flies its last mission
Google releases Android Version 4.0
Amy Winehouse dies
Kate Middleton and Prince William wed.
Harry Potter ends.
Japan suffers a 9.0 earthquake causing Fukishima meltdown.

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Joe Blobers

We could copy/paste this lyric for others projects that took as long or longer and are a fraction of scope. That will prove something everybody know:
– Time pass by,
– Developing ambitious games from scratch takes time.

At the end this is everyone choice to use its time to be a passive consumer reproducing the same path or pushing the lines to get what he want most.

Just to pick some of yours examples:
– Amy Winehouse… left us great songs. She did something of her life,
– WoW is on the Cataclysm expack… and cost on average way more to players afters 8 years than SC,
– Apple releases the iPhone 4s… bringing zero to consumer. Best example of a company with 100 Billions $ cash because over charging consumers. The exact opposite of SC pledges lol,
– Space Shuttle Discovery flies its last mission… and have been replaced by more potent solution: Space X
– Kate Middleton and Prince William wed… not enough dramatic. You need to show people die rather than live!
– Harry Potter ends… and we have books and movies for all future generation.

* Nov 2012: end of the kickstarter. 12 guys, no pipelines, generic game engine, no studios, 6 M$, 40.000 backers.
* Dec 2020: +500 devs, unique development pipelines, fully reworked game engine,5 studios soon 6, 330M$, 1 million backers.

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Life_Isnt_Just_Dank_Memes

The real joy for me is when I get downvoted on the subreddit for telling people that they should get the starter package and then earn the other ships with in game currency because it’s one of the only forms of progression in the game.

Ships and currency and weapons etc. carry over from patch to patch. Will they be wiped after alpha and beta phases? Sure! But this will give you a great way to see which ships you’ll want to earn in the actual game when it comes out YEARS from now.

We’re still literal years away from some of these ships even being in the alpha let alone the actual release of the game, so do a favor to your pocketbook: buy the flyable ships you like with in game currency and send a clear message that you’re not gonna fund their Lionel Spaceship Sandbox Cashgrab Pipeline (TM).

Over the course of the year I’ve been a backer they’ve barely added any game play elements. It’s hilarious.

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laelgon

Pretty much all the SC communities have normalized this kind of spending. Nature of the beast that the most active people are the ones who have dropped huge sums into the game, so anyone coming in sees people talking about their thousand dollar fleets and after a while it all seems normal to seriously consider dropping a few hundred bucks on a ship.

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Cory James Hill

I agree. I bought the “Digital Colonel” package way back at the beginning of this and haven’t spent a dime since. I always imagined having to find ways to grow my in-game brand as the main point of the game. I have zero desire to jump into the game at the top, having already purchased the only real goals there are. I also know I can only use one ship at a time. To each their own, I suppose.

One wonders what’s going to happen to the gameplay experience for others when so many players have basically paid to win from the start.

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Nosy Gamer

But isn’t Star Citizen still in alpha? Game companies usually do server wipes, which means that all progress will be destroyed before the game is released. And there are no guarantees there will not be server wipes before the commercial release. I would expect one when going from alpha to beta at the very least. The only items & currency that should transfer into the commercial release version of the game is that purchased in the cash shop.

I guess I should add, people are purchasing the items in the cash shop to have an advantage when the game finally launches in 2023 or so.

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Life_Isnt_Just_Dank_Memes

I said exactly that about alpha in my post. I go on to give reasons why doing it in alpha will help players when the game comes out.

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Nosy Gamer

If I have the meta correct for Star Citizen, what you suggest will not only not help players when the game comes out, it will waste their time.

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Life_Isnt_Just_Dank_Memes

My point was you responded without reading my post.

Also, the ship mentioned in this article won’t make it to alpha until 2023. There are concept ships from 5 years ago that aren’t even in whiteboard. The game is not launching by 2023 homie.

People are SO close to having an honest epiphany about this game’s timeline but still compartmentalize different facets of the game into boxes that conveniently fit their online rhetoric.

There is tech that’s still years away that needs to be implemented before some of these ships can even be implemented.

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Tee Parsley

An Optimist!?!

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Joe Blobers

Anyone playing an Alpha during years of development will have an advantage. The advantage to know by heart what are the best economy trade route, flight model of each specifics ships, coop gameplay with well known buddies, Orgs alliance and so on.

New backer in 2023 or so won’t be different than any player joining an MMO released since years but starting from scratch, including vs those older players who did grind assets and credits over years without spending a $ beside initial purchase or monthly subscription depending on games.

Pledging SC for a Perseus, won’t make you stronger or a winner by default if you cross the path of few players who grind their path to heavy fighters. It is a matter of days not months or years for such players.
P2W is a mirage for both backers pledging to be invincible and detractors. Large ships require crew and have substantial upkeep.
A 45$ backer can enjoy the whole game experience with a few $ not thousands.

Thanks to those with deeper pocket than others. Probably the first time in game history that having more cash than time vs others with more time than cash make the later true key contributors of SC MMO game loops (when fully implemented).