BioWare shuts down talk of Mass Effect multiplayer, says ‘it was just really hard’

    
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There are a whole lot of people really excited to see BioWare bust out that Mass Effect legendary edition on May 14th — myself included. But when it does arrive, we know for sure that there will be one much-requested feature completely missing from the all-in-one bundle: multiplayer.

According to Game Informer, BioWare evaluated the idea of adding a multiplayer mode to the reworked trilogy and ultimately found it to be too difficult.

“On the topic of multiplayer, it was just really hard,” said Project Director Mac Walters. “Getting all of the online systems working and functionality would have been another large chunk to do but at the same time, there are a lot of other logistics involved. The economy is built completely differently. Then questions came up like, ‘Do we support it post-launch? What about people who are still playing multiplayer today? Do we try to find a way to somehow do crossplay between the PS3 and PS4?'”

That’s too bad. We guess FemShep’s going to have to brave the galaxy alone once again.

Source: Game Informer via VG247
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Commietsar

Boo not cool.

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Richard de Leon III

I’m fine with the lack of multiplayer in the legendary edition. I’m one of the players that hated the news that they were adding it in ME3 especially when i found out you needed to play a little of it to make up for galactic readiness. If i want to play ME3 multiplayer, Ill just load up the older ME3 and still have all my progression, how little of it is there. Otherwise keep those damned multiplayer modes out of my rpgs, im still bitter with dragon age inquisition’s multiplayer as well.

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Kevin Smith

Don’t have a problem with no multiplayer at all. The game was designed from the bottom up to be a single player game. Trying to throw multiplayer into a game that it wasn’t meant for never turns out well. Just look at the mess that they did in andromeda as multiplayer. If a game is going to have multiplayer it needs to be built that way from the start not an add on.

jimthomasUS
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jimthomasUS

Multiplayer was a big part of ME 3. It was fun and successful and felt quite baked-in.

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Dug From The Earth

ME3 HAD multiplayer and was designed from the start to have it. It was actually pretty fun, didnt keep them from skimping on the single player game, and was not horribly monetized. (if at all, i dont remember if it did have any microtransactions or not… Andromeda did though).

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Greaterdivinity

Former Bioware Developer Speaks Out Against EA’s Monetization Policies

It did. And it targeted whales with its RNG card format. It’s pretty much as bad as monetization appears to get short of a Battlefront 2 fiasco.

EA Sued Over Loot Box Mechanics in Mass Effect 3, Battlefield 1, and Various Other Titles

And even got sued over it (along with a few other named games), though it doesn’t appear the lawsuit went anywhere.

I’m sure it was fun, but if it were monetized in the same way today I’m sure we’d have armies of pitchforks and torches marching on their offices. With a great many apparently forgetting that this is precisely how it was originally monetized, and people hated it back then too.

jimthomasUS
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jimthomasUS

It’s an interesting debate, how game developers and publishers monetize their ip’s. I stopped playing LotRO because of their cash shop but didn’t spend a dime on ME loot boxes. I won’t purchase the ME Legendary Edition because I don’t see value in it, but I used to spend $20 on a WoW mount to treat myself.

EmberStar
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EmberStar

The random packs were monetized, but it was an early iteration. You could still (very, very slowly) earn the pack through in-game play. The packs were the only way to unlock all the additional character classes though, so if you wanted to play as a Geth Hunter or a female Turian or an “Awakened” Collector then your only choice was to grind a bazillion in-game credits to buy packs, or throw money at them.

It’s not the worst version of the system I’ve ever seen, but it wasn’t fun or rewarding to unlock new characters for me. It was a massive grind, and hoping that the RNG would eventually cooperate and let me get the final new character from each update. And as always, it was sort of designed to take advantage of people who were especially vulnerable to it – I seem to remember reading something about a person who threw down thousands of dollars on the packs. Hopefully he could afford it, and wasn’t suffering from some kind of gambling compulsion.

EmberStar
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EmberStar

That said, the multiplayer was okay, and other than the unfortunate system for unlocking new characters had a lot in common with Warframe at the time. I ended up dividing my time between the two of them for a while. ME:3 eventually lost though, due to a combination of my absolute hatred of the original ending, and then buying a new computer and not feeling really inclined to go through migrating everything to the new setup.

By that point they’d released the “Playable Collector,” and made it clear that was the final update. So I expected EA to EA and pull the plug on the servers at any moment. (Plus I just increasingly didn’t want to deal with random PUG teams, and wasn’t “l33t MLG No-Scope” good enough to solo the missions.)

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Dug From The Earth

What they are telling us

“Its just really hard…. Now give us 60 dollars”

What they arent telling us

EA executive, “We arent going to pay money to host servers for a game thats this old and doesnt have a microtransaction system like our current games”

jimthomasUS
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jimthomasUS

This. I am a ME fanboi but this reeks of cash grab. There is missing DLC as well as multiplayer and the ME3 app.

The C and C remaster was the template on proper fan service. For new release AAA money we should expect more but the community seems fine settling for less.

I’m sincerely puzzled by it.

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Greaterdivinity

Why was the DLC missing, did you bother reading? Losing source code happens, believe it or not. Just like finding random shit happens, like with the C&C remasters where they uncovered a bunch of old footage and shit they thought was lost (IIRC).

What’s puzzling about this move? It includes a lot of work getting it up and then some big questions – does it work with existing PC installs? older consoles? If not, why not? Those communities won’t be happy. Are they going to support it? Free updates? DLC? Loot boxes/card packs like they had before that everyone hated and would rake EA over the coals for if they added back in? No updates at all so the community gets mad and accuses them of abandoning them?

It’s a huge can of worms and, for a VERY single-player focused series it makes a lot of sense they didn’t re-add on what was always tacked on multiplayer. Even if it ended up being pretty popular.

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Greaterdivinity

60 for three games, with one receiving pretty significant changes to improve it in-line with the sequels.

Games that people have actively been asking for remastered re-releases of. How dare EA give players what they want, the dastardly villains.

Not including MP? Yeah, that makes sense and they explain why. There are a lot of considerations beyond, “Can we get a basic MP working for the Legendary Edition?” They’ve been open about stuff like this and the entire DLC they straight up lost.

WayTooLateTV
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WayTooLateTV

GOOD.

Edit: Okay, let me expound a bit, in that my experience with ME Multiplayer is shaded only by ME: Andromeda’s multiplayer, which was a cash grab disguised as multiplayer. The less of that, the better.

jimthomasUS
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jimthomasUS

I honestly enjoyed Andromeda multiplayer for the month that enough people were playing it.

EmberStar
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EmberStar

The multiplayer in ME:3 was okay. The system for getting new characters was… definitely handed down by an EA exec. They definitely *allowed* you to throw huge amounts of money at the random chance of unlocking new characters, but at that time it was still possible to get them through gameplay, using in-game credits. It just took *ages.*