Whatever happened to Legends of Aria?

    
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The last time Legends of Aria studio Citadel made a formal announcement, it was two months ago, and it was an apology, as the team made amends for what it called its “lack of communication” during the pandemic, most explicitly on Point Release 11. “[O]ur work on Legends of Aria has continued to the greatest degree possible,” Citadel wrote, “and […] with the coming of the new year, we’ll be back to our typical rate of development with some new and very exciting developments to announce.”

It looks as if most of the chatter has been in Discord over the last few months; the most recent discussions revolve around the return of the game’s community manager, who was on leave for the last month or so.

“I’m getting briefed on everything that’s been going on, been a few months since I was up to speed on what’s happening,” CM Liz wrote. “But I’ll work on getting an announcement out to yous guys ASAP. Probably won’t be today, not sure how much there is to fill me in on. But shooting for super soon. Prolly tomorrow-ish.”

The downside here is that we do know Citadel is working on another game – a Viking-themed multiplayer survival RPG called The End – and that Aria’s small population has only continued to smallen. From the sounds of the game’s Reddit, however, it sounds as if people who are still playing the game are having a ball over on the officially sanctioned player-run server known as Legends of Ultima, which is still seeing regular events and updates.

As for fans of the base game, you’ll just have to wait for the impending announcement.

Source: Discord
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cambruin
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cambruin

I tried it for a few hours. Starting town/camp was rather dull, so I decided to venture out and explore the world. It was just one endless road with houses built on either side, as far as I remember they were all identical. They all had merchants stored outside with loads of wares scattered all over the place, every colour of the rainbow, yet not a single actual player to be seen. After going down that road for what felt like an eternity, one immersion-breaking house after the other, I decided to call it quits and never looked back.

I may have missed out on a lot of good content, but I did learn a valueble lesson; free and open world housing does not work.

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Giggilybits

This is on my to play list. Just need a better computer as the one I have now barely plays WoW.

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Kickstarter Donor
squid

From the sounds of the game’s Reddit, however, it sounds as if people who are still playing the game are having a ball over on the officially sanctioned player-run server known as Legends of Ultima, which is still seeing regular events and updates.

It’s been months since anyone on the LoA subreddit (which averages one post every two weeks these days) mentioned LoU. LoU’s progress on the new map/game more or less ceased back around July, though the devs talk about having done a lot of stuff that they haven’t patched to test or released info on. For what it’s worth, their planned release date for the new map (and not even the full Britannia map) was Spring 2020.

LoA kinda screwed itself with a long, open development cycle (so everyone who was interested in the game more or less tried it during Early Access, either didn’t like it or had their fill, and then never picked it back up at “release”), the wild swings between being a PvP-focused game and a PvE-focused game in the last couple months before launch, and seeming to have no real plan for monetization at release (the cash shop is still a sad husk of limited, expensive (and droppable/destructible) items that I can’t imagine generates any revenue at all.

I wonder if they see the writing on the wall that Citadel doesn’t seem long for this world. They finished the LoA map build out and seem to have effectively put LoA into maintenance mode, supposedly to work on their new, ill-timed game.

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Arktouros

It talked up PvP and tried to appeal to the old school UO PvP crowd.

Then a month before it’s launch it 180’d and tried to appeal to a PvE crowd because they wanted to chase that market. This angered the existing market they did have who instead either didn’t play the game or went to go play on player run servers.

Then a month later after that they tried to flip flop back towards PvP angering the PvE market they managed to lure in.

That’s what happened to Legends of Aria. They managed to piss off everyone who could be interested in their game.

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Vanquesse V

There’s also a pretty decent pve shard called HOPE that has a good bit of custom content including 3 additional “classes”

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Dro Gul

“The downside here is that we do know Citadel is working on another game – a Viking-themed multiplayer survival RPG called The End – ” Ouch, these poor guys can’t catch a break. Imagine trying a Viking survival game right on the heels of Valheim.

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Ironwu

Yeah. I imagine there is a lot of wailing and gnashing of teeth going on over there.

I think they need to just step back and rethink things. Try to come up with something new and innovative. Something that folks will have fun playing and not have to constantly struggle with just to succeed and progress.

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Meanie

I think they had something great from what I remember what FKA Shards was going to be, but then somehow here we are. I’m not sure they can become another Funcom if their initial game can’t find any real success.

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squid

To be fair, by the time Citadel releases something playable, people will probably have forgotten all about Valheim, and it certainly doesn’t help that the Vikings show, which really drove interest in the theme, has also ended.