Absolver developer Sloclap unveils an upcoming single-player kung fu adventure game


Last month, we wondered aloud what had happened to Absolver, the kung fu action multiplayer title developed by Sloclap. Readers will recall that active development of the game had effectively ground to a halt in March 2019, with the game entering maintenance mode yet still earning itself a small and dedicated fanbase.

It would appear that Sloclap is taking the combat stylings of Absolver and weaving it into a new single-player game known as Sifu, which is due to arrive to PlayStation consoles and PC via the Epic Games Store this fall.

“Featuring the gripping intensity of classic Kung Fu films with realistic and raw combat, Sifu tells the story of a young Kung Fu student who has spent their life training for a day of reckoning after the brutal murder of their entire family by a mysterious assassination squad. Hunt down the murderers one by one as you explore gang-ridden suburbs, hidden corners deep within the city, all the way to the cold hallways of corporate towers.”

Sifu has a combat style that fans of Absolver will find extremely familiar as the player character works through various locations in a fictional Chinese city. In addition to its active combat, the game also has a unique spin on death, as every defeat of the player will result in resurrection thanks to a magic amulet but will also age their character a bit more with each attempt. You can take a look at Sifu in the trailer below.

source: press release

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Not really a fan of the “aging on revive” feature. The upcoming Remnant sequel/prequel/whatever is doing something similar. I can’t explain why, but for me it feels like a “dealbreaker” feature. (Possibly because I’m not particularly good at games, and I’m not really interested in trying to finish the story with a character who is about a thousand years old.)


Oh. Epic Store. Okay. I’ll check again if it comes to some other store eventually.


I loved Absolver and this looks like it uses similar animations for the fights. All about this.


I am all in for this game.

I’m a lover of all things Wuxia, as well as the intricacies of Absolvers combat. So a classic ‘revenge’ tale that tackles failures as consequences rather than a hard-stop is all up in my alley. I’m wanting to see how the ‘age’ thing might play into it’s story and mechanics of course.

Will it be like Fable 1, where age was purely cosmetic as a consequence of learning magic (for whatever reason) or failure on one dumb little point in the game? Will it have consequences, implied or stated, like with Hellblade and its ‘permadeath’ mechanics? Will the aging affect your character, or simply turn him into the ‘overpowered hermet with the Fu Manchu beard’ you see in typical media?

I don’t care though. That hallway scene is straight out of Oldboy/The Raid/Daredevil, the environmental play that crops up is something that was lacking in Absolver–aside from knocking people off cliffs of course. And… I really dig the scruffy guy’s style near the end. Very ‘Drunken Master’ like, which is ever a bonus in my book.

Tee Parsley

Interesting indeed!

Something like the ‘hallway scene’ is a choreographer’s holy grail. I think it was epitomized in John Woo’s classic Hardboiled film, with two (!) hallway fight scenes that were each done in one take. No cuts. Tremendous choreography and cinematography. The first and second Daredevils achieved versions of it.

I like martial games without the endless combo smashing, so it’s nice to see new ones coming out.

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Schlag Sweetleaf

The “halllway scene” in the Raid:Redemption is pretty top notch as well. Perhaps worth a look :)