The Division 2 is getting a new game mode late 2021, reruns of Year 2 season content in the meantime

    
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Ever since Ubisoft Massive made the announcement that The Division 2 would be getting another content update this year after TU12, which was intended to be the game’s last update, players have likely been wondering approximately when that new content will arrive. A recent post detailing the road ahead has that answer, along with word on what will be happening in-game in the immediate future as well.

The next content update will introduce “a game mode that is entirely new to the franchise” along with a new way for players to progress that emphasizes build variety and viability. Information on the game mode and progression system updates will be released in the coming months, while the content itself is set to arrive at some point in late 2021. Until then, players will be seeing seasonal content from Year 2 rerun, along with new Apparel Events and minor Title Updates that will focus on the game’s overall health.

Reaction to the news hasn’t been met with universal fanfare, as many veteran players were hoping that new content would be arriving sooner than the tail end of 2021. There are just about as many players lauding the news, however, particularly among those who are either new to Div 2 or are coming back after a hiatus. As one Redditor puts it: “Its the best time to start playing The Division 2, but the worst to finish it.”

sources: official site, Reddit. Cheers, Kinya!
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Chaos Engine

RIP Anthem.
RIP Division 2.

The looter shooter genre not having its greatest week.

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NeoWolf

A new game “mode”… sigh, clearly they learned NOTHING from Division 1.

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Chaos Engine

Why? Survival was amazing!

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NeoWolf

Why? they had a fantastic world, a compelling storyline, interesting NPC’s, fantastic enviornmental work and then did nothing with any of it, instead choosing to focus ALL post-release content on simply adding modes like the subway and survival stuff.. and lo and behold most players left. Was no great surprise. It was cheap content for simple replayability with zero depth or worth.

Modes were not what people were looking for. lol People told them, they didn’t listen.. and now here we are in Division 2 and they’re about to do the same thing.

As I say, they learned nothing, it will end no differently than it did the first time ;)

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Chaos Engine

I, for one, couldn’t give a flying fuck about the dime novel Tom Clancy trash story, the borderline retarded dialogues and all the cliché going on.
All I want is new modes that give me a reason to play the heaps of content that’s already there.

No point in spending another 3 years of development time to create a new story arc that’s played through in 10 hours. Or to create another city map like New York that will be an abandoned wasteland within a matter of weeks.

This kind of game needs a sustainable (from a development POV) endgame model. Something like seasons in ARPGs, but not as poorly executed as in TD2. Creating new story chapters and opening up new maps doesn’t solve the problem as it takes infinitely longer to develop these than it takes to play through them. Thus: Not sustainable.

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NeoWolf

The Division games are not built with LONGEVITY in mind, which is why we have a Division 2 rather than just expanding Division 1, and the driving force of that development from 1 to 2 was pushing forward the narrative. Again STORY was their big selling point for both games and the moment they stopped pushing that was when most of its players left. Sure some of the purist FPS’ers may remain but TD and TD2 were never typical FPS games to begin with.

Now you may not have cared about the story but as I say it was the selling point they were pushing not the shooter aspect, and consequently that is the majority of the audience it drew in and subsequently lost, those there for the story.

You can say it is dime novel, that’s your opinion, you’re entitled to it. Doesn’t make it right however. Lots of people enjoyed the story, myself included, hell the story was appealing enough that novels have been written about the game universe and a movie is in the process of being made.

As to the consumption rate of content, welcome to gaming.. there isn’t a genre of games out there that players do not consume content faster than developers can make it and that won’t ever change. But that doesn’t mean the answer to it is modes.. they are no different than say dailies in an MMO, sure for a few weeks doing the same thing over and over may be okay but then it’s boring and bland and forgotten about. But then that leads back into the notion of Endgame in live service or persistent universe games being nonsensical BS anyway because everyone IN those games are just waiting for the next content drop, not hoping for more repeatable filler.

When all is said and done though like I said Ubi forgetting the story and worldbuilding work they did in favor of modes failed in Division 1 and will have equal lack of appeal for Division 2 for the reasons I have already mentioned.

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Chaos Engine

Right back at you. It’s YOUR opinion that the story was this game’s main selling point. Doesn’t make it right, though.

The Division is not a Bioware single player game. It’s a looter shooter. NOBODY plays a SaaS looter shooter for the story.

Also, please stop saying “people” when really you are just stating YOUR personal opinion. Speak for yourself. You are not “the people’s” voice.

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NeoWolf

Except the main difference is when they stopped supporting the story most people left is a fact, not an assumption. So my opinion has some basis.

Whereas you liking modes, is cool and all but it doesn’t help the game keep going.

Also what does it being story-oriented have to do with being a Bioware single player game??? You think a looter shooter is inherently different than say an RPG? still just doing quest for gear and drops at the end of the day just the same.
But that has ZERO to do with modes, which is what you are in favor of. And modes as i keep saying as with Division 1, did not keep people playing, it had the opposite effect.

I say people in reference to things that have already happened, and are thus irrefutable. I do not have to be the voice of the people to state why people left when it is a matter of public record. Modes killed Division 1, it is a fact. They introduced modes and almost everyone left.. wasn’t a coincidence lol

Also try to keep in mind we were having a discussion, not an argument as your losing your cool over what? me not liking modes?…sigh

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Chaos Engine

Aaaah, “oops I did it again”. You pretend, AGAIN, to know what “people” did. You pretend to have insight on player numbers over time. Not only that, but you also pretend to know the imaginary dip at point x was because of the story.
And then you have the audacity to present it as “facts”.

So no, you opinion has no basis, it is just that.
Also I have stopped reading after your first paragraph, because it is clear that you are full of yourself and obsessed with presenting your OPINION as fact.

Since reading your little lines makes my brain hurt, this discussion is over. Enjoy your little weeb life.
Kisses.

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NeoWolf

Wow, your an angsty little guy aren’t you

to clarify I said it was a matter of public record but don’t let a little thing like facts get in the way of a good teenage posturing eh ;)

well I wouldn’t want to hurt your brain as you say, it’s clearly not up to much afterall. So peace out little man, go be over there somewhere ;)

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Vanquesse V

there’s already plenty of open world with plenty to do in said world… what more do you want?

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NeoWolf

Its not about the amount of open space, it wasn’t a sandbox to begin with it was a specified space with a storyline.. and then post-release they abandoned the storyline and expanding it further in favor of modes.

So what I wanted was more of what they provided initially, not modes. And the same is true of Div 2, again another great game with a great storyline once again being abandoned in favor of modes again.

They killed most of the games population in the first with modes, it doesn’t take a rocket scientist to see it will ned the same way if they take that route with 2.

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Vanquesse V

I guesss we play the game for very different reasons then, because the storyline in divisions 1 and 2 has been the one thing I really don’t care about.

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NeoWolf

No doubt, but the story was the big thing they pushed as a selling point for both games, which again is odd for them to prioritize it and then post-launch completely ignore it lol Developers are a strange bunch at times :)

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Vanquesse V

Absolutely.
I’ll just never be able to take a “our games are in no way political” -tom clancy game story seriously. As long as ubi keeps repeating that lie, I know better than to focus on that aspect.

Zulika Mi-Nam
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Zulika Mi-Nam

As much as I love the series, that seasonal content is just the same existing missions rehashed with a few new chars having a few lines of dialog at the end – very disappointing.

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McGuffn

wtf? why bother at that point