Warhammer Eternal Crusade is sunsetting on September 10

    
22
Temporary crusade, at least.

So who remembers Warhammer Eternal Crusade? I sure had forgotten all about it. When last we checked in on it, it was 2018 and already the subject of a “whatever happened to” article, which is never a good sign.

Readers will recall that it actually launched back in 2016, but it didn’t go well; MOP’s Matt wrote at the time, “Assuredly, there were moments during my time in the game when the stars aligned and I, startlingly enough, found myself enjoying it. But even those ephemeral moments didn’t inspire anything beyond a kind of complacent sense of entertainment, and they were nowhere near enough to compensate for the tedious dullness of the intervals between them.” It didn’t really improve in the interim, losing key developers and going free-to-play; in fact, the game hasn’t capped 500 players on Steam in three years.

It won’t surprise you, then, to learn that Eternal Crusade is sunsetting. As MMO Fallout noticed, Behavior Interactive posted the sunset announcement to Steam last night.

“Today we are announcing the sunsetting of the game. The servers will be closing on the 10th September 2021. Warhammer 40,000: Eternal Crusade will no longer be playable at this point. We are proud of all of the work that went into Warhammer 40,000: Eternal Crusade, and for the amazing community that rallied behind the game. Thank you for everything, we appreciate all of your support through the years.”

Our sympathies to the players and devs, though it looked as though the devs had been moved to other projects long ago.

Source: Steam via MMO Fallout
Advertisement

No posts to display

22
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
Eamil

Poncha did a pretty excellent (and extensive) look back at this game’s development that I forgot about when I posted before.

Reader
Loyal Patron
Patreon Donor
Neurotic

Wait, this actually went live?

Reader
_a4

I tried playing it, but I did not enjoy it.

Reader
Kickstarter Donor
Loyal Patron
Jack Pipsam

I am still kind of surprised it lasted this long actually.

Reader
Sorenthaz

Yeah not gonna buy into the next game Nathan Richardsson leads development on. Defiance and Eternal Crusade have both been pretty notable bombs that were hilariously rushed out and never recovered. I mean props to the man for staying with this ship until it sunk so far down that he started attributing the game to being a “zombie” where it could only go up from there, but fool me twice, shame on me.

Eternal Crusade was a shame because even with the watered down state of the game, Battlefront meets Warhammer 40K wasn’t a bad game idea on its own, and I think there were some PvE maps too? Don’t really remember.

Either way if the game had simply started off with a narrowed down scope and then actually tried to polish that stuff up, it would’ve probably been really freakin good. Instead it tried to reach for the stars and settled for dirt.

Reader
Loyal Patron
Patreon Donor
Neurotic

Yikes, very specific blame being laid there. You know he’s not a one-man band, right?

Reader
Eamil

Nathan came onto the project late after the previous lead had already massively overpromised what the team could realistically do. He started trying to lower expectations almost immediately.

Reader
Bruno Brito

I mean, Nathan came after Miguel. Miguel promised the moon and Nathan was forced to deliver “his moon”.

In the end, we’re still waiting for the Warhammer MMO i guess.

Leo
Reader
Leo

I guess not so eternal

Reader
Loopy

I remember when this game was first announced i was super hyped. And then i haven’t heard anything in terms of dev progress or scale. After it finally launched and it kinda felt like an April Fool’s joke. It went from this super complex and ambitious MMO to a lobby shooter – an indie looking one to boot.

I only recently started getting into 40k lore and i am jonesing for a proper MMO in this setting.

Reader
Eamil

What’s sad is that Space Marine was 6 years older when this came out but both looked and played much better. About the only upshots you could give to Eternal Crusade were bigger maps, and factions other than marines.

You can usually get games in Space Marine’s multiplayer, too, more than Eternal Crusade. You just have to queue for the first game mode listed and the classic map pack.

Reader
Eamil

I get that “the plan” was to eventually build out and scale the game up to where it was initially promised to be, and they might have actually done it if the game had felt good to play at its basic level, but it REALLY didn’t.

Reader
Danny Smith

ITS STILL ALIVE?!?

The actual game Warhammer 40,000 is like one, maybe two editions and a couple of centuries away from this point in the setting and space marines don’t even look like that anymore. I assumed that died with the old Kirby era GW years ago.

primaris vs standard.jpeg
Reader
Eamil

Marines do still look like that though. Original marines and Primaris Marines work together both in lore and on the tabletop, and there are new games that include both too.

Reader
Anstalt

I remember following this game from its initial announcement and was greatly excited. I love WH40k, so a 40k MMO would have been immense! Especially after the previous 40k MMO got cancelled.

But, this game kept getting scaled back and back until it was no longer an MMO, certainly not an RPG, and what was left just didn’t interest me. So, I’m not surprised it is getting sunsetted.

One day, someone will be able to make a decent 40k MMORPG!