Square-Enix states that Outriders is off to a good start thanks in part to Xbox Game Pass

    
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Uh.

Do you remember Outriders? The answer is no, you do not. If you think you do, you are either lying or delusional. No one remembers Outriders. But it did actually launched, and despite the aforementioned fact that no one remembers it exists, it… apparently did pretty well for itself. And some of that is attributed by Square-Enix to a quirk of its launch window wherein it was available on the Xbox Game Pass right away during its initial launch.

The title amassed 3.3 million unique players early one, which is impressive for any title, and while the publisher hasn’t revealed how many of those players have stuck around over the long term, there’s definitely a sense of satisfaction with the title up to this point. Good on you, Outriders! Square-Enix needed a looter-shooter to take off in a big way, and we all know that Marvel’s Avengers wasn’t doing it. Even if some might find you a bit unremarkable.

Source: Gamasutra
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Curtis Bloomfield

Outriders is a good game. I still currently enjoy playing it as do many others.

Just like every other game it has issues but at least they’ve been trying to fix it and have fixed a lot in general.

Anyone that doesn’t like the game that’s fine its just not your thing. There are several games others think are good that I think are boring. To each their own.

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Sirhc Yarrum

“When the pigs try to get at you?”

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laelgon

Biggest issue was that it doesn’t get good until the endgame. That’s when you finally have the gear to do the crazy cool builds. But at that point all you have left to do is grind the same few missions for better gear, and all the missions play the same. Rush through a few arenas as fast as possible because your rewards are based entirely on finishing it before certain time limits. It basically funnels every build into nothing but maximizing your DPS. That build you made that makes you an unkillable tank, well that’s useless because now you aren’t doing enough DPS. Imagine an MMO that had healer and tank roles, but punished you for bringing those roles into endgame group content.

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Jack Pipsam

I couldn’t make it past the first hour or so before I found really annoying, but it was thanks to Game Pass that was briefly able to dip my toe in for a moment before yeeting out.

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Danny Smith

Gamepass kind of feels like the videogame equivalent of the “shot on shiteo” era of straight to vhs movies hitting blockbuster shelves. Its got your go to’s but its also flooded with Single A budget products which aren’t the true vapourware trash of steam or the switch e shop but jank to the point of jonk that would not sell well if it relied purely on full price retail physical and digital sales. Like an elephants graveyard where late in development marketing swerves go to die, hoping for maybe finding an audience because its this or nothing.

In this case i just think of the ex Square Enix guys recently talking about how all their western outsourced departments were given a hard mandate that everything needs to be some brand of live service title across the board. Thats going to lead to a lot more misses than hits, especially with live service fatigue starting to noticeably hit the mainstream. Thus far its lead to such “wait, oh yeah that came out didn’t it?” products like Outriders and Avengers. Basically the things from the initial treatment destined to sit on the gamepass shelf for as long as possible.

Thank god IOI got out while the getting was good.

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bobfish

No one is really playing it anymore, but then it isn’t a live service according to them, so that doesn’t matter.

I enjoyed the gameplay, got to the end and then churned out because of the constant crashing and timed grinding that pushed people to FOTM builds.

Not sure I will ever return though, for whilst the story wasn’t the main reason to play, it was well done for the genre, but so bloody depressing. I have no desire to see more of that world.

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Jeremy Barnes

Does it have that new feature where it shows your Username and IP address on the screen?

EmberStar
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EmberStar

?
Is this an actual thing?
It wouldn’t affect me if I owned the game, since I don’t make videos. But that would be… sort of an issue for anyone streaming this game.

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Jeremy Barnes

The latest update to Marvel’s Avengers (live service) game developed and run by Square accidently did just that.

Square did helpfully recommend that you don’t stream it until they fix it though.

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Chris Johnson

YES, I DO remember Outriders. In fact, I enjoyed it quite a bit despite it’s issues. I played the main campaign numerous times and plan to dive back in again in due time.

((Edited by mod. Please review the commenting code.))

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Greaterdivinity

I had to take a shower because the article was dripping with so much sarcasm. I think you take Massively a bit too seriously, dude. Sure, they’ll be on the forefront of trying to figure out who the hell actually owns Daybreak and why the hell Daybreak doesn’t know who owns it, but most of their general news coverage is decidedly less serious and more humorous.

That’s not a bad thing! But not every outlet needs to be Tom Brokaw.

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Blake

It was a joke. :)

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Bruno Brito

is very bad journalism, or so I’ve heard….

If your hearing skills are of the same quality as your reading skills, then i can just say may God bless your soul, because Jesus Christ, man. It was a joke.

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Utakata

Now I missed out what he said. :(

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Bruno Brito

He called Eliot a bad journalist because Eliot said no one remembered Outriders.

He missed the point like a comet misses earth.

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Greaterdivinity

It’s weird because I feel like this is the second time they’ve bragged about launch numbers for the game since it launched. Happened back in May as well I think. I imagine they can’t quite brag about player numbers now given the issues it’s still facing, so I guess that’s why.

But hey, they doubled legendary drops and made some other tweaks/fixes today so that’s nice! I’ve fallen off this one hard, but I might come back to test them out to see if it’s worth starting the grind back up. Still not a huge fan of their endgame structure, and they need to rework it so it’s not time trials to allow for more build diversity, but if they’ve finally got multiplayer working a bit better then it should be interesting to play with some groups.

EmberStar
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EmberStar

I tried the demo. The extremely limited selection of powers didn’t help there, but combat felt a bit more tactical than in Warframe. At least, there was some range between “dies instantly” and “can’t be killed.” Enemies in Warframe are either one or the other – standard enemies rarely live long enough to even shoot, while things like high level Corrupted Bombards get both insane damage reduction due to their absurd armor scaling *and* weapons that can one-shot most frames that aren’t Inaros or Hildryn.

I barely managed to hang on to the end of the demo though, because the bizarre decision to have the camera undergo constant and *violent* seizures during cutscenes was literally vomit-inducing. There’s no way I’m buying a game just to experience the single player story mode when I’d have to experience that story with my eyes closed. I thought I was relatively resistant to motion sickness (the only other place it’s an issue is in Warframe with speed boosting powers like Volt’s Speed… which I solve by never teaming.) But wow did that cutscene camera prove me wrong. In fact I’m feeling a bit ill just remembering it… *hurk*

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Greaterdivinity

Yeah…the demo/campaign aren’t really indicative of how the endgame plays. The endgame isn’t really tactical (cover is more noob bait than useful, and often just eats away at the reward timer), it’s mostly finding a high DPS and likely squishy build and rushing expeditions as fast as you can. And with the way that combat is set up very often includes one-shots (or near one-shots) and at least for me, even with some defensive mods/life a lot of health going WAY down and then WAY back up and then WAY down again. And yes, the camera shake (which is apparently reduced from when the demo first came out) is persistent and annoying throughout the campaign.

I actually quite enjoyed the demo and the campaign is good gameplay, even if the story and writing is a jumbled mess of nonsense. I was much more hype about the game when I picked it up on sale and played through the demo, but the endgame really turned me off. And the bugs/issues/grind did too, since I wasn’t planning on this being a big time sink given their pre-release marketing.

I feel like PCF really didn’t even consider these kinds of post-launch problems or plan to have staff around to address them with any speed. We’re months out from launch and they’re still trying to tackle major connectivity issues and all kinds of bugs and other problems. I get it, software is hard and complex but looking at the patches for this compared to say, BioMutant which comes from a smaller team, is interesting. BM gets some fairly large and speedy patches while Outriders struggles to get more than a few potential fixes into a patch every few weeks and long-awaited things like the “apology package” of goodies went live and didn’t work as intended at all…so now we’re waiting on the “apology for the apology package package” that is supposed to work properly.

I feel bad for the team working on it because they’ve got a very, very salty playerbase on their hands that’s only gotten saltier over the months. Poor Arcan the CM is being a champion and keeping up the communication/engagement, even when he does something like post a long and somewhat informative blog on how damage/defenses for players work which does share some new info but was largely reacted to with players saying they didn’t need the game explained to them, they just wanted it to flippin work.

Leo
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Leo

Squenix raising the bar on live-service flops

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Greaterdivinity

“But it’s not a live-service game! Just an always-online game with a super grindy endgame that looks, feels, acts, smells, and tastes like a live-service game. Without the promise of more content later.” – PCF, doing their best Bungie impression post-Destiny 2 launch when they refused to call it a MMO.

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Sorenthaz

I mean by your argument then Diablo 2 and 3, Borderlands 1-3, and others would be considered live-service games. Live-service games are pretty clearly defined as games that follow the ‘games as a service’ model which almost always means that there’s either MTXes present or there will eventually be a form of MTX present. They’ve said many times that the plan for Outriders is to avoid MTX nonsense and just focus on expansions/DLC updates.

EmberStar
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EmberStar

I don’t know about Diablo 3 or Borderlands 3, I own neither. But I’m pretty sure I remember Diablo 1 and 2 as well as Borderlands 1 and 2 being playable in a single player offline mode. Your game didn’t sepukku and throw you to the main menu/desktop when it lost connection to the server (that it clearly doesn’t need, since it’s not a live service game. Right?) I’m pretty sure one of the complaints from the first few days of Outriders was the game being essentially unplayable for many people because it constantly lost server connection and kicked them back to the main menu.

As far as I’m concerned, a game that has an “always online” requirement is a Live Service game. *Especially* if there’s currently no cash shop or PVP, and therefore no valid reason to force people to be online if they’re playing solo.