PvP sandbox Fractured is blindsided by ‘rampant’ player killing in alpha tests

    
76

With a growing studio and another major alpha test on the horizon, Fractured is taking things to the next level in 2021. Level 2, to be precise. You get some new skills, a bump in stats, and a hat that earns you a free mug of ale in any tavern you visit. In any case, Dynamight Studios posted its latest roadmap this week leading from now to what it’s calling the Fall Alpha 2021.

One issue that the studio hopes to address before the fall was the “rampant” player killing that happened in its last PvP test despite the game asking very politely that players keep the conflicts just between guilds and cities.

Apparently Fractured’s systems to discourage and safeguard against runaway ganking wasn’t enough, so more work is being done for this fall’s alpha test to make penalties even stiffer. It’s now an arms race between the developer and PKers, and good money is on PKers finding a way no matter what the penalty. But that’s just us and 25 years of MMORPG history talking.

PvP aside, the fall alpha will greatly increase Fractured’s PvE offerings with the addition of over 20 creatures, 40 abilities, more points of interests, and a world event system. The team is also improving the game performance with a SpatialOS upgrade.

Source: Fractured
Advertisement

No posts to display

76
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
Loyal Patron
Patreon Donor
Neurotic

Irony, thy name is Fractured.

Reader
Serenityinaz12

It’s always amusing watching the FFA-pvp crowd try desperately to convince everyone that those types of games really are what people want to play. But but but Albion!! But but but Eve!! Yes……..games EVERYONE is playing to be sure. /eyeroll

Oh, right, I forgot – it’s because there just hasn’t been any good developers! It’s because there just hasn’t been a big enough budget for a game like that!

Yes, that’s definitely why they almost all fail and even the “successes” are laughable in comparison to what the definition of success is for other MMOs. It wouldn’t have anything to do with those types of games drawing toxic people like flies because toxic people are drawn to gank-style gameplay and it has nothing to do with most normal people hating games where you can be ganked, harrassed or lose all your work.

The pvp community alone will ALWAYS drive massive amounts of people away because the pvp community (95%) or more are the worst people you’ll ever meet in a game.

Reader
driveled

It’s always amusing watching the anti-FFA-PvP crowd poopoo a genre they don’t enjoy. If you don’t like it, don’t play it. It’s really that simple.

Reader
Kickstarter Donor
Patreon Donor
Loyal Patron
Ashfyn Ninegold

I think that’s the point here. PvE players don’t play FFA PvP. Which is why PvP games tend to struggle financially and try to convince PvE players that their game is different.

It isn’t though, because the PvP players aren’t any different from one game to the next.

For the genre, I’d really like to see an outstanding FFA PvP game. I’d like to see one succeed so that others have a roadmap to follow. Watching one FFA PvP game after another tank is actually not something any gamer enjoys, however predictable it is.

EmberStar
Reader
EmberStar

I dislike PVP more than I have the language skills to express properly. But I’m pretty sure that

“The pvp community alone will ALWAYS drive massive amounts of people away because the pvp community (95%) or more are the worst people you’ll ever meet in a game.”

has the proportions backwards. I think the vast majority of people who like PVP are perfectly normal people who just *really* like competition. Such as Bree, apparently. It’s the tiny fraction who are complete psychopaths that ruin it… they just ruin it *very* hard.

Reader
Kanbe

Hey everyone, did you all know that after the 2837373758439th try, the wheel is still round! Who knew!

Can devs pay at least a little attention to the genre when making a game please.

Alyn
Reader
Alyn

“nother PVP brick in the wall-
comment image

Reader
ghoulas

But they did make this game Open World PvP with full loot yes? They did advertise that this way? Why complain? You knew what are you signing in by playing this game?
Why play it and expect PvE when you are not a target audience for the game?

I’m not a fan on PK and no a huge PvP players but I understand that this type of games exist and I just don’t play them. I don’t go complaining and requesting more PvE in a game I’m not a target population.

Bree Royce
Staff
Bree Royce

I’m not sure whom you’re talking to? It’s the devs themselves who are complaining here, not PvE players. This is an alpha PvE/PvP sandbox MMO that has been attempting to combine different styles of PvP in different areas. The devs asked testers not to go full FFA in areas currently flagged for it. They’re obviously going to need to do more than ask politely unless they want to run off the majority of their testerbase.

Reader
Nim

I’m taking a break from PVP-centric games because I’m just tired of the drama, you know? They could be fun if people weren’t so toxic, but people are awful so here we are.

EmberStar
Reader
EmberStar

I feel compelled to comment, but since I never PVP I have nothing useful to say. Beep beep Imma sheep. >n<

Reader
Tee Parsley

Actually a useful point. No PVP game devs are going to make money off you. In my house there are four hardcore gamers, and none of us will play games that allow non-consensual pvp. Not worth the BS.

The body of customers who won’t even consider your pvp product is larger than most of these designers think it is. Combine that with folks who are turned off by the basic unsolvable problem of griefer/gankers, and that number becomes considerable.

Reader
nerdSlayer

“It’s now an arms race between the developer and PKers, and good money is on PKers finding a way no matter what the penalty. But that’s just us and 25 years of MMORPG history talking.”

Genuinely don’t know why this was included. Is this supposed to be revolutionary? When systems are designed poorly, they function poorly. If the logic is supposed to be PKers or PvPers can’t work in such a game, how does the real world function with crime? Can we completely stop it there? Are their ways to discourage it?

As soon as people see/encounter a problematic system they are so quick to throw out the entire genre of play, versus just address the actual system and the faults of such.

Reader
angrakhan

how does the real world function with crime? Can we completely stop it there? Are their ways to discourage it?

I assume this is rhetorical because surely you are intelligent enough to research the laws in your local area as well as realize that in real life the very real possibility of your “gank target” being training, willing, equipped, and able to defend themselves dissuades the vast majority of people who would consider such a thing. The problem stems from the fact in an mmorpg the absolute worst they can do is ban you. To the sociopaths who take pleasure in ruining other people’s gameplay, I just do not think such a threat is much deterrent at all. Since this game is open pvp for at least one faction clearly you won’t be banning people for pking in that faction because that’s the rules they chose.

There is no rule set you can come up with to discourage pking in an open pvp game that would not at the same time keep players from joining the game in the first place. You would have to create heavy real world consequences such as fines directly drafted out of their bank accounts to begin to provide enough pain level to get people or perhaps doxxing the offender or both to stop the behavior. That and much worse is what it takes to control it in the real world and it won’t take any less to control it In a virtual world. Who is going to play that game? No one I’m guessing.

Reader
Arktouros

Games can certainly design systems that are harsh enough to dissuade most people from PKing.

For example Black Desert the penalties are intensely negative for PKing other players and there are absolutely no rewards for doing so (no drops, no xp, nothing). So the entire situation is a lose-lose proposition as you’re just going to potentially cost yourself tens of millions in crystal replacements and hundreds of hours of XP loss if you die while red from killing players. The penalties are so rough that there’s an entire victim-blame mentality that has developed where in people attempt to shame people for coming back after being killed to feed more negative penalties to the attacker (“karma bombing”). I gotta say I’ve never actually seen that before, where the aggressors blame the victims for simply coming back.

That said it still didn’t stop some people from wantonly murdering people. They’d log into characters with no crystals to break and no XP to lose. For a while there some people (and a few streamers) would stay logged out for 30 days then put their experienced/geared characters into the noob (Olvia) channels and basically butcher any new players trying to level up for fun and content. This is why they removed PvP from Olvia channels eventually. To which again to my point below, if you don’t want something to happen, you need to hard remove it from the game not just rely on people’s better nature (because some mad lads don’t have one).

Reader
Kickstarter Donor
Patreon Donor
Loyal Patron
Ashfyn Ninegold

Explainer: In 25 years of MMOs only a handful of PvP games have been successful. Yet developers continue to go down the EXACT same road and are ALWAYS surprised that it leads to the same place.

There’s nothing revolutionary about this. Why shouldn’t it be included in an article about yet another developer surprised that this well-trod road came to the same destination as those before them?

Reader
Mars Langley

“I didn’t think leopards would eat MY face!” exclaims person who logged into Leopards Eating People’s Faces Online.

Reader
nerdSlayer

Out of curiosity, how does the real world deal with crime or murder? Is participating in the real world participating in “Leopard Eating People’s Faces Online”? Because that’s non-consensual when it does happen. Meanwhile you consented when playing the game…

EmberStar
Reader
EmberStar

The real world has much harsher penalties. I knew at least one person who was a gleeful PK asshole in online games, and wouldn’t dare behave like that in a LAN situation. Because my cousin (who would have set up the LAN) would have unplugged him and then punched him in the neck for being a complete asshole.

For most people playing “Real Life,” the threat of personal harm, account confiscation for possibly years, and the threat of personal harm to *themselves* if their chosen gank target turns out to be capable of fighting back are enough. Not always, since such things do happen. But the only way the situations would be comparable would be if being an asshat in an online game resulted in deleting the *player,* and not just an easily replaced online account.

miol
Reader
miol

– “What do you mean I have to care if I drown or not? I’m a f§$%ing scorpion, dev!”