I recall a time during the Nintendo 64’s early life cycle when devs were excited to show off new water animation tech. Sure, it was groundbreaking at the time, but since then water simulation has come a lot farther from “gelatinous cube trying to do a belly dance.” Just take a look at Profane’s latest Twitter thread for an example.
The game is gleeful about its new water simulation tech, which happily laps against the shore and gives the surfaces it hits a good dynamic soaking. The devs at Insane laud the work of the technical art team for making its water appropriately juicy while being performance friendly, as well as the in-house region generator tool that allows the team to create base regions quickly and add finer details later. You can get a preview of this wet water’s wiggly waves after the cut.
How about a little update on how the water is coming along?
This time we wanted to show the ✨wavy waves✨ that will be rocking our shores, along with their *fantastic* wet surface effect. pic.twitter.com/nQWwHcOrFR
— Profane MMORPG (@ProfaneMMO) September 3, 2021