Lord of the Rings Online explains legendary item revamp and conversion method

    
5

Does it seem fair that your average Lord of the Rings Online goblin, who can barely afford a rusty tin axe on his weekly salary of fish guts, finds himself assailed by a righteous hero bearing an über-powerful sword that’s so fancy it’s got its own name? It doesn’t feel fair to the goblin, we’ll just say that.

From the player perspective, however, wielding that legendary item is a major part of their power — and their frustration, due to the legendary item system’s troubled history. SSG is aiming to make this a distant memory come Fate of Gundabad, as the LI system is due for a revamp.

In a recent blog post, the studio explained how players will get and level up their new legendary items. The burning question of how SSG is going to handle the conversion of current legendary items in a way that treats the players fair is also addressed.

“After Update 30.3 is released, you will see a button in your old Legendary Item panel,” the studio said. “Pressing the button will scan your Legendary Item, calculate the number of ingredients you should receive, then grant you an amount of Ancient Script intended to get your new Legendary Item into a relatively equivalent power level to your existing Legendary Item. We also intend to offer conversion of some of the more valuable old Legendary Item ingredients that players have acquired over the years, and we will provide more information about that conversion in the future.”

Source: LOTRO. Thanks Matthew!
Advertisement

No posts to display

5
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
Patreon Donor
Life_Isnt_Just_Dank_Memes

I saw that blogger and Massively reader Moderate Peril tried the new system out on Bullroarer and wasn’t impressed.

Reader
Ardra Diva

I never had a problem with how Legendaries worked, so, can’t say I’m really glad to start over or learn a new way.

Reader
Matthew Yetter

Just from a lore standpoint, the current system is a hot mess.

“Oh, look! An item straight out of legend! Let’s break it down for scraps.”

When Sting and Glamdring were found, they were promptly used. Gandalf never scavenged parts off it for something else. Bilbo passed Sting down to Frodo as an heirloom.

Narsil was broken, but then reforged so that it could be used again. The current system does have the reforging right, and that will be carried through to the new system.

The very concept of the old system was just deeply flawed. According to the lore, these kinds of items were the result of crafting skill that has been lost to time. They’re therefore rare and precious. They’re treated with respect and are the best weapons that you’ll ever own.

The new system comes far closer to achieving this. It can’t be exactly true to lore because the weapon needs to be able to grow with you so that you actually want to keep it forever. But now when you get your LI at the start of Moria it will be something that is truly yours and be with you for the rest of your career. That sense of specialness is something that is inherently lacking in the old system.

I still remember when I first played Moria, got my weapon and started to see it evolve. I loved it! I also remember my deep disappointment when I then started finding LI after LI to throw at the relic master. They were everywhere! And then to add insult to injury, it came time for my own weapon which I’d treasured just a few levels earlier to be added to the midden heap.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

Great post and summary of the issues! Oh and this part….

I still remember when I first played Moria, got my weapon and started to see it evolve. I loved it! I also remember my deep disappointment when I then started finding LI after LI to throw at the relic master. They were everywhere! And then to add insult to injury, it came time for my own weapon which I’d treasured just a few levels earlier to be added to the midden heap.” -Matthew Yetter

Nailed it! Exactly how I felt at the time and continue to feel. Again, great post.

Reader
Ben Stone

Bingo. The system should have been somewhat like WoW Legion’s legendary weapons where there were a few available for different roles, but they grew in power with you. Reforging to add new skills / focuses is OK. A talent tree where it grows in power with the wielder would also be OK. A RNG system where you keep trashing these legendary weapons? Definitely not OK.