New World Day 11: EAC errors, burnout, mass-reporting, and PvP imbalance

    
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If you’re one of the many people affected by the implementation of New World’s anti-cheat measures, you’ve probably been slammed by “untrusted system file” errors over the last day or so. Fortunately, Amazon posted a fix overnight.

“We are aware that there are some issues with EAC and Steam preventing players from accessing New World,” the studio wrote. “If you encounter this issue, we recommend re-installing EAC or verifying the game file through Steam to resolve this issue and get back to playing.” You’ll basically be navigating to the EasyAntiCheat folder under your local Steam install of the game and running the setup file’s repair service; there’s a whole walkthrough if you need more than that.

That’s not the only issue that’s hitting the game as it’s entered its second week. The MMO rookies and rushers have long since hit level 60 and are apparently already fighting burnout, other folks are feeling “behind,” PvPers are noting that endgamers are mass-reporting their enemies to flag them for automatic temporary bans, and the three-way war on some servers has quickly become a two-party system. Of course, if you’re just happily playing the game at a nice calm rate, you won’t notice any of this. Ahh, MMOs.

Source: New World. Cheers, elenie!
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Java Jawa

Ok so no lifers are burned out. Yea we know, same story every expansion and every game.

That’s not news unless we want to make a funny article out of it!

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Neurotic

I’ve had no queues the last few days, no errors, and no problems. I’m just happily playing it like a normal human being. Make a headline out of that, I dare you. ๐Ÿ˜‰๐Ÿ˜œ

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AGx-07_162

The funny part to me is that this is pretty much the exact story with every new MMO, especially in that first couple of weeks: Long queues and login issues, balances, and players that rush to max level and then complain about boredom who are either forgivable newbies to MMOs or really stupid veterans who should know there won’t be much to do at the end-game of a week old MMO. This is one reason I don’t own New World yet, another being the clusterf*** that is every early area in a new MMO. Game isn’t going anywhere. I won’t be “left behind”. I can wait.

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SmiteDoctor

Why is this game running like shit all of a sudden, last week I could run it on High, now I’m running it on medium graphic settings and it’s a slide show?

I don’t even want to log in now.

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Dug From The Earth

Its not rocket surgery.

The more zones a faction controls, the harder it should be for that faction to defend any of them.

For example:

What is needed in order to go to war with a faction that owns several (or all) areas becomes less and less with the more they control.

Once a war starts, if the faction defending owns a LOT (or all):

As a defender:
– Less supplies generated

Attacking underdogs:
– Starts with 1 or more of the rally points already under their control

The concept here is that its hard to spread your resources between defending and controlling so many controlled zones.

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Arktouros

My understanding is that is how it works. The more zones you have, the easier it is to flip the zone into a contested state where wars occur over the territory (50v50 battles). The less territories you have, the exponential more amount of effort the sides have to do to put it into that state.

So no it’s not “rocket surgery” but increasing the grind to accomplish an objective in a genre that literally appeals to players who are used to or expect grinding is probably not a good deterrent.

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squid

It does get more difficult. My company declared war on another territory, only to have another company declare on us in the same timeslot. Had to defend and abandon the attack.

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Jimbo1982

I prefer the term locusts to rushers

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Arktouros

PvP faction balance issues in a system that does virtually nothing to address population or faction imbalance?

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EmberStar
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EmberStar

What you did there. I see it.

Pelican Jpeg.jpeg
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Arktouros
EmberStar
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EmberStar

Honestly? No. Nor am I really interested. The complete screwup that is their birthday dye is just one reason among more than I have the energy to think about for why I just don’t care about GW2 anymore. Hopefully the tip was useful to someone.

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Arktouros

It was

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Jiminy Smegit

As someone who burned out on pvp back in the Warhammer days, it has been fascinating to view the weird subconscious tribal behaviour from the sidelines. People who have been playing together for a week rabidly declaring that their colour is the best and those stinky purple/yellow/greens are all so dumb. Popping into the faction channel, I see pvp players genuinely angry at all the pve “rabbits” who are not contributing to the cause.

My personal grievances are more with the beta nature of this launch and minor UI gripes. Abandoning event. Achievements undefined. UPCOMING WAR in a huge text box blocking my map like a shitty website pop up. Respawn times (particularly in the higher zones) that are faster than I can loot a damn chest. My character continually falling not running down small inclines and screaming about it. The need to deforest an entire planet so I can make housing trophies etc etc

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AGx-07_162

These are the things I expect in new MMOs. They are so complex that I absolutely do not expect any developer to ever release perfectly polished MMO at launch. There will always be bugs. I personally chose to wait 6 months or so before I dive in for a variety of reasons: Bugs will be fixed, new content will be released, balance will occur, early areas are less of a clusterf***, I can probably get it cheaper. When you’re waiting years for a video game to release, a few more months won’t hurt.

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Ashfyn Ninegold

This was always my fear about New World, that one fraction would own the entire map, jack up prices everywhere, because there is no competition (d’uh, real world much?) and essentially destroy the server.

I would be very happy if this were not the case and Amazon has a hat trick to prevent that from happening. But my guess is that they don’t. Popular servers will likely drop population because the essential PvP game will be over, while high fees will make PvE a fool’s game.

And back at the clubhouse, “Hey guys! I found a server we can dominate! Let’s everybody pack up and move!”

Amazon devs, “Sorry guys, we will not give you more character slots. You get two, use them wisely.”

I wonder how long that free character transfer is going to last and if there will be paid character transfer afterwards. I can see migratory PvP clans in one, two, three . . . .

Lord Mironia
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Lord Mironia

Once people are dropping like flies on the servers, I am sure Amazon will start trying to “fix” imbalances for PvP.

I’ve lost interest in PvP since the open world WoW & Vanguard days when it felt more spontaneous and dangerous to be in the world.

GW2 & ESO had some interesting PvP but other than that, this land owning aspect of recent games is all just a buzzword/selling point that’s truly never implemented in a way to keep it interesting or immersive.

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Arktouros

Amazon Games was literally so bad at coming up with solutions to PvP system problems that they changed the entire game towards a PvE themepark because they couldn’t solve any PvP issues in a meaningful way. Expecting a hat trick or a card up their sleeve or anything really is entirely unfounded.

I’ll get blisters from the amount I gotta type it but again PvP players primary focus is to win. Most of the large groups/factions dominating servers was planned that from the get go. It’s not uncommon to see large groups of 500-1000 people from PvP guilds team up, ally up, and work together before going into a server. This isn’t new, back in GW2 for example in 2012 you had a group who recruited EU guilds and SEA guilds so they could pop lock and wage war 24/7 for their factions so even if they lost during prime time they would win in the other hours. So with that said, the only migrations you’d likely see is refugee style PvP groups who want to fight but can’t against those super alliances so they move servers only furthering the problem.

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Life_Isnt_Just_Dank_Memes

It’s incredible that after 20 years of this stuff in MMOs, game makers still haven’t figured it out for the most part.

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Arktouros

When would they learn these lessons when all they’ve made is the same themepark games for the last 20 years?

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Life_Isnt_Just_Dank_Memes

Tons of games with factional PvP over the last 20 years have had these exact problems is my meaning.

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Arktouros

And almost every time it’s been an entire afterthought in each of those games designed once and then all but ignored, ripe and full of imbalance. This is still literally all they know after 20 years. It’s wild really, and I can’t even praise PvP centric titles for being much better. Crowfall was just a badly updated version of Shadowbane. Camelot is going to be an abysmal DAoC repeat. No progress, just retreading the same ground.

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Bruno Brito

I’m highly sure Albion doesn’t have that issue.

There’s a huge difference between having a game with PvP and a PvP game, and the latter being well-designed.

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Life_Isnt_Just_Dank_Memes

That’s why I said for the most part. It’s odd to me is all that we keep seeing the same failings that are avoidable by looking to games that got it right after years of trial and error, but a lot of these devs put games out without doing their due diligence.

GW2 still hasn’t gotten WVW correct. It’s been a decade.

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Jetra_Virsai

Ah, EasyAntiCheat, the bargain bin of cheat software. Any time I see it, I dread what new horror awaits cause it does a fantastic job of nothing specific. Not sure what it does, but it definitely does something.