New World’s update adjusts faction influence, but we still have no transfers

    
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We’ve made it past the two-week mark since the launch of Amazon’s New World, and this week, MOP’s even kicked off a new column detailing our experiences in the game so far. But of course, those experiences are shifting as the game is changing underneath us: Today’s early morning patch touched on multiple bugs and server transfers. No, the transfers are not ready yet; Amazon is still working on it. What is ready is the tweaks to faction missions.

“We adjusted the rates of influence gain over time so that it will continue to require significant effort over time to flip a territory into conflict state: Reduced the amount of influence increase over time significantly for attacking factions. This is to account for a bug we found where the increase was multiplied much faster than intended over time. Removed the decrease in influence over time for defending factions.”

Among the bug list are fixes to Easy Anti-Cheat, treasure chests, heal-targeting, dog-petting, mob respawns, store purchases, and that whole thing where you could respawn as a corpse.

Maintenance this morning was expected to be five hours, but as I type this, some regions have been slower to return to service.

Source: Patch notes
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Jokerchyld
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Jokerchyld

The game was launched early but it has a great foundation if built upon. I’m enjoying what’s there from a PvE perspective.

I think this one is a genre changer. Give it time.

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Kickstarter Donor
squid

Not included in the patch notes: Failure to move (WASD) while fishing will trigger an AFK kick; gold no longer drops from fishing chests.

If you can’t beat the bots, just make fishing suck for everyone, I suppose.

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Godnaz

It will get better and should remain popular with the PvP crowd but right now it being new and really not ready for release, I have made the decision to shelf this game for the time being.

People exploiting report system, getting players banned just to try and win PvP matches, players falling through the map permanently, mob respawn farming bug exploiting, scummy coordinated server price fixing for resource items, EU not even being able to play a proper day without issues, Amazon customer support is a minimum 3 day wait.

In 3 months after the spreadsheet Commanders and their min/max zerg guilds have made all their money, gotten all the gear, won all the fights and left the game, we’ll hopefully look back and laugh at its launch. Best damn tree chopping simulator I’ve ever played.

Fisty
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Fisty

On my server a whole mess were sitting on pvp quests. They all turned em in at once at it turned war near instantly. Wasn’t any warning that it was eminent like that. I am sure they learned that from others abusing it elsewhere. Was last night, so war at 9pm.

Now they have decreased those PVP mission gains, but it also decreases the count u get each mission to defend a war too.

I am at the point where I don’t care who holds what. Im gonna have a house everywhere anyway.

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Munchmeat2

There are still so many bugs in this game. Some have persisted since alpha. I just feel like this game got rushed out way too early.

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Dug From The Earth

You just summed up the games source of its problems

It was rushed.

It was rushed because at the end of its development, they decided to “pivot” and focus more no PvE. This meant adding dungeons, quests, etc into the game at the last minute. Its buggy… lacks the hand crafted feel, and is super repetitive… or, as one critic said, “soulless”

Tizmah
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Tizmah

I completely disagree. The is probably the first MMO world I’ve played that actually felt lived in and moving. It has a lot of soul to me.

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Dug From The Earth

There is a significant difference between an mmo feeling “lived in” and what im referring to by the term “soulless”.

By soulless i mean this. Remove the players, and the game world feels dead and void of anything. NW’s “life” is completely reliant on players to be that life, rather than existing world and setting lore and storyline.

Its the difference between telling your own story vs reading a story. Neither is necessarily good or bad, as purely subjective.

The reason I say its “soulless” is that, initially, the devs had no intention of adding life to the game, leaving it entirely up to the players to BE that life. The problem is, when they changed their design direction, they only half assed the inclusion of the “life” like elements that werent reliant on the players themselves.

Or, to put it more in common mmorpg terms:

The game started as a pure sandbox game

Then the devs decided to start making it more of a themepark game, but released it when it was only about half way through the process.

Dungeons were rushed out in under a year, the quest system is a bare bones placeholder system that lacks any handcrafted elements, there is absolutely zero pve content outside of these things at end game.

For those who just care about the sandbox side of things (or pvp), there is no issue. The game is alive as long as there are players roaming around doing sandbox things and pvp…. but from the PvE themepark side of things, the game is very very soulless.

Most people couldnt even tell you the name of any significant NPC in the game. Unlike games like WoW of FF14, where most players know multiple key NPC characters by name and appearance.

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Ford Prefect

Yes, the game started as a pure sandbox. And now it isn’t… It’s something else. Try t enjoy it for what it is, and if it’s not, there are other games to play.

Most people couldn’t even tell you the name of any significant NPC in the game. Unlike games like WoW of FF14, where most players know multiple key NPC characters by name and appearance.

I played WoW for 12 years and short of the most important main characters, I don’t remember any npc’s.

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Dug From The Earth

So name a couple of the most important characters in New World.

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angrakhan

Too late for any factions that lost their territory due to this bug and now are faced with a much bigger hill to climb to retake the territory they lost back from the faction that had EZ mode on to take it in the first place.

EmberStar
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EmberStar

Sounds like maybe they should have couple fixing the bug with, I don’t know, resetting territory ownership to neutral so that no one got to keep something that they maybe (possibly) kind of abused an exploit to get?

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Vanquesse V

That wouldn’t work, as a neutral territory can be claimed by anyone with 100k. At that point it would just be a contest to see which company can get to the npc the fastest after the servers go online.