Once Human outlines tweaks to movement, considers an FPS view, delays account-wide cosmetics

    
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Once Human is continuing to ponder changes, adjustments, and updates based on player feedback across the survival shooter, as NetEase’s Starry Studio took a few moments to address some player requests.

The most recent post addressed some general combat topics, which confirmed that some movement changes related to characters starting to move and vaulting are on the way, assured players that a cursor delay fix was already in place while asking those still experiencing the issue to put in a bug report, and another reaffirming gamepad support coming in August. Starry Studio also said that putting in a first-person view is being considered for future game modes but is not arriving to the wider game.

The devs also answered questions about Prime War world boss fights, which gave word of plans for a dynamic difficulty scaling system for times when player turnout is low and considered possibly introducing a PvP element to the activity.

In other Once Human headlines, the ability for players to access purchased cosmetics across multiple characters is being delayed from August 1st to August 15th; in recompense, players will receive a storage chest cosmetic on August 1st. The shooter’s latest patches have otherwise continued to crush bugs, including the one that was eating bases for lunch.

source: official site (1, 2, 3, 4, 5)
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