Once Human addresses content, performance, and the unresolved currency bug

'We are still debating on this. It's a quite hard decision for us'

    
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There are a lot of questions likely floating around Once Human, and while some player matters are perhaps not getting the resolution gamers would like, some of them were answered in a WCCFTech interview with overseas operations head Derek Qiu, who even offered a statement about the premium currency bug that otherwise hadn’t otherwise been addressed by NetEase or Starry Studio over the last three weeks.

“Yes, so actually the players used a bug to get permanent currency. We’re discussing the resolution to that one. We have zero tolerance for people using our bugs to get a profit. That’s the baseline because that’s unfair to the paid users.

“But on the other hand, is there another solution that we can show our baseline to those players without banning them directly? So, for the resolution, we’re still working on it, and it’s not a final decision. We are still debating on this. It’s a quite hard decision for us.”

Combating exploits continues to be forefront in the mind of Starry Studio, as it wagged a finger at bad apples with threats of banning those who are found using “malicious exploitation of bugs” on top of continued 24/7 monitoring of abnormal behavior and crackdowns on cheat plugins.

The interview also revealed future update plans for the survival shooter, including NetEase’s efforts on getting more customer support and opening a website specifically to collect player feedback, adding new ways for players to get starchroms, introducing a new map in October, attacking lag problems in prime wars, and the promise of continuing stabilization of the PC version ahead of the mobile version’s release, though technical testing for that mobile version is already scheduled for September 19th.

The interview also highlighted things that won’t change – namely, consolidation of currencies, seasonal progress resets (Qiu prefers the term “season renewal”), and changes to the six-week playtime requirement before players are allowed to move to a different server.

sources: WCCFTech, Twitter (1, 2), thanks to r00ch for the tip!
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