Camelot Unchained’s latest dev livestream once again focuses on the MMORPG’s audio design

    
2

Did you miss the last time that Camelot Unchained had its technical sound designer Ken streaming what he does for the RvR MMO? Well, you’re in luck because this week brought yet another dev-centric livestream featuring Ken again to showcase some examples of his efforts and tools. And this time he actually plays sounds and music instead of reading a document about his tools!

As one might anticipate, this broadcast is pretty specialist as Ken talks about some of the instruments and soundscapes he utilizes to convey the aesthetic of the game’s Vikings, the importance of how sounds telegraph what’s happening, the tools and libraries he employs, and some of the steps he takes and thought processes he follows in order to create sound effects like a level up noise.

As livestreams from the game go, then, this one isn’t what one would call revelatory in light of the MMORPG’s plan to hit early access later this year or as game-specific as the stealth mechanics of the Veil, but for audiophiles what is here might be worth the attention.

source: Twitch
MMORPG Camelot Unchained, Kickstarted in 2013, has taken flak over the years thanks to delays, the launch and sunset of a second game using CU’s custom engine, and refund drama. The game entered its “beta one” phase back in 2018, putting 3000 humans and bots on the battlefield simultaneously, though it’s been inaccessible to testers since 2024. As of 2025, Unchained Games says it’s targeting early access for the end of this year.
Previous articleOne Shots: We didn’t see nothin’, we were never here!
Next articleMassively on the Go: New Megas from Pokemon Legends Z-A to watch for in Pokemon GO
Get more MassivelyOP MMO news in your Google feed and search results by adding our site as a preferred source!

No posts to display

2 Comments
newest
oldest most liked
Inline Feedback
View all comments