Perfect Ten: Failed MMOs that could have succeeded with more love
Hindsight is 20/20. Unless you're blind in one eye from nostalgia, in which case hindsight is 0/20. In any case, you understand that it's...
Flameseeker Chronicles: Deep-diving Guild Wars 2’s A Star to Guide Us, part one
Season 4 of Guild Wars 2 Living World has been a solid addition to the episodic narrative that drives the game's content development in between...
Wisdom of Nym: Final Fantasy XIV’s leaks and the seduction of partial information
I'm going to start off with a statement that should be fairly uncontroversial but could be otherwise and refer back to it: At this...
EVE Evolved: The rookie’s guide to fitting ships in EVE Online
The ship fitting system is one of EVE Online's most powerful and useful features, but it comes with a pretty steep learning curve for...
The Survivalist: Will ARK Survival Evolved’s Conquest be PvP salvation or ultimately a clustercluck?
If you want to get into ARK: Survival Evolved's PvP scene, aren't willing to deal with the mega tribes and rampant cheating found on...
One Shots: Concept art showcase
In last week's edition of One Shots, I issued perhaps my most peculiar challenge yet. I asked readers (for once) not to submit any...
The Daily Grind: Do you skip periods of MMOs you play?
I've seen the argument put forth several times over the past month or so about World of Warcraft players just... skipping the current expansion....
Whatever happened to Divergence Online, Tree of Life, and Eternal Crusade?
Ever pause during your day and find yourself wondering, “Whatever happened to that game?” With hundreds upon hundreds of online titles these days, it’s surprisingly easy...
Vague Patch Notes: World of Warcraft, math, and making choices ‘interesting’ in MMOs
So if you somehow managed to miss it, let me recap: World of Warcraft's community manager Lore recently gave some feedback on the many complaints...
The Survivalist: Can ROKH’s transparency help it survive?
Is it too late for ROKH? The Mars-based survival game has definitely been having a rough go of things for a while. And now,...
Hyperspace Beacon: SWTOR, a roleplay community divided
Much praise and hatred have been tossed at Star Wars: The Old Republic for its decision to focus more heavily on the single-player aspects...
The Daily Grind: Are you excited with the World of Warcraft Classic playable demo announcement?
There's a lot of interesting stuff to unpack about the World of Warcraft Classic announcement from yesterday. It's been a project that we haven't...
Perfect Ten: The big book of MMORPG death mechanics
Video games will kill your characters. It's inevitable. I still faintly remember my younger brother's first video game death, when he ran full-tilt into...
Jukebox Heroes: DC Universe Online
This is my frustrated face when it comes to superhero MMO soundtracks. I don't know what it is, but it seems that none of...
Wisdom of Nym: Examining Final Fantasy XIV’s patch 4.4, Prelude in Violet
I mentioned a few days ago that I follow the same somewhat ridiculous process every time there's a new Final Fantasy XIV patch. Every...
Chaos Theory: The prickly side of Secret World Legends’ less-than-ideal scenario situation
See, I said that wouldn't take too long! Here we are back at the Secret World Legends scenario discussion. This time, however, we'll be addressing...
Global Chat: Why level in MMOs if you don’t grow?
Using World of Warcraft's latest expansion as an example, many bloggers recently pontificated on the uselessness of adding new levels to MMORPGs if your...
One Shots: The Sunset Club
WildStar is about to be inducted into the worst club there is in the gaming world -- the club whose only requirements is that...
The Daily Grind: What’s a hardcore MMO to you?
Sometimes we have ads that get me thinking. Case in point, the most recent ad on our site for the upcoming Lineage 2 classic...
LOTRO Legendarium: Future classes, business models, and direction
For any MMORPG fan, the future often weighs heavily upon the mind. We get excited about what secrets might be in development. We wonder...