Interviews

We ask tough questions. Whether the devs answer them truthfully — or at all — is on them! [Follow this category’s RSS feed]

SGF 2024: Amazon discusses New World Aeternum on console, swimming, solo content, and archetypes

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In case there's anyone out there still confused: New World Aeternum is not a single player or co-op game. I know the Summer Game Fest announcement of...

Persist Online interview: CipSoft explains why Persist is an MMORPG, not a survival shooter

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Earlier this week, we covered the surprising news that Tibia developer CipSoft has a new MMORPG on the way. At least, the studio is...

EVE Vanguard developer talks about the shooter’s gameplay, update plans, and references to DUST 514

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EVE Vanguard, the integrated companion FPS to EVE Online, represents something a bit different for the otherwise spaceship-focused MMORPG but certainly not something that...

Former City of Heroes developers talk design chaos, sequels, and the MMO’s enduring legacy

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Last night, I happened to log into City of Heroes Homecoming just as the team was posting up the promised mega Q&A with former...

Blizzard says adding raid finder to WoW Cataclysm Classic is a matter of player feedback

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LFR. Three little letters that can apparently spell intense psychic damage to a certain class of player in World of Warcraft Classic. With the...

Interview: Wayfinder’s AJ LaSaracina on the Echoes transition, launch, and long-term plans

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Following yesterday's surprise reveal that Airship Syndicate is planning to transition the always-online MMO looter shooter Wayfinder into a buy-to-play online-optional title - without...
Loack? Lode?

Bethesda’s Todd Howard on why crossplay and cross-progression may not happen for Fallout 76

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With interest in Fallout 76 seeing a new high thanks to the just-released TV series, the question of whether the multiplayer title will allow...

Ubisoft resolves to launch two Web3 games this year but admits five years of work have yielded nothing

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Just in case you were thinking that Ubisoft had stopped huffing the guff of Web3, blockchain, and crypto, allow a VentureBeat interview with blockchain...

Former Fortnite lead dev talks about how live events were sacrificed to build a multi-game metaverse

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As most people have now noticed, Fortnite has made some pretty sweeping changes, from a survival shooter to battle royale to a place where...

World of Warcraft adds videos and Q&A on the War Within, dynamic flight, and more

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We hope you World of Warcraft fans brought a big appetite for The War Within this week because Blizzard doesn't seem in the mood...

Diablo IV boss discusses whether season 4 constitutes a whole new game

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If I had a nickel for every time a game dev or a gamer insisted that a patch to a game constituted a whole...
no teevee

Todd Howard doesn’t see an Elder Scrolls television series happening any time soon

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So now that everyone loves the Fallout television series (except possibly for John Phillips Fallout, who was literally named to be the lead), the...
Night sleep.

Blizzard’s John Hight on using AI to support World of Warcraft’s artists, not replace them

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Franchise director John Hight might have spent some of his GDC time last month drawing a mystery line for World of Warcraft subscriber numbers,...

RuneScape-inspired Brighter Shores plans AFK character advancement

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Ever since hearing how one of Jagex's co-founders is bringing a cozy RuneScape-like MMO to us later this year, we've been keenly interested to...

Microsoft’s Phil Spencer claims massive layoffs were due in part to gaming’s ‘lack of growth’

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Ever since Microsoft announced a wave of layoffs that would affect 1,900 people - over 800 of whom work for Activision-Blizzard - the officially...

Dune Awakening discusses MMO size, PvP and PvE, the deep desert, and getting rid of Funcom ‘jank’

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Funcom's Joel Bylos was among those in attendance at this year's GDC, which is the stage where he answered questions about the upcoming Dune:...

NCsoft’s Throne & Liberty has been out in Korea for 100+ days, with still no news on the global launch

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Yesterday's Battle Crush announcement from NCsoft reminded me that we still don't have any fresh news on the state of Throne and Liberty's western...

Wandering Wraeclast: Create your own graveyard with Path of Exile’s new Necropolis league

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You've heard all about Path of Exile 2's news during Grinding Gear Games’ big development update livestream last night, so now it's time to...

Wandering Wraeclast: Path of Exile 2 showcases the Ranger, announces beta delay and June alpha

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The wheels of Grinding Gear Games' Path of Exile 2 info machine are moving, and we are here for it! Earlier this week, I...
Bad dudes.

Final Fantasy XI’s developers talk about the process of creating the Voracious Resurgence

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The Voracious Resurgence was already the post-coda story content for Final Fantasy XI. After the game had already received its last story update, we...