Interviews

We ask tough questions. Whether the devs answer them truthfully — or at all — is on them! [Follow this category’s RSS feed]

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Interview: Fantasy author Patrick Rothfuss is working on Smed’s OARPG, Hero’s Song

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Among the dream team John Smedley assembled for Hero's Song -- studio Pixelmage's new 2-D open-world ARPG -- is Patrick Rothfuss, an acclaimed fantasy author who rocketed to stardom...

Exclusive Interview: John Smedley reveals Hero’s Song, his new open-world OARPG

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Today, we finally learn what John Smedley has been working on since he resigned from his decades-long role at Daybreak. The industry veteran has founded indie...

Life is Feudal transforms into an MMO with its March beta test

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A long time ago, back in the stone ages of 2014, Bitbox did alpha testing for its upcoming MMO, Life is Feudal. It was an...

Massively OP Podcast Episode 44: Guild Wars 2 sounds and space questions

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Justin and Bree interview Guild Wars 2's sound design team, then interview our "local" astrophysicist to answer your mailbag questions on space and space games.

Camelot Unchained’s Mark Jacobs on economy, crafting, and Star Wars Galaxies inspiration

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In anticipation of the today's livestream, Camelot Unchained boss Mark Jacobs spoke with us about the implementation of crafting and trade in the game...

Hyperspace Beacon: SWTOR developers reflect on 2016

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We all have those things in our lives that continue to pull at us, drive us, to learn more or do more. Sometimes it...

MechWarrior Online’s 2016 world championship, steam launch, and more

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The MechWarrior Online content train is charging full steam ahead, and that's not just because the game is now on Steam! Back when MWO...

Massively OP Podcast Episode 41: Trove talk

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Justin and Bree discuss GW2 PvP, RIFT, Path of Exile, SWTOR, The Secret World, Marvel Heroes, and LOTRO, plus mailbag questions on Blade & Soul localization and a chat with Trove's lead dev.

No Man’s Sky has neither missions nor collectibles

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No Man's Sky is a big game, what with 18 quintillion planets that would take 600 billion hours for players to explore, according to...
AHHH SPIDERS AHHH

Crowfall addresses victory conditions, Malekai lore

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When it launches, Crowfall is going to have to deal with the problem of winning. The most recent Ask Me Anything event for the...

Interview: Pantheon devs on funding, Unity, and the launch window

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Brad McQuaid's Pantheon: Rise of the Fallen is an MMO that's suffered more than its fair share of drama and setbacks, but even detractors will agree...

Face the Lord’s Labyrinth in Path of Exile’s next expansion: Ascendancy

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Earlier this month, Grinding Gear Games teased Path of Exile players with an announcement of an upcoming expansion announcement. Well folks, today's the day!...

ArenaNet’s Steven Waller discusses Guild Wars 2’s raiding foundation

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Following my playtest of Guild Wars 2's raiding, which I chronicled earlier today, I had the opportunity to fire some quick questions across to Guild...

How Eleven is bringing Glitch’s groove back

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When Glitch was canceled, it crushed the hearts and dreams of those few who knew, understood, and loved the game. Since its downfall, the...

Chase Masterson talks Leeta and Star Trek Online

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Star Trek: Deep Space Nine alum Chase Masterson was recently interviewed by Star Trek Online executive producer Steve Ricossa. The actress stopped by Cryptic...

Neverwinter’s Underdark expansion hits PCs on November 17

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The eighth expansion for Neverwinter -- Underdark -- will release on November 17th for PC users. Xbox One players will see it sometime in...

Chaos Theory: Sneaking into The Park with Joel Bylos

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Decisions, decisions. When you are invited to a special sneak peek of The Park, the upcoming single-player game based on The Secret World's own...

Bossa Studios boss on Worlds Adrift’s business model, PvP, and more

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I've been keeping one eye on Worlds Adrift for several months now, as many of the concepts put forth by developer Bossa Studios are...

How WildStar’s soundtrack is intensely personal for its creator

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Loving those WildStar tunes? Then it's high time you met the man behind the game's enormous and beloved soundtrack, Composer Jeff Kurtenacker. Top Shelf Gaming...

Massively OP Podcast Episode 33: Ascent’s James Hicks

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Justin and Bree fête Ascent's James Hicks discussing Star Citizen, Wurm Online, Ultima Online, WildStar, Daybreak's mystery game, Elite: Dangerous, RIFT, and Funcom.