Interviews

We ask tough questions. Whether the devs answer them truthfully — or at all — is on them! [Follow this category’s RSS feed]

Guns of Icarus boss talks PvE, factions, new ships, and more

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Last week I checked in with indie airship battler Guns of Icarus, and I figured why not check in with the dev team at...

Why WildStar needs stat refactoring and which stats are on the way out

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WildStar has a major stat rebalancing patch on the way -- in fact, it's so major that it needs a whole new term: stat...

A surprise awaits EverQuest II progression server players

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Back at E3 2015, Producer Holly Longdale revealed an exciting tidbit of information that may very well put a smile on EverQuest II players' faces....

Mark Jacobs explains Camelot Unchained’s beta delay, confirms game title [Updated]

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Camelot Unchained's Mark Jacobs has admitted to backers today that the first round of CU's beta, originally planned for August, will be delayed. Jacobs has...

TERA’s Patrick Sun on working with Bluehole and more

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TERA made news as the most played MMO on Steam earlier this summer, so naturally we were curious to see how things are going...

Raph Koster: Crowfall ‘can feel more like a living world’

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ArtCraft's Raph Koster is the star witness of an in-depth interview in which he discusses the development of Crowfall using the perspective of his...

DC Universe Online’s Bombshells, Black Lanterns, and bases

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While at E3 2015, we got to sit down with Jens Andersen, creative director for DC Universe Online, to chat more about the changes...

Revival’s Gonzalez: ‘This is a passion project and not a money grab’

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Gothic horror sandbox Revival cuts a bit of a polarizing figure, at least early on in its development process and at least here in...

An exclusive look at RIFT’s 2015 plans with Game Director Christopher Junior

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Massively OP: We're here with RIFT Game Director Christopher Junior to talk about the state of the game and what's coming up this year. So...

BioWare creative director on getting back to SWTOR’s story

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EA has released a new dev blog by Knights of the Fallen Empire creative director Jesse Sky. Sky likens Star Wars: The Old Republic's forthcoming...

Elite’s Braben on self-publishing and the perils of virtual reality

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Frontier CEO David Braben is interviewed at VideoGamer.com, and he has some interesting nuggets both for fans of Elite: Dangerous and for industry watchers...

A third of Crowfall backers live outside North America

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In a new interview at a German Crowfall community fan site, ArtCraft's J. Todd Coleman fielded several pressing questions for European audiences, including how many...

Ion’s Dean Hall wants to show how much innovation is possible in MMOs

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If you're curious about Dean Hall's new Ion project that was recently announced at E3, a new interview at Polygon might be worth reading. Hall explains...

Behind the scenes: The sights and sounds of World of Warships’ vessels

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Immersion. That's not a word you often hear associated with lobby-based PvP games. But in the case of World of Warships, the third title...

E3 2015: Holly Longdale on the EverQuest franchise’s progression servers

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Progression servers are definitely a hot topic in the EverQuest franchise right now. EverQuest recently opened up a new one for those nostalgic for...

Trion welcomes action-RPG Devilian into its fold

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After a cryptic teaser site posted last week, Trion Worlds is finally ready to make its big announcement: The studio will be publishing Korean...

World of Warcraft offers a slew of activities in July

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With summer in full swing and plenty of people out of school and enjoying vacations, World of Warcraft figures that it had better darn...

Chaos Theory: ‘Never say never’ for The Secret World housing

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I have to admit, so many dreams were shot down this past week when the news came out suggesting that personal housing would never make...

E3 2015: Garriott and Long share Shroud of the Avatar secrets

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This past year, Shroud of the Avatar moved from a monthly weekend-release cadence to being online 24/7, but the major updates have been no...

Trove on graduating Beta University and heading into the real world

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The stages of pre-launch development always conjure some measure of protection for a fledgling video game. It may be rough, but that's OK, it's...