Interviews

We ask tough questions. Whether the devs answer them truthfully — or at all — is on them! [Follow this category’s RSS feed]

We all go together.

Bungie responds to Destiny’s ‘tone deaf’ DLC fiasco

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Destiny has already launched some downloadable expansions for itself, and they've been cheaper than the upcoming The Taken King. In fact, they've been much cheaper...

E3 2015: Blade & Soul’s ‘full-access F2P’ model and hands-on

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Long before NCsoft officially announced that Blade & Soul was heading west, fans were eager for the chance to get their hands on the game...

E3 2015: SWTOR’s upcoming expansion builds on the ‘legacy of KOTOR’

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So what's with Knights of the Fallen Empire? Inquiring Star Wars: The Old Republic fans want to know! That's why we sat down with...

E3 2015: Life is Feudal isn’t just another gankbox

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I'm standing with my PR contact at the Life is Feudal booth when suddenly a guy with a thick Russian accent walks up to me,...

E3 2015: Blizzard on Heroes of the Storm’s Eternal Conflict

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While Heroes of the Storm just released, Blizzard is not resting on its laurels. The Eternal Conflict is coming, first on the public test...

An exclusive Tokyo post-mortem with The Secret World’s Romain Amiel

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Massively: We're on the horn with The Secret World Lead Designer Romain Amiel, who's taking time out of his schedule to answer some questions...

E3 2015: Torchlight Mobile is a new Torchlight, not Torch-lite

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When Perfect World and Runic Games announced last week that Torchlight was stretching out into the mobile market, it caught many folks quite unawares. (It's...

E3 2015: H1Z1 streamlines base building with construction boxes

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The dust hasn't even settled from H1Z1's recent base-building update, and already Producer Steve George has revealed to us at E3 2015 another great...

E3 2015: Cory Jones discusses HEX, lawsuits, and cake

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I first saw MMOTCG HEX at E3 2013 at the same time the Kickstarter was revealed to the public, which was actually after it had...

E3 2015: Hands-on with Sword Coast Legends

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I'm more an MMORPG player than a Dungeons & Dragons tabletop gamer, but I'm familiar enough with D&D to be intrigued by the addition of...
Not gignatic: the remaining workforce.

E3 2015: Hands-on with Motiga’s ‘shooter MOBA’ Gigantic

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As some of you recall, Gigantic is one of those games that looks like a MOBA and smells like a MOBA but -- for a...

E3 2015: David Braben on Elite: Dangerous

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How does the guy who got motion sickness from Kirby's Air Ride get assigned to the flight simulators every year? Yes, at this year's E3, with...

Ark’s creative lead on realism vs. gameplay and more

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What's the big deal about Ark: Survival Evolved? Honestly, I don't know. To me it looks like yet another in the endless horde of...

An exclusive chat with Path of Exile’s Chris Wilson

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Massively: We're here with Path of Exile Producer Chris Wilson to talk about the state and future of this ARPG. Thanks for joining us...

World of Warcraft acknowledges ’emotional response’ to flying controversy

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The full story on Blizzard's decision and subsequent reappraisal of grounding flying mounts in World of Warcraft is still being revealed. In a new...
Wub wub wub wub.

Defiance devs on the next season and the future of the game

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The third season of the show Defiance starts up on June 12th, which is likely of particular interest to fans of Defiance the game....

The Repopulation on expectations, SWG, and the Q4 launch

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When Above & Beyond Technologies announced that its sci-fi MMO The Repopulation will launch before the end of 2015, sandbox fans simultaneously pumped their fists...

Catching up with Shroud of the Avatar’s Starr Long

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As Kickstarter projects successfully funded via the power of nostalgia have proven, gamer loyalty can burn strong even decades after experiencing titles that make...

Shards’ project lead talks development, pay-for-mods, and more

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What's up with Shards Online this week? Well, quite a bit according to project lead and Ultima Online veteran Derek Brinkmann. MassivelyOP recently caught up with...

BioWare’s analytics manager talks SWTOR stats and their effect on design

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If you've ever been curious about how data analytics impacts MMO design decisions, a new interview at SWTOR Network is worth your time. Alex...

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