Bellatores sounds like a full-scale Korean PvP sandbox MMORPG, now aiming for 2024
A year ago, we covered a brand-new MMORPG from Korean dev Nyou called Bellatores, an Unreal Engine title revolving around big-scale progression, PvE, and...
Amazon Games’ head of marketing discusses New World, Blue Protocol, and publishing the East in the West
With Amazon Games back in the news and upping its profile as a publisher thanks to Throne & Liberty and Blue Protocol, studio execs...
Funcom’s Dune Awakening teases exploration, survival, and ‘bespoke’ crafting
Way back in 2019, Funcom inked a deal to build a DUNE survival game, but just how MMO-like the game would be has remained...
New World answers community questions with its latest developer video
Do you want to hear the New World developers admit they screwed up? Because that's the answer to the first question in the newest...
Warhaven discusses maps and modes, cross-platform aspirations, and its PvP focus in interview
Warhaven is continuing to make its interview rounds - including one with us - and Nexon game director Eunseok Yi has once more offered...
World of Warcraft’s Chris Metzen: ‘I don’t think I’d ever make video games anywhere else than Blizzard’
Just before Christmas, Chris Metzen - who'd retired as Senior Vice President of Story and Franchise Development for Blizzard back in 2016 - rejoined...
Activision-Blizzard’s Bobby Kotick says Sony won’t return his phone calls
Bobby Kotick and the Activision-Blizzard board have shied away from investor calls for the last year as the Microsoft buyout looms, but that hasn't...
Activision-Blizzard’s Bobby Kotick predicts a bleak future for a UK that rejects the Microsoft merger
Probably the last thing you want to see on a Wednesday or any other day that ends in -day is Activision-Blizzard CEO Bobby Kotick...
Massively on the Go: Preparing for Pokemon Go’s Las Vegas Hoenn Tour
Pokemon GO's Hoenn Tour is swiftly approaching, but the event is a little different than usual. While GO Fest often has had Niantic sponsored events, the first...
Interview: Annex is a ‘romantic gold-rush’ MMO set in a post-post-apocalyptic world
Last November, we reported on a new Icelandic game studio and the hints of its upcoming MMORPG project by ex-CCP developers. Arctic Theory, as...
Final Fantasy XI takes a look at Michael-Christopher Koji Fox’s history
Fans of Final Fantasy XIV are familiar with Michael-Christopher Koji Fox as the head of translation and localization, a constant presence at fan festivals...
Embers Adrift interview addresses features and monetization choices
Regular readers of MOP are already pretty familiar with Embers Adrift and its overall old-school leanings, but those who might not be familiar or...
Final Fantasy XIV’s Natsuko Ishikawa discusses how the pandemic influenced Endwalker’s story
It's been just about a year since Final Fantasy XIV: Endwalker released. How's everyone doing with that story emotionally? Still crying uncontrollably when you...
Desert Oasis: Black Desert’s Jaehee Kim and Jesse Joo on accessibility, community, and playing their own game
Attending the first Calpheon Ball in the US was an awesome experience. Getting to see fellow Black Desert fans, watching the joy in peoples' faces...
The true meaning of Christmas across the MMO space, 2022 edition
You there, boy, what day is it? Or girl! I can't see very well at this age. You say it's Christmas day? Well, then,...
Did anyone still think Cyberpunk 2077 multiplayer was happening? Because it’s really not
Stop me if you've heard this one: CD Projekt Red is very sorry but it's not going to bother with multiplayer for Cyberpunk 2077...
Interview: Warhaven’s game director on combat, inspiration, and the future of the game
Warhaven caught my attention with its epic medieval battles featuring hand-to-hand combat and fantastic graphics. It's an upcoming game that recently had an open...
Monumental’s CEO once again says ‘nothing is off the table’ as the devs work on retooling Crowfall
Crowfall shut down last week, though it did so with a vague promise of some kind of return - a prospect that hasn't instilled...
World of Warcraft explains Dragonflight’s modular design and the end of borrowed power
If you've ever wondered why World of Warcraft seems so slow to adjust to poorly received expansion pack systems, perhaps part of the blame...
World of Warcraft devs discuss the Dracthyr, Blizzard adds new Chinese-favored payment options
Why should you have something like Empower spells in World of Warcraft? That's one of the questions that lead combat designer Brian Holinka and...