The Daily Grind: What’s a neat MMO mechanic that nobody’s trying anymore?
A few weeks back, I was thinking about classic Star Wars Galaxies and the game's training system. While you could gain experience by doing...
MMO Cartographer: Welcome to the Aura Kingdom
For this week's edition of the MMO Cartographer, I have pulled Aura Kingdom out of my magical bag of maps. It is a bright,...
The Daily Grind: What part of older MMOs tends to age the worst?
It feels like whenever people talk about parts of old MMOs that aren't holding up as well, we fall back on the graphics. Some...
Global Chat: What would World of Warcraft 2 look like?
It's a pretty common exercise in our circles to speculate on what a sequel to World of Warcraft would look like. Oh, it'll never,...
The Game Archaeologist: Dungeons & Dragons
Part of the holy mission of the Game Archaeologist is to ferret out the roots of history that ultimately led to MMORPGs as we...
The Daily Grind: What’s the most annoying type of MMO enemy to fight?
We all do it. We're going along, adventuring in a virtual world, when we see an enemy approaching that makes us want to take...
Lawful Neutral: The long fall of Project Copernicus’ 38 Studios
There are some MMO stories that are just unbelievable. They are so warped convoluted and confusing that we think there's no possible way it...
The Soapbox: No, the MMO genre is not dead – but it could use a little positivity
One of my favorite idioms is "dead as a doornail." It always reminds me of the time I got sent out of my 10th...
The Daily Grind: How much should an MMO’s source material restrict player customization?
MOP reader Tanek recently pointed us to a thread on Lord of the Rings Online forums where players have been debating the merits of...
Massively Overthinking: The first 10 minutes of an MMO
So here's the thing about Elder Scrolls games: Most of them start out with the same hook. From Morrowind to Oblivion to Skyrim, you...
Leaderboard: Does the ESA’s new transparent lockbox policy go far enough?
Last week, just as the FTC's video games monetization abuse investigation got underway, the ESA announced that many of the major and minor games...
Fight or Kite: Guild Wars 2’s best PvP mode isn’t what you think it is – it’s minigames
One could certainly argue that Guild Wars 2’s primary focus is that of a PvE, story driven game. Hell, I’d make that argument. Yet,...
Vague Patch Notes: Lazy MMO developers don’t exist (at least not the way you’re thinking)
The other night, I was reading the Final Fantasy XIV subreddit and came across that gem of all gems for people who love badly...
The Daily Grind: What’s the MMO with the biggest anti-fandom?
When an MMO gets big enough, you get its anti-fandom. This is not the same as people who don't particularly like a game; some...
Desert Oasis: The sad saga of enchanting in Black Desert Online
One of the hallmarks of our genre is the inherent heartbreak it's capable of creating within us. Whether we're doing a corpse run in...
Wandering Wraeclast: A guide to gear at a glance in Path of Exile
In Path of Exile, don't despair if you feel like a beginner for a while -- the more you play, the deeper it gets....
Perfect Ten: Creating the worst MMO ever
Here at Massively Overpowered, we learn about some games, folks. We learn a whole lot about a whole lot of games! We know MMOs....
The Daily Grind: Do you use randomizers to help make MMO toons?
The other day we posted about how Ship of Heroes is going to include a randomizer in its character creator, which pleased me. I...
Massively OP Podcast Episode 233: What WoW Classic slouches toward Bethlehem?
Justin and Bree discuss WoW and WoW Classic, LOTRO, Square Enix, Aion, DCUO, and Legends of Aria, with adventures in Chronicles of Spellborn, City of Heroes, and SWG Legends, plus mailbag topics on newbie onboarding and MMO end-of-life strategy.
Choose My Adventure: A reminder of why I haven’t played Monster Hunter: World in a while
You ever uninstall a game after a while, forget that you did so, then see it on your Steam library, wonder why it’s not...