Worlds Adrift details the design of a steering wheel
Part of the very premise behind Worlds Adrift is exploring the great big sky on an airship. Sure, we've seen how you can design those airships, but what does it look like when you're actually flying one? Because that's a core component of the gameplay, and as a new development diary on the official site explains, it was also...
Hall drops Ion hints, says he worked on DayZ ‘longer than [he] intended’
What exactly is Ion, the new sci-fi sandbox being developed by Dean Hall in collaboration with virtual world firm Improbable? We still don't really know, though Hall did drop a few cryptic hints in a recent interview on the PC Gaming Show.
"It's not Star Citizen, it's not Elite, it's not EVE," he said, before elaborating about a third-person isometric...
Massively Opinionated: What’s the coolest Guild Wars 2 Elite Spec?
In this episode, Larry, Scott, Rubi, and Aurora Peachy debate Guild Wars 2 stickiness, elite specs, and visual treasures in Heart of Thorns.
E3 2015: Hands-on with Sword Coast Legends
I'm more an MMORPG player than a Dungeons & Dragons tabletop gamer, but I'm familiar enough with D&D to be intrigued by the addition of a third online game in the franchise to the market. Still, I wasn't sure what to expect from my Dungeons & Dragons: Sword Coast Legends demo at E3 this year. We have two other D&D MMOs, and Neverwinter already has a...
SWTOR clarifies Knights of the Fallen Empire’s instant level 60 character
Among the participants in the SWTOR: Knights of the Fallen Empire announcement parade was one fellow bellowing out, "You'll be able to create a level 60 character!" But there was so much noise and pomp in that procession that it might have been easy to overlook this important feature.
Players curious about what the instant level 60 character will entail received...
E3 2015: Hands-on with Motiga’s ‘shooter MOBA’ Gigantic
As some of you recall, Gigantic is one of those games that looks like a MOBA and smells like a MOBA but -- for a while, at least -- was refusing to give in to the MOBA label. Unless you're one of the big four MOBAs, the genre has a rep for doom (I'm probably one of the few people mourning Solstice...
Flameseeker Chronicles: Guild Wars 2 guild hall and prepurchase pricing impressions
When Heart of Thorns was announced back in January, the Guild Wars 2 community exploded with buzz as guild halls were mentioned as a main feature that the expansion would bring to the game. I was just as ecstatic, so I've been bursting to know more ever since the feature was discussed in a CDI proposal thread on the GW2...
EverQuest II outlines plans for new timelocked servers
It's hard to deny that there was a definite appeal to EverQuest's progression server when it first came out. So the EverQuest II team is also doing the time warp again by adding in PvP and PvE timelocked servers, new servers that start off with the base game and slowly add more expansion content over time. It's a chance...
E3 2015: David Braben on Elite: Dangerous
How does the guy who got motion sickness from Kirby's Air Ride get assigned to the flight simulators every year? Yes, at this year's E3, with my guns functioning and my ship mostly flying in an upright position, I checked out Elite: Dangerous with a few tips from the game's director, David Braben.
Braben is interesting because he's an old school developer from the...
Final Fantasy XIV releases preliminary Heavensward patch notes
Early access for Final Fantasy XIV's first expansion is live in less than two days, and boy, there is a lot coming along with the expansion. If you thought the game's normal patch notes were extensive, you'll be impressed with the Heavensward patch notes. They omit details normally included in patch notes, like new recipes and quest details, and...