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Flameseeker Chronicles: Guild Wars 2 account security advice

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Veteran MMO players the whole world over can recount at least a second-hand tale of some poor soul opening his or her favourite MMO one...

EverQuesting: First impressions of EQII’s progression server

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When it comes to a launch, rough winds are pretty much expected. But surprisingly, EverQuest II's progression server launch on Tuesday was pretty much...

Global Chat: How Marvel Heroes made a dad a hero

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I love a good customer service story, because it reminds me that a lot goes right behind-the-scenes at MMOs that's hardly ever reported. Braxwolf...

Massively Overthinking: The MMO innovation we long for (or do we?)

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This week's Massively Overthinking topic comes from Kickstarter donor BigMikeyOcho, who wants to talk innovation: "Sometimes when I play MMOs, I get the feeling that I'm...
Gambler.

Wisdom of Nym: The leveling dungeons of Final Fantasy XIV: Heavensward

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Final Fantasy XIV takes you on quite a ride on the way to level 60. There are indisputably fewer dungeons than there are from...

One Shots: Impossible architecture

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When you construct your buildings out of pixels and polygons, you don't necessarily have to worry about what's physically possible and what isn't, just...
Like a dragon, but, like... a danger dragon.

How Neverwinter designs the critters that wreck you

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Neverwinter has an advantage in terms of enemy design, since years of Dungeons & Dragons have given it huge amounts of material to work...

Perfect Ten: Weirdly specific quests we keep encountering in MMOs

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You know how you wince whenever you think of typing /played into your MMO and realize just how many hours you've given to a...

Tamriel Infinium: The restoration of Elder Scrolls Online’s Orsinium

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Bethesda, the parent company of ZeniMax Online studios, had an amazing showing at E3 this year, but unfortunately, no one from the Elder Scrolls...
You're a liar, Future Me! A wonderful liar.

WRUP: Early access maybe edition

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This week, no one will exactly be surprised to learn that I'm playing Final Fantasy XIV's early access weekend. Or trying to, anyway, because...

E3 2015: Torchlight Mobile is a new Torchlight, not Torch-lite

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When Perfect World and Runic Games announced last week that Torchlight was stretching out into the mobile market, it caught many folks quite unawares. (It's...

Aion’s Upheaval begins on June 17th

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At a time when players are leery of being nickle-and-dimed, Aion is releasing yet another completely free expansion. Also known as patch 4.8, Upheaval...
Make My MMO

Make My MMO: May 30, 2015

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This week in MMO crowdfunding news, Square Enix pimped out 2-D action MMO hopeful Dragon of Legends as part of its Indie Collective showcase. In...

Flameseeker Chronicles: Expanding into Guild Wars 2’s Heart of Thorns

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When Guild Wars 2's expansion was announced, most of the questions on our lips were permutations of "What's the new level cap?" and "What...
So long my honey, so long my baby, so long my ragtime gal.

Betawatch: May 8th, 2015

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This week, Landmark was consumed in a fiery explosion, by which we of course mean that it had a big old wipe. But it's...

Flameseeker Chronicles: Unpacking Guild Wars 2’s beta drop RNG

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Never before have I seen Guild Wars 2's Dry Top and the Silverwastes hive with such activity as we've seen this week. In case...

Flameseeker Chronicles: Exclusive Guild Wars 2 Maguuma Hylek interview

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I had the pleasure of chatting with Scott McGough, a Guild Wars 2 narrative designer who is currently working hard on Heart of Thorns content, about...
Fighting the good fight... in really, really ugly armor.

Interview: Star Trek Online’s Al Rivera on the looming Iconians

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The Iconians are coming to Star Trek Online, and if you've been playing the game during the past five years, you know that's a...

Flameseeker Chronicles: Four fabulous Guild Wars 2 vistas worth visting

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Guild Wars 2 makes me tick because the creatives at ArenaNet have laid such a unique and amazingly vast world at my character's feet, filled with...

Tamriel Infinium: Elder Scrolls Online sucked me in with werewolves

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A couple of weeks ago in Massively Overthinking, we talked about making a game sticky without vertical progression. Although the question was a bit...

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