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Chronicles of Elyria to start taking name reservations next month
Thinking about reserving a character name in Chronicles of Elyria? It's going to cost you, but if you're willing to pony up the dough,...
MU Online activates exclusive server while MU Legend hauls out the PvP
Here's a two-for-one update on what's going on with the MU universe of games. First up is MU Online, which just activated a new...
Conan Exiles might have to cut some PC features for launch
This week's Conan Exiles newsletter covers some of the changes coming to the PC version (a plant-harvesting sickle!) and hints that the team might...
Dragon’s Prophet sequel Savage Hunt is supposed to launch tomorrow
While Dragon's Prophet took a stiff nosedive in North America and was ultimately shuttered by Daybreak in 2015, the dragon taming MMO didn't die...
Saga of Lucimia lays the foundation for a holiday alpha test
Forget cookies with Santa and New Year countdowns: Saga of Lucimia hopes that you'll be too immersed in its next alpha test to care...
Shadow’s Kiss ends Kickstarter with 300% funding and several stretch goals
Expect some vampires to be popping bottles of the red bubbly today.
The team behind Shadow's Kiss is celebrating the conclusion a modestly successful Kickstarter...
Survive the Nights brings back classic fort-building survival
Can we make an agreement right now, you and I? That if the world ends because of a zombie uprising, maybe we can work...
Warframe on how studios should ‘learn to fight superficial microtransaction integration’
Warframe has become aggressively popular according to Digital Extremes' own metrics, and our own readers back that up. Part of the reason is the...
Shroud of the Avatar’s newest mine borrows from Greek mythology
If you fall into the trap of thinking of every fantasy mine as a dark cavern full of Temple of Doom-style trolley tracks, then...
Monster Hunter World’s first console beta event is slated for this weekend
You have nothing to do but play video games this weekend, right? No crushing holiday shopping you should be getting a jump on? Great...
Dark and Light opens master builder servers
One neat thing about survival sandboxes is that they seem to embrace a wider variety of rulesets than we typically see in most MMORPGs....
Identity answers player questions, gives game overview
A trio of Identity's developers sat down for an extended question-and-answer session about what's happening with the creation of this virtual life simulator. The...
The Game Archaeologist: Vanguard Saga of Heroes
The significance of Vanguard's development, release, long-running drama, second chance, and eventual closure should be of great interest not just to game historians but...
Betawatch: Star Citizen sells land… in space! (December 1, 2017)
Selling spaceships that don't exist yet? That is so 2016. The new thing for Star Citizen is selling land that doesn't exist yet, which...
Conan Exiles deals with bed bugs while bringing the Xbox and PC into parity
After consuming the recent Conan Exiles newsletter, we are concerned that the Funcom team is succumbing to early winter madness over in Norway. At...
Survived By arrives on Steam as its closed alpha progresses
The love child of bullet hell shooters and permadeath MMORPGs is now on Steam, and it's taking no prisoners. That's just not how it...
DayZ finally makes hard plans to leave early access and launch (beta) next year
Remember like 50 million years ago when DayZ was young, Dean Hall was at the top of everybody's interview list, and nobody realized the...
Shadow’s Kiss devs interview vampires as their Kickstarter nears finish line
Even though it's looking more like Christmas than Halloween around these parts, Shadow's Kiss is taking its Kickstarter all the way to the bank....
Camelot Unchained hypes Saturday Night Sieges, promises big announcements next month
Settle in, folks, because it's Camelot Unchained monthly newsletter day -- and that means plenty of good reading for those excited about this RvR...
EA caught in lie over Star Wars Battlefront II customization, brings lootbox madness to UFC 3
Among the controversy of EA's pay-to-win lockboxes in Star Wars Battlefront II emerges a rather reasonable question: Why didn't the studio create and use...