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E3 2018: Hands-on with the superb (and hopefully Switch-bound) Black Desert Mobile

While I’ve had kind words to say about the potential for mobile in the past – particularly MMOARGs – I just haven’t been able to get into mobile MMORPGs. The point of view, the auto-follow, the lack of chat, and a generally cheap feeling leave me feeling a bit ill. However, I was fortunate enough to get my hands on Black Desert Online’s mobile port this year at E3, which might just change my mind.

Now, let me preface this by saying I am not an active player of the PC version of the game, and my brief time with the console version of the game only confirmed to me that Pearl Abyss has competently adapted controls and UI for console, but oddly enough, the work on the mobile client stood out to me as particularly superb. And as Pearl Abyss CEO Kyungin “Robin” Jung told me during our interview, the company is indeed considering porting the title to the Switch. While it sounded interesting (and a bit odd considering Nintendo’s general status as an online-outsider), it wasn’t until I personally played BDM that I seriously started to consider the possibility.

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Pearl Abyss might be hiring for a Black Desert Southeast Asia localization

It’s always tricky to suss out unannounced plans for a developer from nothing more than job postings, but that’s never stopped anyone before. Pearl Abyss, the developer behind Black Desert, is looking for a Southeast Asia Business PM right now. The ideal candidate will have knowledge of at least one regional language, prompting a question of whether or not the company is planning to expand the game into the region with official servers for Southeast Asia.

Obviously, nothing has yet been announced, up to and including a question of whether or not the hire would be relocated or if it would be a remote position. But there’s also nothing saying that the company won’t open a new branch office in the region to oversee a localized version. At the moment, all that can be said for certain is that a watchful eye has been turned upon Southeast Asia, and if you live in that region… well, you may have a localized version of the game soon.

Source: MMO Culture

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Black Desert GM punishes a player with a writing assignment

The hard part about being a GM has to be when you’re dealing with a certain brand of player. You know the sort; they’re the ones making other people’s time in the game worse just for giggles. How do you actually punish players who just want to sow chaos and don’t care about the consequences? An enterprising GM for Black Desert tried out a novel technique by banning a reported toxic player… unless said player wrote a 501-word essay.

Of course, there’s more to the story, as it turns out the player in question was reported for being a jerk to roleplayers, and the ban announcement by the GM in question was clearly leaning pretty hard on the “roleplaying” button. The player in question did write as requested and avoided the ban, although it’s not exactly a timeless masterpiece of literature (you can see it in the Reddit thread if you want). Whether or not this was actually effective is up for debate, but we can’t help but think that it was therapeutic for the GM, at the very least. (And as a bonus, there’s always the slim chance that one of us will have to deal with this sort of ban, which will mean we get out of jail for free!)

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Massively OP’s guide to the 2016 MMORPG winter holidays

It’s time to get all snuggly in front of a crackling fire, roast up some chestnuts, down a gallon of hot chocolate, and log into your favorite online RPGs for seasonal festivities! Or you could “bah humbug!” your way through the season and ignore all of the silly, free, and rewarding events if you so desire. We’re not here to tell you what to do, after all!

With extra time off of work and school, many gamers have the opportunity to take advantage of all of the winter holiday events that are running across MMORPGs, MOBAs, and other online games. Feeling at a loss about where to start? Board the Massively OP sleigh and join us as we take you on a tour of all of the Christmas events going on right now!

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Black Desert plans to roll out all Awakenings by the end of the year

Whatever your choice of class in Black Desert, you have an Awakening waiting. The game’s native Korean version has been steadily rolling out Awakening options for each class, while the NA/EU version of the game had planned to start rolling the Awakenings out at the end of the year. Instead, they’re landing soon. The first Awakening is landing on August 31st for the Warrior, with subsequent updates coming in two-week intervals.

The hope is that the two-week period will allows balance issues to be addressed while keeping up a steady clip, with all Awakenings hopefully released by the end of the year. Players can also look forward to the next part of the Valencia update coupled with the start of the Awakening patches, giving lots of new content to experience. The current goal is to bring the NA/EU game up-to-date with the Korean version by the end of the year, so players should get ready for a wild ride full of updates and expansion.

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Black Desert’s biggest bot creator is being sued by Daum

The maker of the most popular bot for Black Desert has been forced to take his creation offline following a lawsuit started by Daum‘s European branch. Reddit has uncovered the lawsuit, which is requesting 500 euros for each client using the bot as well as personal information regarding clients, presumably to ensure that the players can wake up to a nice shiny ban.

The bot creator’s site has been taken down for the moment, with an apology to users and a promise that something else is being worked on in the near future. It remains to be seen how far the case will be brought, although there is now some legal precedent for suing and shutting down popular bots with online games. It’s good news for players who dislike bots and bad news for people who like them, in short.

Source: Reddit. Thanks, Kinya.

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E3 2016: Black Desert on PvP, sieges, and lessons learned

Though Daum didn’t have a booth at this year’s E3, I managed to snag some time with Black Desert PR/Marketing Manager Rick van Beem. Given some of the recent rumblings about delayed content and PvP changes, I thought it was a good opportunity to learn about how the publisher feels about current game events.

Serving two kinds of customers

I don’t personally play BDO regularly, not because I think it’s a bad game — in fact, I usually gravitate toward PvP-oriented sandboxes — but because the original PvP game pitched made decisions that made it less appealing to me. I don’t fault the game with that, and I still think it has some interesting sounding features, but balancing the different tastes isn’t easy.

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Desert Nomad: The misplaced individuality of Black Desert

Hello, friends, and welcome back at long last to another installment of Desert Nomad. I’m very sorry to have kept you all waiting during my impromptu sabbatical, and if it’s any consolation, the vast majority of it was spent dealing with aggro from the dread fiend known as Real Life. But I survived with my sanity more or less intact, and I’m once again ready to recklessly abandon the real world in favor of one in which most of my problems can be solved by swinging a sword, pickaxe, or other suitable implement at them.

Once I had recovered from dodging the barrage of curveballs that reality had so generously thrown at me, I immediately set to work trawling Black Desert’s forums and subreddit to see what had gotten the community abuzz during my absence. Needless to say, I had a lot of catching up to do. The Mediah content update went live, granting players access to a big new chunk of the world, which is accompanied by oodles of new quests, and opening up the Crimson Battlefield 40-vs-40 PvP deathmatch. Unfortunately, however, I can’t write about that yet on account of the fact that I have experienced none of it because of another major content update I missed: The classes I’d been waiting for, Blader and Plum, made their debuts under the new names of Musa and Maehwa, and since my return to the game, every iota of my attention has been focused solely on catching my dashing new Blader up to my former Warrior main.

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Desert Nomad: The Nomad’s guide to Black Desert

Hello friends, and welcome to a new installment of Choose My Adv– HA HA, PSYCH! This puppet’s strings have been cut, suckers! No longer will I take your orders, blindly charging headlong into whatever folly you command, allowed respite only once your twisted fancies have been sated and my will brok– Wait, what? I still have to do that, too? Ahem. Heh, just kidding, everyone! Forget everything you just read. Done? OK, great! Let’s try this again. Hello, friends, and welcome to the premiere issue of my shiny new column, Desert Nomad. Isn’t it fancy?

Each week (or every other week depending on the demands of Choose My Adventure, which it turns out I am both contractually obligated and bound by a blood oath to continue until the end of days), I’ll be delving into the world of Black Desert. I’m super excited to finally have the opportunity to take a break from jumping between games each month and actually commit myself to exploring the many facets of this shiny new sandbox. Since Black Desert will technically still be one day away from its official launch when this is published, I figured that it would be fitting to devote this inaugural column to laying down some tips for all the new players who will be flooding the servers when the folks at Daum swing wide the gates tomorrow. So come along, fellow Nomads, and let’s wander for a while. As always, I promise that I will do my best to make it informative, and if not that, then at least entertaining.

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First impressions of Black Desert’s closed beta test, part two: Crafting, gathering, and economy

On Friday, I took a look at the classes, combat, and tricky mechanics of upcoming sandboxy Korean-import Black Desert’s first western closed beta test. Today, I’ll pick up where I left off by addressing the game’s crafting, gathering, and economic systems.

Now then, as I noted in that earlier article, most of the things you do in the game will ultimately fall under the umbrella of resource gathering, item crafting, or trading; we’ll start with the first. Black Desert provides two ways to harvest resources. The first is the “standard” method that most MMO players will be familiar with: You find a resource node in the world, equip the appropriate gathering tool, and right-click the node to gather the goodies it contains. Harvesting from a node requires energy, so the number of resources you can gather at one time – at least in the early game when your maximum energy reserve is still paltry – is rather limited. We’ll talk about that more soon.

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First impressions of Black Desert’s closed beta test: Classes, combat, and mechanics

Over the course of my first day in Black Desert, I did a lot of the things you’d expect from the first day in a new MMO: I killed some imps, couriered some items for spectacularly lazy NPCs, and learned a few skills. But I also spent a much larger amount of time doing things that might seem a bit more novel: I built a raft and sailed the sea; I made a hefty profit buying trade goods in one settlement and selling them off in another; I bought out all the real-estate I could, set up a residence for myself, and used the vacant lodgings to house the workers who built my raft; and I, honest-to-god, spent a solid half an hour extracting blood from dead weasels.

Black Desert is a curious and sometimes arcane creature; for the majority of my first play session, I felt more than a bit lost. And I loved it. It’s been a long time since a game has managed to make me feel lost in such a way that I actually enjoyed the experience. Sure, there have been plenty that have made me feel lost through various means, including convoluted UIs full of flashing buttons, poorly translated quest text, and indecipherable tooltips that provide no useful information.

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