blogging

Gaming psychologist Jamie Madigan explains what ‘surprise mechanics’ actually are

13
We're all familiar with the "surprise mechanics" incident, the absurdist argument in defense of lootboxes from EA's VP of legal and government affairs Kerry...

Leaderboard: Do you buy the ‘Grand Daybreak Unification’ theory?

24
Yesterday, MMO blogger Wilhelm Arcturus of The Ancient Gaming Noob dropped a fun conspiracy theory in the comments of our piece on EVE Online...
Paladinhood.

Massively Overthinking: The future of WoW and WoW Classic

51
With WoW Classic finally launched, perfectly capping off the summer with jokes about queueing like it's 2004, we can't help but look to the...

Prosperous Universe explains new free-to-play model, vows to avoid microtransactions

5
So Prosperous Universe has officially gone free-to-play. But why? What makes a commerce-centric MMO open its doors to possible exploitation from free accounts? What...

Leaderboard: What type of WoW Classic player are you – is there a disconnect between the playerbase and the game?

79
MMO blogger Wilhelm at The Ancient Gaming Noob came up with an amusing rubric for different types of WoW Classic players, perfect to pass...

Atlas’s new lead designer admits the MMO has ‘struggled to find its sea legs,’ plots new course

12
If you put any great measure of weight to Steam user reviews, the fact that Atlas is sitting on mostly negative reviews at the...

Battle Bards Episode 151: Minions of Mirth

2
It’s an MMORPG you’ve never heard of. It’s an MMO soundtrack you’ve never heard, period. But as intrepid explorers of the musical unknown, the...

Massively Overthinking: Problematic faves in MMOs

16
A while back, a reader suggested that it was impossible for a fan who loves something to recognize its shortcomings, and I was taken...

DC Universe Online shares plans to adjust weapons and artifacts

0
The so-called Precision meta needs some work if a dev blog from the folks at DC Universe Online is to be believed. In order...

Aion NA offers a closer look at the new Vandal class

0
August 21st will see the arrival of the new Vandal class to Aion in North America among other things, but all we really could...

Camelot Unchained continues work to make NPCs behave properly and look good doing it

11
Last week, the folks at Camelot Unchained were focusing on making sure their NPCs were dolts when it comes to moving around in a...
Somebody pull.

Global Chat: What would World of Warcraft 2 look like?

39
It's a pretty common exercise in our circles to speculate on what a sequel to World of Warcraft would look like. Oh, it'll never,...

EVE Online prepares for phase two of the Aether Wars tech demo and plans chaos for cyno fields

6
Things are getting more active in the world of EVE Online on a couple of different fronts. Specifically, the next phase of the Aether...

Here’s how Discord says it’s been addressing toxicity and spam

14
It's nearly impossible to be a gamer in 2019 and not be at least familiar with Discord, the ubiquitous chat program that's replaced, in...

Massively Overthinking: The first 10 minutes of an MMO

20
So here's the thing about Elder Scrolls games: Most of them start out with the same hook. From Morrowind to Oblivion to Skyrim, you...
leave my dagron alone

Legends of Aria explains the new professions system it launched with Steam early access

0
Still fresh off its Steam early access launch last week, Legends of Aria has posted a new dev blog all about the Professions system....

Ashes of Creation is revivifying its standalone Apocalypse battle royale mode – on Steam

8
In November of last year, Ashes of Creation company Intrepid Studios startled both Kickstarter supporters and general MMO watchers by announcing that its battle...

Sandbox MMO Project C solves bugs – and adds one on purpose – in its latest pre-alpha update

0
Still keeping an eye on Project C? That's the SpatialOS-based open-world persistent sandbox MMO by Darewise, the same company that along with studio Nvizzio struggled...
Pay to lose.

Perfect Ten: Creating the worst MMO ever

36
Here at Massively Overpowered, we learn about some games, folks. We learn a whole lot about a whole lot of games! We know MMOs....

Camelot Unchained checks in with work on NPC pathfinding and more in the weekly wrap-up

12
There's nothing more annoying than seeing NPCs that you need to go somewhere run pell-mell into a giant, obvious wall or some other insurmountable...

ADVERTISEMENT

THE LATEST POSTS

TOP CONTENT