It’s E3 2018
, and you know what that means: covering hot new mobile games of IPs you wanted for PC/console!
No? Oh, well, that’s probably for the best, as En Masse Senior Product Manager Matt Denomme told me that he isn’t personally familiar with any “specific plans” to bring TERA M to the west, at least as published by En Masse. However, Denomme did do a lot of work with the console port, so during our E3 meetup, we talked about TERA‘s six years of life, lootboxes, the vanarch system (RIP), and more.
Denomme admits that TERA’s console launch was a lot of work. There’s some relief that the game’s been out in the wild, but the team knows there are some issues and nasty bugs to tackle, like Velika City on Xbox not running well. The update that’s bringing the Gunner launch should have a lot of those bug fixes and optimizations. Denomme couldn’t tell me the specific date for that update during our discussion, but we’ve since learned it’ll launch on June 26th!
Getting a crate in PlayerUnknown’s Battlegrounds is meant to be a reward for the player, but it’s also frequently meant something to resell on the marketplace. However, that’s been rather more impossible with the newest crate, which was added to the game on May 13th and still hasn’t been unlocked for the Steam Marketplace. The developers have announced that it will be available to sell on the Marketplace on June 13th, making it nearly a full month between implementation and resale.
If that bugs you, you’ll be unhappy to know that it’s going to be the norm at this point; the announcement states that keeping longer lockout times for the marketplace will help curb abusive behavior in and around the game. Whether this will help actually alleviate issues or just drive up certain rare and desirable item prices is, of course, an exercise in speculation best left for the future.
Mappety map map maps. Soon you can pick your own map in PlayerUnknown’s Battlegrounds and won’t be stuck in Miramar.
According to PUBG Corp, people have been begging for the feature for half of forever, but a number of issues stood in the way. The studio says matchmaking was its biggest concern: “We analyzed tens of millions of matches and sorted the data by server, mode, and time to make sure map selection wouldn’t break the game for anyone. We wanted to make sure that we could create a solution that worked for every region’s players, even the ones with a naturally low server population.” On top of that, it wanted to take into account the supposedly different preferences and playstatles of different regions.
“Ultimately, we created a version of map selection that we think is unlikely to cause issues for matchmaking” as maps are added in the future, PUBG Corp writes.
At long last, your nightmare of having moments in the day when you might not be playing PlayerUnknown’s Battlegrounds is coming to an end. At least, it is if you live over in China; the game has a mobile version there, and you can check out the mobile gameplay just below. Guess what? It looks exactly like the normal version, but with touchscreen controls. Quelle surprise. It’s also available now in China.
If you’re living this same nightmare of having a few moments of not playing the game, we’re sorry to note that there are currently no announced plans to bring this mobile version of the game to the West, as the mobile version was developed by Tencent over in China. Still, you can watch below and hope. Or just accept that you’ll have to sometimes leave the house and not be able to play. One or the other.
If you’re looking forward to Ascent: Infinite Realm when it arrives on these shores, you’re probably also looking forward to learning about the world beyond “there are airships and steampunk robots.” You don’t need to know more, because who wouldn’t be sold from those concepts alone? But just so that you can actually know more all the same, you can check out the English-dubbed trailer for the game just below.
The trailer serves as a top-level overview of the concepts going on in the game. Short version? The surface of the planet got destroyed, two of the three kingdoms were blown to heck, and the king of the third kingdom had the bright idea of taking the souls of the two destroyed kingdoms, wiping their memories, and using them as a cheap force to help rebuild that third kingdom on a floating island. Presumably, that’s where the player characters come from; you can get slightly more details in the cinematic itself.
Those of you who had long awaited the chance to shoot at your fellow players after scavenging for guns whilst sitting on the couch will be happy to know that PlayerUnknown’s Battlegrounds is now available for the Xbox One. (We suppose that just dragging your couch to a different spot would also have worked.) The eponymous PlayerUnknown himself (who is actually quite well-known at this point) has taken to Twitter expressing his amazement.
Obviously, the game is available in digital format for anyone who would like to take part in the scavenge-and-shoot action on consoles. The game has already enjoyed enormous success on the PC, so we’ll see if that translates to similar success on the console version. (Although we probably shouldn’t expect to see it on the Nintendo Switch any time soon. That seems rather off-brand.)
Good morning! Who wants some genuinely good news for the MMORPG genre? Great. Black Desert publisher Kakao is bringing Ascent: Infinite Realm westward. That’d be the Bluehole MMO codenamed Project M as revealed at G-Star this year. The studios are touting the game’s open world, steampunk-cum-fantasy setting, and RvR aerial combat.
“Ascent: Infinite Realm takes place in a high fantasy steampunk world where machines and magic rule and everyone is dependent on flight to explore, travel, and conquer. In search of a new home, adventurers take to the skies using a wide selection of airships, vehicles, and flying mounts to traverse A:IR’s open, highly vertical world.”
Beta testing is expected in the first half of 2018, localized for English, German, and French.
NCsoft tipped its hand on its upcoming Project TL/Lineage Eternal do-over, Blade & Soul 2, and Aion Tempest, but it’s far from the only East Asian company pumping out new games.
As Steparu chronicles, Bluehole is indeed still working on Project W. We don’t know a whole lot, but there are a few snippets in the company’s G-Star trailer showing this MMORPG’s decidedly steampunk aesthetic.
ChangYou, which I still can’t forgive for killing off Zentia in the west, has a codenamed MMO of its own on the way: Project Z Online. According to Steparu, it’s a classic tab-target PC MMORPG that eschews gender-locked characters.
Finally, there’s God Slayer Online, also from ChangYou, which we’ve covered before during its looooooong beta testing and in its current iteration is much more focused on combat and customization.
We’ve tucked the relevant videos down below. Anything you’re looking forward to porting westward?
Congratulations are due to PlayerUnknown’s Battlegrounds, which has now reached the milestone of 20 million copies sold. That is a lot of people who want to be dropped into an arena and then shoot at one another. You could celebrate with a golden arches-style counter at the title screen, but that might wind up seeming a little gauche.
The tweet announcing the milestone also acknowledges that issues with the game have been frustrating players, but the developers are working hard at fixing those issues and delivering the best go-shoot-everybody-or-watch-someone-streaming-that experience possible. The important takeaway is that a lot of people like the game, and if you’re unhappy with it, just bear with it a bit longer.
We first asked what Project W was about a year ago, and we still don’t know the answer. We know that it’s being made by Bluehole Studios, the same people who made TERA, and we know that the latest preview image is the size of a postage stamp and features guns. (We have used a picture of a gun as our header out of respect.) But we still don’t know what it actually is. Fortunately, we will once G-star 2017 rolls around, because that’s when it’s being revealed.
The good news is that since Bluehole is also behind the horribly named but screamingly popular PlayerUnknown’s Battlegrounds the odds are that it shan’t be another survival shooter. What will it be? Will there be giant robots? Is it an MMO? We’re just going to have to wait on that one.
If you’ve spent the past few years playing games based on the title with the highest concurrent user count on Steam… well, you have an awful
metric for what you play. But you’re about to be playing a new game, too. PlayerUnknown’s Battlegrounds has officially dethroned Dota 2
from the service’s all-time highest concurrent user count, beating the previous record by around 50,000 players with 1,342,857 players on the game at the same time.
The last-man-standing shooter launched about six months ago and has seen wild success on Steam, having already become the single most-played game on the service (the highest number of accumulated hours for all players). So for those of you already enjoying the game, it’s a feather in the title’s metaphorical cap, and for those of you who base your play decisions entirely up popularity metrics… well, here you go.
; thanks to Steve for the tip!
With its domination over Steam
and 10 million units sold
, PlayerUnknown’s Battlegrounds
has the industry’s direct and rapt attention. But this immense success hasn’t come without obstacles, particularly as the studio attempts to expand and wrangle a monster success.
“The biggest problem we’re having at the moment is the server platform, because we’re trying to develop it on a production system, which is super hard because you’ve got millions of players — literally millions — coming through the doors every day,” said Bluehole Creative Director Brendan Green.
The early access shooter has also seen stiff backlash due to its decision to introduce microtransactions into the testing process. While Green said that the percentage of players expressing dissatisfaction is relatively small, it has still led to a review bombing campaign on Steam.
Following a limited rollout earlier in September, Devilian’s mobile edition is now available to players around the globe.
This mobile version of the action-RPG isn’t cross-platform with the one being run by Trion Worlds here in the west but instead is being handled by GAMEVIL. According to the press release, over 150,000 players pre-registered for the game. It looks, for all intents and purposes, to play the same as the PC client (and was developed by Bluehole), although there could be limitations or restrictions separating the two.
You can grab Devilian mobile for free on the App Store or Google Play.