business model
Fortnite’s new subscription option is a $12 monthly program called Fortnite Crew
Earlier this month, we covered a leak that seemed to suggest Epic Games was once again reviving its plan to implement a subscription service...
Star Citizen talks about the Nomad, the IAE free fly event, and player shenanigans in alpha 3.11
There's a whole gaggle of stuff coming out of Star Citizen today, the headliner of which is the start of the free fly event...
Microsoft CFO says Bethsoft IPs can still go cross-platform but also wants new games ‘first, better, or best’ on Microsoft
As the news of Microsoft's acquisition of ZeniMax Media, Bethesda Softworks, and its various studios has settled in, there's been one niggling point that's...
Minescape is a custom-built recreation of RuneScape in Minecraft
What happens when you combine Minecraft with RuneScape? You get a boxy version of the classic MMORPG, or more specifically, you get Minescape, a...
Make My MMO: Welcome to Kasa, Book of Travels’ central city
This week in MMO crowdfunding, Book of Travels popped back on our radar with a preview of its capital city, Kasa, which will serve...
LOTRO Legendarium: Was LOTRO’s lifetime sub the best deal ever?
When Lord of the Rings Online ramped up to its launch in early 2007, Turbine offered a tantalizing deal to potential players. If they...
WoW Classic explains its Sapphiron tuning, Blizzard raises sub price for Aussies
With Naxxramas' release coming very soon here to World of Warcraft Classic, the devs are fine-tuning the boss encounters -- including a slightly controversial...
Zombie MMO Dead Frontier 2 swells and grows after its early access launch
Ever since it morphed into an open world MMO earlier this year, Dead Frontier 2 had our attention as a developing title. But how...
Would you pay a hefty monthly sub for Fortnite? Epic Games thinks you might
Subscriptions have been trending deeply unpopular in the online gaming space for nearly a decade now, so you might be surprised to learn that...
Why I Play: Exploring World of Warcraft as a free-to-play game
A few weeks back, the Massively OP staff discussed, among other things, whether World of Warcraft's leveling revamp coupled with its continued endless free...
Rockstar confirms backwards compatibility for GTA Online and Red Dead Online on next-gen consoles
If you were among those deeply invested in either Grand Theft Auto Online or Red Dead Online but worried you'd have to put those...
Inactive World of Warcraft players can return for free starting today through the weekend
I dunno how your circle of friends is handling the World of Warcraft patch and Shadowlands expansion plan, but over here at Massively OP,...
Bethsoft’s Todd Howard on Microsoft, subscriptions, and the future of its IPs
When Microsoft walked over to ZeniMax Media with a big fat wallet and acquired all of the things, there was plenty of speculation on...
The MOP Up: Anarchy Online’s remixed raid
It's always a notable event when a stagnating MMORPG suddenly receives an infusion of new content. Such was the case for Anarchy Online this...
Make My MMO: Wagadu funds, Project Gorgon eyes mid-2022 launch
This week in MMO crowdfunding, we got a blast of good news courtesy of Project Gorgon player Drew, who got a tentative release window...
The Game Archaeologist: Fallen Earth
I remember back when Fallen Earth first came out, I had some friends who were raving about it and doing everything in their power...
Massively-on-the-Go: Gotta cash’em all in Pokemon Go
In the last few editions of the Massively-on-the-Go column, I've been covering the deluge of events and updates Pokemon Go has received quite suddenly...
Path of Exile’s patch delay stems from lessons learned launching opposite WoW Classic
Earlier this week, Grinding Gear Games told Path of Exile players that it was delaying the release of the 3.13 update and league to...
Activision-Blizzard Q3 2020: Blizzard MAUs fell to 30M as overall ActiBlizz revenues hold steady
It's time for another round of Activision-Blizzard financials as today covers Q3 2020. It's been a weird couple of years for the company as...
Vague Patch Notes: The wax and wane of MMOs and genres
I started writing for Massively-that-was in October of 2009. That was 11 years ago. Oh... oh my word, no, that was so long ago....