chris roberts
Star Citizen’s Chris Roberts is ‘fed up’ with giving 3.0 release estimates
Eurogamer's Chris Roberts interview covers why the alpha 3.0 is more like early access than beta, how making games has changed in the era of crowdfunding, and why he's tired of giving out 3.0 launch estimates - even when he's being called a liar by detractors.
Bring your own popcorn to the Gamescom Star Citizen stream
The capstone to Star Citizen's Gamescom hoopla is slated for this afternoon at 3 p.m. EDT, when Cloud Imperium's Chris Roberts takes the stage...
Gamescom 2017: Star Citizen goes in-depth on the alpha 3.0 delay issues
With the high drama and surly community demanding Star Citizen 3.0 already, it's made for a slightly awkward Gamescom appearance for the crew.
On the...
Star Citizen brought part of 3.0 to Gamescom
If you're lucky enough to be in Cologne this week for Gamescom, make sure you make your way over to the Star Citizen booth...
Check out Star Citizen’s absurdly detailed in-game hologram smartwatch
Chris Roberts and Sandi Gardiner are helming another episode of Star Citizen's Around the Verse this week, in the temporarily abbreviated format introduced previously....
Star Citizen’s Around the Verse format gets a shake-up ahead of the 3.0 alpha
Cloud Imperium's Chris Roberts has taken the opening segment of this week's Star Citizen Around the Verse episode to personally address the reasons behind...
Star Citizen’s 3.0 alpha appears to have been delayed yet again
Ever wonder whether developers regret transparency? With Star Citizen, probably not so much when the money keeps coming anyway, even when the game's 3.0...
Chris Roberts has ‘no intention of reducing the size of the Star Citizen universe’
Last week, German-language German website Gamestar published an interview with Star Citizen studio Cloud Imperium Games, noting that Roberts appeared to have said Star Citizen will launch with...
Elite Dangerous’ David Braben on communities, MMOs, F2P, and the space game genre
Elite Dangerous' David Braben has a big spread in Rolling Stone's Glixel blog this week, and it's a fun read as he zips around...
Take a peek at Star Citizen’s procedural planets and moons
That's no moon; it's a... oh, wait. It's really a moon? Oh, that kind of ruins the lede, doesn't it? Can I at least...
Star Citizen Caterpillar sales resume, particle system explained
In this week's episode of Around the Verse, Star Citizen's Chris Roberts and Sandi Gardiner cap off another round of developer updates on the...
How Star Citizen uses science to build out its galaxy
This week's episode of Star Citizen Around the Verse sees Cloud Imperium's Chris Roberts and Eric Kieron Davis bookending Foundry 42, Ship Shape, and...
Star Citizen Around the Verse: Manchester’s work on 3.0 and ship migration progress
This week's Around the Verse has arrived for Star Citizen fans, helmed by both Chris Roberts and Sandi Gardiner. This episode has a crapton...
Mark Hamill caps off Star Citizen’s latest Around the Verse
This week's episode of Around the Verse sees Star Citizen's Chris Roberts and Sandi Gardiner bookending the Austin studio update and tech check-in. The Austin...
‘This universe is going to be awesome’: Chris Roberts on Star Citizen’s evolving moons
On this week's Around the Verse, Star Citizen's Chris Roberts and Sandi Gardiner bookend two key segments. The first is a studio update with...
Star Citizen’s 3.0 to ‘simulate a first-person universe with almost no limits’
As Star Citizen players are still grappling with the recently revealed development schedule, Chris Roberts has swooped in to provide some context and explanation...
Star Citizen’s Ten for the Chairman basically describes Tramp Freighters Online
Star Citizen's Chris Roberts and Tony Zurovec teamed up to field backer questions on a new round of Ten for the Chairman this week....
Star Citizen’s Around the Verse: Character customization, concept ships, and the commodities market
Persistent universe fans, heads up: On this week's Star Citizen Around the Verse, Chris Roberts is joined by Persistent Universe Game Director Tony Zurovec,...
Richard Garriott publishes his memoirs
When you've lived a life as wacky and full as Ultima creator Richard Garriott, it only stands to reason that you'd probably want to share your...
Here’s why Star Citizen is using Lumberyard – and why CIG waited to tell us
Just before the holiday weekend, Cloud Imperium announced that both Star Citizen and Squadron 42 are using Lumberyard, Amazon’s robust game engine, and in...