Generally used to describe MMOs from before World of Warcraft’s launch in 2004, though sometimes shortened to describe just the first few MMOs launched prior to 2000.
classic mmo
How Star Wars Galaxies pioneered a ‘living society’
Former Star Wars Galaxies Creative Director and current Crowfall consultant Raph Koster returned to his blog last night to pen the fourth in his...
Global Chat: Are WoW Tokens worth it?
The debut of World of Warcraft Tokens into the game's economy has caused quite a stir, particularly after the prices plunged during the first...
Anarchy Online overhauls its world and professions
Anarchy Online is deploying patch 18.7.0 to the live servers on Tuesday, but if you play the game, you'll probably want to look at...
El Somni Quas developers issue a design manifesto
We introduced El Somni Quas to you last week -- it's an old school sandbox created by an indie team in the Czech Republic. But...
LOTRO Legendarium: Why LOTRO needs a progression server
At some point this year -- Turbine isn't saying when, yet -- Lord of the Rings Online will be making an effort to consolidate...
Perfect Ten: Important features MMOs lacked at launch
Every MMO represents a journey, starting with an idea, progressing to a fledgling beta, launching as a production title, and growing thereafter. All of the...
El Somni Quas draws upon classic Ultima Online for an old-school MMO experience
It's interesting to see how players who have grown up under the influence of certain MMOs are now making their own games drawing from...
MMO Mechanics: How strong communities are barriers-to-exit
MMOs occupy a unique position in our game libraries because they include a wide range of clever mechanics that keep us logging in day...
The Game Archaeologist: Roleplaying dreams in Underlight
After years of digging into the field of classic MMOs, I know there aren't too many undiscovered titles that haven't been brought to my attention...
The Daily Grind: Are MMOs becoming outpaced by tech?
Whenever I talk about Ultima Online to someone who wasn't there when it was a big thing, I admit to feeling as if I...
Dark Age of Camelot newsletter addresses future changes
The first newsletter for Dark Age of Camelot under Broadsword's management is out now, and it's largely looking to the future. The casual group...
Anarchy Online and Lineage II to be inducted into the MMO Hall of Fame
Say hello to the newest members of the MMO Hall of Fame: Anarchy Online and Lineage II.
The nominating committee for the organization voted to...
The Daily Grind: What’s your most memorable MMO noob moment?
I was basically still a kid when I first started playing MMOs, and my first, of course, was the wild west of the newly...
Codemasters CEO leaves company to join Jagex
There's a new boss in town at Jagex. Rod Cousens, previously the CEO of Codemasters, has moved shop to be the new CEO of...
Ask Mo: Jobs in the MMO industry, jobs in MMOs
Today, we're reintroducing our general MMO advice column, here named Ask Mo: the column where you ask Mo questions, and he... lets me answer them for...
The Game Archaeologist: Middle-earth Online
Out of all of the MMOs that I've played over the years, I must have spent the most time in Lord of the Rings...
RuneScape adds its 200th quest
A new quest in RuneScape is something to be celebrated and enjoyed, as that MMO's quests often go far above and beyond menial tasks....
Wisdom of Nym: Exit Final Fantasy XI
It's all over for Final Fantasy XI. Or it will be, anyhow.
It was hard to imagine that the big Final Fantasy XI conference was...
Shroud of the Avatar talks dev events, a community app, and more
Shroud of the Avatar's latest update is typically meaty. It features the usual footnotes related to in-game tweaks and changes as well as blurbs...
Jukebox Heroes: EverQuest Online Adventures
From birth until its ignoble death, EverQuest Online Adventures always lived in the shadow of the EverQuest franchise's wing. As a chunky-looking subscription game on...