El Somni Quas draws upon classic Ultima Online for an old-school MMO experience

    
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It’s interesting to see how players who have grown up under the influence of certain MMOs are now making their own games drawing from those experiences. For example, take a look at El Somni Quas, a new indie sandbox that is being created as an homage to Ultima Online.

El Somni Quas is being developed by a team of six Czech Republic players working in their free time to create a hardcore MMO that harkens back to the ruleset of a player-run Ultima Online shard. The title boasts free-for-all PvP with full corpse looting, meaningful achievements, maze-like dungeons, and “no disco-like lightning effects.” It’s using the Unigine and may be going into alpha testing in a year or so.

The El Somni Quas team is not shy about its ambitions, either: “The game is not for players used to [playing] mainstream online games. We are reviving the old-school gameplay system.”

[Source: El Somni Quas, Facebook, Keen Gamer]
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Morreion
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Morreion

Koolthulu 
Dawntide, Greed Monger, Embers of Caerus unfortunately never made it.

Morreion
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Morreion

‘The title boasts free-for-all PvP with full corpse looting’
Again.

RayzorGaming
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RayzorGaming

Oyjord EvE Online.

Ighox
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Ighox

Good luck to them, I’ll believe it when I see it

DaemonHardrod
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DaemonHardrod

Mortal Online comes to mind. Will history repeat?

Damonvile
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Damonvile

Beacon wolfyseyes UO was like that till they added another option to ffa pvp and very shortly after the ffa server was a ghost town. Apparently these guys don’t remember that part of history.

wolfyseyes
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wolfyseyes

I played a bit of EQ1 and gobs of FF XI, so my idea of the old school is all about lack of quest tracking, vicious death penalties, and unashamed time sinks and grinds to achieve the most rudimentary of equipment.
Different cloths, I suppose.

Dystopiq
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Dystopiq

Oh boy another MMO trying to revive the old days.

PurpleCopper
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PurpleCopper

uh oh, hardcore FFA PVP with full corpse looting?

That’s a very hard sell.

There should be a risk/reward implemented in these types of game. 
For the victim, there should be a cushion of sorts in respect to the crime that befalls them.
For the aggressor, there should be a risk for the rewards that they try to reap.

Imagine if karma was a real thing just like gravity that was part of the fabric of the universe, it would punish/reward people according to the severity of their actions, but not directly but indirectly.

Beacon
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Beacon

wolfyseyes I totally don’t object to “bringing the genre back”, but I don’t understand why they all assume that “the genre” is FFA full-loot PvP. Were all old games like that? It never seems that way to me.