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First impressions of World of Warcraft: Battle for Azeroth, part 2: Content
Part two covers expansion content: the storyline, the new zones, the War Campaign, questing, rewards, Inscription, professions, dungeons, and environments.
First impressions of World of Warcraft: Battle for Azeroth, part 1: Mechanics
Part one covers chiefly the expansion's mechanics: the basics of leveling, the Heart of Azeroth, level scaling, Azerite powers, combat, spec changes, War Mode, and the campaign.
Massively on the Go: Our basic guide to Pokemon Go gameplay and questing
Pokemon Go has come a long way since its early days of just catching and gym battling. Those are still core gameplay elements, but there's...
Wisdom of Nym: Hunting the monster in Final Fantasy XIV
Patch 4.36 sure seems as if it's has been dragged out. Realistically, that's not what has happened at all; the time between patches has remained...
The Survivalist: Excited for ARK’s Extinction
I finally broke down and watched ARK: Survival Evolved's Extinction trailer. It's not that I didn't want to! On the contrary, I was very...
The Game Archaeologist: City of Heroes’ launch history and the Marvel lawsuit
In our first part of this series looking back at the stupendous history of City of Heroes, we saw how the idea for this...
WoW Factor: World of Warcraft’s market saturation and the pull of vague memories
Here's something a little different: Usually, before I write a World of Warcraft column (or any column), my assumptions and data are pretty firm...
Massively on the Go: A guide to (re)learning how to catch Pokemon in Pokemon Go
So, you're in Pokemon Go, and you just saw a Pokemon. You clicked the little beast and now are in the catch screen. Just straight flick those...
Perfect Ten: 10 MMO features that deserve widespread adaptation
You know what gets me excited about upcoming MMOs? It's certainly not the list of expected systems and features that have since become standard...
Massively on the Go’s guide to returning to Pokemon Go: Focus on community
I've noticed a bit of a renewal for Pokemon Go thanks to large improvements by Niantic starting with Generation 3. With raids, quests, real-world weather affecting...
Wisdom of Nym: Why Final Fantasy XIV’s role actions didn’t work
Tucked away in the latest live letter was a bit of information that seems like it's more relevant than its rather humble placement would...
LOTRO Legendarium: Is Lord of the Rings Online aging well?
By now, to me, Lord of the Rings Online is a comfortable, well-worn friend that always offers a very predictable and enjoyable experience whenever...
The Daily Grind: Have you ever had an MMORPG-related dream?
A real dream, not just a dream to top the raid leaderboard.
MOP reader CamelotCrusade submitted today's whimsical Daily Grind topic. "The other night I...
EVE Evolved: A furious supercapital war is raging in EVE Online
This year kicked off with a bang for EVE Online as rumblings emerged of impending war on a scale that the gaming world had...
EverQuesting: Returning to EverQuest II’s Guk (for the first time)
In my last EverQuesting, I mentioned that I had not participated in much -- if any -- of EverQuest II's The Shadow Odyssey content. I've...
WoW Factor: There’s no fixing this Battle for Azeroth story
Let's be totally clear about something: There is no twist waiting for this World of Warcraft story. It doesn't exist. There's no way that...
Hyperspace Beacon: SWTOR is testing huge changes for the Rishi stronghold
I know I took more than a moment to explain why I liked the new Rishi stronghold coming to Star Wars: The Old Republic...
Why I Play: Trove’s Geode changed me from a visitor to a player
Trove's Geode expansion has been a game-changer - and I mean it in more ways than one.
The latest update/expansion to the colorful voxel-based game...
Wisdom of Nym: Examining Final Fantasy XIV’s housing issues (other than availability)
When we talk about issues with Final Fantasy XIV's housing system, the first issue that's going to be brought up - invariably - is...
The Game Archaeologist: Digging up the history of City of Heroes
For the longest time in the early 2000s, MMORPGs scared me off. They looked too obtuse, too grindy, too ugly, and too unapproachable for...