cosmetic gear
WoW Factor: A decade of Blizzard’s bad habits
The funny thing about World of Warcraft - and I should note here that I'm using "funny" in this case as a synonym for...
The Daily Grind: How would you mix MMO features to create the best one ever?
Today's Daily Grind question -- more like command! -- from Massively OP Kickstarter donor Tim is short and sweet:
Mix features to create your perfect MMO.
It...
The Secret World continues Manufactory dungeon, increases gear cap
Hey, would you like a heap of The Secret World fixes and improvements today? Either way, you're going to get them.
Update 12.5 is out,...
Crowfall’s combat testing moves to the ‘Hunger Dome’
ArtCraft has created a "greybox environment" called the Hunger Dome for Crowfall's pre-alpha combat testing. The aim is to make the testing more fun...
WildStar starts testing free-to-play patch
WildStar's free-to-play transition is just around the corner, as testing commenced today on the fall patch. The public test realm update includes the new...
EverQuest II’s prog server isn’t as fun as the real thing
I've been playing the crap out of EverQuest II for the past week. Funnily enough, the vast majority of said playtime hasn't been on...
Trion welcomes action-RPG Devilian into its fold
After a cryptic teaser site posted last week, Trion Worlds is finally ready to make its big announcement: The studio will be publishing Korean...
E3 2015: Blade & Soul’s ‘full-access F2P’ model and hands-on
Long before NCsoft officially announced that Blade & Soul was heading west, fans were eager for the chance to get their hands on the game...
Perfect Ten: MMO terms that have overstayed their welcome
My original plan for this week - during the few moments that I was capable of coherent speech rather than just babbling about the...
Camelot Unchained is adding lots of cosmetics without a cash shop
Camelot Unchained's next stretch goal is going to take the Realm Honors concept to the next level, according to the game's website. In a...
WoW Factor: A three million loss lesson
It's been a little while, hasn't it, friends? In the time since I last penned WoW Factor (which missed an installment purely due to...
Ask Mo: The trouble with roleplaying in MMORPGs
Long ago on Massively-that-was, a reader named Avaera sent in a long list of fabulous questions worth addressing. I'm tackling another in today's edition...
Working As Intended: Ten lessons I learned from classic Guild Wars
Guild Wars -- the first Guild Wars -- celebrates its 10th birthday this week alongside several of my characters who are equally old. I originally...
Perfect Ten: 10 MMOs that let you turn real money into MMO money
Two days ago, World of Warcraft launched the WoW Token service, which will kill the game forever. It thus joins the list of every...
WoW Factor: In praise of Warlords of Draenor
I've made no secret of the fact that I consider Warlords of Draenor to be a sub-par expansion. My opinion on that has not...
Wisdom of Nym: The end of Final Fantasy XIV’s 2.X cycle
The last part of Final Fantasy XIV's pre-expansion storyline is going live on March 31st. That's about two weeks away. And while you'll be...
H1Z1’s senior designer maps out the next 12 months
H1Z1 senior game designer Adam Clegg hosts Daybreak's latest dev spotlight video. Clegg, who works mainly on world design, fields a number of community-generated...