Official Site:Â Crowfall
Studio:Â ArtCraft Entertainment
Launch Date: N/A
Genre:Â “Throne War Simulator”
Business Model: Hybrid B2P (Optional Sub)
Platform: PC
crowfall
Crowfall shares a little lore behind the First Crow
Who is the First Crow? He is a figure of some notoriety in Crowfall. He is eternal. He is unchanging. He is nothing. He...
New Crowfall site design asks players to consider their legacy
Roads can deteriorate, statues crumble, castles collapse, and books are lost. But legacies persist. A redesign for Crowfall's website plays up the idea that each...
Crowfall takes on the fine degrees of separation between bow users
You are not your weapon in Crowfall. Just because two archetypes use a bow in the game doesn't mean that they play the same....
Crowfall plans busy November
With October coming to a close, Crowfall is gearing up for a big November, with more frequent news updates and the next phase of...
Massively OP’s guide to MMO Halloween 2015
Halloween is an unstoppable force in the MMO industry and will not be denied to developers and their players. It's that time of year...
Crowfall shows off the Champion’s design
Everyone has preferences about classes and playstyles in MMOs, and if you're the sort of player who plays only characters built like trucks wielding...
Crowfall conducts pre-alpha postmortem
Crowfall's first "Hunger Dome" pre-alpha test is complete and ArtCraft has many, many numbers to share in its postmortem.
During the test, the Confessor was...
Perfect Ten: MMO systems that could be great (but I haven’t seen it yet)
Before I start this column, I want to say two important things. First, my experiences do not extend outward to the limits of the...
Crowfall answers development questions for the month of October
It would be pretty unpleasant to log in to Crowfall and find out that while you and your friends were offline, the stronghold that...
Massively Overthinking: PvP MMOs without the PvE
Back in April, we ran an Overthinking about a perceived lack of high-quality PvE-oriented MMO titles on the horizon, and that's a conversation that keeps...
Massively OP Podcast Episode 32: WildStumble
Justin and Bree discuss SWTOR, Project Gorgon, Ultima Online, WildStar, Dragon's Prophet, EQ franchise expansions, and Camelot Unchained, with mailbag questions on armchair game dev and catering to whales.
Crowfall details Zaleena, Daughter of Snakes
Serpent deities are always bad news when they show up. Actual snakes aren't malicious at all, but snake deities? They're mean. Crowfall's Zaleena, Daughter...
Betawatch: October 2nd, 2015
Bad news for fans of elegant turns on the dance floor and all of the delicious accompanying politics that Ever, Jane promised - the...
Crowfall sums up its Hunger Dome test, even though it’s not over yet
Crowfall's Hunger Dome 1.0 PvP playtest is nearing its end. As such, ArtCraft has published a recap video reflecting what the firm has learned...
Now you can watch 7 minutes of pre-alpha Crowfall PvP
How about some Crowfall PvP footage? No, it's not from one of ArtCraft's ubiquitous dev blogs, but rather from a YouTube user who captured nearly seven minutes...
Crowfall heads back to development and preps for November pre-alpha test
Once the current Milestone 1.0 test concludes at the end of this month, Crowfall will return to full development mode as ArtCraft prepares the...
Crowfall scales up its pre-alpha testing
ArtCraft announced that it is working on scaling up Crowfall's pre-alpha testing to accommodate more players than before. The studio said that it has already made progress...
Betawatch: September 11th, 2015
How eternal were you planning on making your crusade? We ask chiefly because Eternal Crusade has announced that its closed alpha test will start...
Crowfall raises another million, previews collector’s edition
While the central narrative of Crowfall focuses around an all-consuming Hunger that demolishes everything, Crowfall's development studio seems to be on the upswing rather...
Check out more than half an hour of Crowfall’s current test version
Crowfall is transparent. Not in the sense that you can see right through it, but in the sense that the development process is open...