design
WoW Factor: Flying ruined everything and shouldn’t be removed
Allowing flying mounts in World of Warcraft was a terrible mistake that should never have been corrected.
For those not up on their history, here's...
Worlds Adrift explains why it can’t disable PvP
Worlds Adrift has updated its website with a new design-focused blog that sheds quite a bit of light on how the game will play....
WoW Factor: The design slide from start to present
After more than a decade of operation, a curious thing has happened to World of Warcraft: It's circled back around on an awful lot...
PAX East 2015: A chat with SOTA’s Richard Garriott
Richard Garriott casts a long shadow in the MMO industry, with Ultima Online serving as the first fully graphical MMO and ushering in the genre...
The Secret World Q&A covers mission design secrets
Do you ever wonder just what goes into making one of The Secret World's hand-crafted missions? The dev team opened up about the process...
Behind the scenes of Armored Warfare
At first glance, Armored Warfare definitely looks like a World of Tanks clone. That's not by accident, either. A recent article highlights the genesis...
The Soapbox: Facing an industry of change
Right now I believe that we are on a threshold of change in the MMO industry, and it feels a little uncertain and a...
Wisdom of Nym: Final Fantasy XIV endures
Don't call it a comeback; I've been here for years.
Last week, I wrote a farewell, and I wasn't happy to be doing so. I...
ArcheAge takes a look at the Diamond Shore
The Diamond Shores are no stranger to love in ArcheAge. Nor are they a stranger to militant factions taking control of its spaces. Trion...