Heroes of the Storm devs talk Kael’Thas and character design

    
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Wondering how Blizzard’s developers choose from the studio’s incredible roster of characters and then crafted those selections into Heroes of the Storm’s champions? Then you might want to check out this new AMA on Reddit in which two of the MOBA’s devs talked about the process of bringing a new hero to the game, such as the recent Kael’Thas Sunstrider.

“All the while, we balance, lightly at first while things are coalescing together, then much more heavily as we near release,” the devs wrote. “Does the character FEEL overpowered while not actually BEING overpowered? Are some talents obviously better for the same purpose?”

They also addressed the recent hefty nerfs to Diablo and ETC on the test server, saying that these were design changes long in coming so that both characters would have more viable talent builds.

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TehAcidBaron
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TehAcidBaron

Damonvile

Hammer versus players since everything is win against bots. Want to counter hammer very easy to do jaina can counter her easily.

_Ariel_
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_Ariel_

Etc rocks if you know what you’re doing. He can catch anyone and for melee that’s huge. Also his ultimate lets you jump anywhere on the map + stun on landing. If you can’t find a use for that you should uninstall.

_Ariel_
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_Ariel_

Nerf Illidan.

Damonvile
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Damonvile

I don’t like ETC but diablo was one of those heroes I hated seeing on an enemy team. His nerf was basically less health more damage with an overhaul of his talents. I haven’t played against him enough to tell if it was good or bad but I’m glad they reworked him. 

I think the most OP hero is srg hammer vrs the computer. it’s almost boring playing her, and watching how ill equipped the computer is to deal with her siege ability..