dev blog
Flameseeker Chronicles: Guild Wars 2 Gorseval raid boss guide
More than one reader has asked for further Guild Wars 2Â raid guides, and who am I to disappoint? I've been keeping back this Gorseval...
Diablo III polishes legendary gems in next update
Blizzard's all-seeing eye has turned its attention to legendary gems as one of the foci of the upcoming Diablo III Patch 2.4.1. Basically, the...
Allods Online elaborates on new class aspects, weapon mechanics
You might recall that Allods Online has big changes in the works for its classes with the coming Update 7.0. If you don't remember...
Saga of Lucimia emerges from ‘the dark ages’ of development
Wondering why you haven't heard much about Saga of Lucimia over the past several months? That's been intentional, as the team had gone silent...
Final Fantasy XIV’s Hatching-Tide brings new barding, new hats, and new music sheets
Most reliable scholars of Eorzea agree that the second Calamity was ushered in on March 15th, when Hatching-Tide started in Final Fantasy XIV once...
Exclusive: Shards Online’s skill system dev diary
Indie sandbox Shards Online is barreling toward its 2016 launch, promising a creator's paradise for those willing to steer their very own servers. Today, Citadel...
A look at the loot due in Neverwinter’s Maze Engine expansion
Neverwinter's latest dev blog zeroes in on the most important thing in any MMORPG: the players. Just kidding! It's loot.
The Maze Engine expansion will...
Guild Wars 2 previews final Spirit Vale raid boss
"Sometimes when people who don’t play video games ask me what I do for a living, I just tell them I come up with...
Elder Scrolls Online’s Maw of Lorkhaj trial will have a puggable normal mode
The latest Elder Scrolls Online Thieves Guild DLC dev diary is aimed at dungeoneers seeking to take on Maw of Lorkjah, the upcoming 12-man...
Escape from Tarkov looks at the creation of a realistic game world
When players take on the role of a mercenary in Escape from Tarkov, they won't be sprinting around a stylistically exaggerated world. On the...
Allods devs detail New Order’s new reforging system
Allods Online's upcoming New Order update is pretty hefty, and the latest dev blog sets out to explain the new reforging system. First, there's...
How player healers will cure disease and set bones in Revival
In my very first MMORPG, I was obsessed with the idea of becoming a healer -- not someone who cast healing spells but someone...
Neverwinter talks Never Castle’s big baddy
Who's afraid of the big bad demon? In Neverwinter's latest dev blog, Senior Content Designer John Hopler described the big baddy of Never Castle...
Neverwinter enhances its mount system with stables and insignias
You can always tell when a Neverwinter content release is nigh, as Cryptic will unleash a flurry of dev blogs. The latest? A look...
WildStar devs on the Arcterra map, dynamic events, and stew
So what do you think about WildStar's new upcoming zone, Arcterra, after yesterday's big dev blog about it? Carbine figured that players would have...
Revival discusses the size and the history of estates
A huge portion of Revival's funding and development centers around the real estate market, so it's not shock that the game's estates are kind...
Final Fantasy XIV’s patch 3.2 is out today
Fans of Final Fantasy XIV, start your engines! And also start your downloads because Final Fantasy XIV's patch 3.2 is live today after a...
Rokh makes the planet Mars come alive
There are so many multiplayer survival games swirling about these days that you might be forgiven for overlooking one or two. We haven't heard...
Final Fantasy XIV will give screenshotters improved tools in Patch 3.2
You may not know this, but apparently there is a so-called "Screenshot Alliance" of Final Fantasy XIV developers who work behind the scenes to...
Camelot Unchained is getting a lighting-centric facelift
City State Entertainment has announced a major visual upgrade for Camelot Unchained.
In a new letter to backers today, CSE Co-Founder and Technical Director Andrew Meggs...