dev diary
Exclusive: Shards Online’s skill system dev diary
Indie sandbox Shards Online is barreling toward its 2016 launch, promising a creator's paradise for those willing to steer their very own servers. Today, Citadel...
A look at the loot due in Neverwinter’s Maze Engine expansion
Neverwinter's latest dev blog zeroes in on the most important thing in any MMORPG: the players. Just kidding! It's loot.
The Maze Engine expansion will...
Ride a bear to work in Wild Terra
According to car commercials, your mode of transportation says a lot about you. So why be like the other chumps that drive an SUV...
Guild Wars 2 previews final Spirit Vale raid boss
"Sometimes when people who don’t play video games ask me what I do for a living, I just tell them I come up with...
Elder Scrolls Online’s Maw of Lorkhaj trial will have a puggable normal mode
The latest Elder Scrolls Online Thieves Guild DLC dev diary is aimed at dungeoneers seeking to take on Maw of Lorkjah, the upcoming 12-man...
Escape from Tarkov looks at the creation of a realistic game world
When players take on the role of a mercenary in Escape from Tarkov, they won't be sprinting around a stylistically exaggerated world. On the...
Neverwinter promises June campaign, Icewind Dale stories
Cryptic Studios has just released a positively massive state-of-the-game letter for MMORPG Neverwinter. Executive Producer Rob Overmeyer begins by recapping 2015, noting that last...
Allods devs detail New Order’s new reforging system
Allods Online's upcoming New Order update is pretty hefty, and the latest dev blog sets out to explain the new reforging system. First, there's...
How player healers will cure disease and set bones in Revival
In my very first MMORPG, I was obsessed with the idea of becoming a healer -- not someone who cast healing spells but someone...
Neverwinter talks Never Castle’s big baddy
Who's afraid of the big bad demon? In Neverwinter's latest dev blog, Senior Content Designer John Hopler described the big baddy of Never Castle...
Neverwinter enhances its mount system with stables and insignias
You can always tell when a Neverwinter content release is nigh, as Cryptic will unleash a flurry of dev blogs. The latest? A look...
WildStar devs on the Arcterra map, dynamic events, and stew
So what do you think about WildStar's new upcoming zone, Arcterra, after yesterday's big dev blog about it? Carbine figured that players would have...
Revival discusses the size and the history of estates
A huge portion of Revival's funding and development centers around the real estate market, so it's not shock that the game's estates are kind...
Final Fantasy XIV’s patch 3.2 is out today
Fans of Final Fantasy XIV, start your engines! And also start your downloads because Final Fantasy XIV's patch 3.2 is live today after a...
Rokh makes the planet Mars come alive
There are so many multiplayer survival games swirling about these days that you might be forgiven for overlooking one or two. We haven't heard...
Final Fantasy XIV will give screenshotters improved tools in Patch 3.2
You may not know this, but apparently there is a so-called "Screenshot Alliance" of Final Fantasy XIV developers who work behind the scenes to...
Camelot Unchained is getting a lighting-centric facelift
City State Entertainment has announced a major visual upgrade for Camelot Unchained.
In a new letter to backers today, CSE Co-Founder and Technical Director Andrew Meggs...
Neverwinter shows off the art of Underdark
Just because Neverwinter's Underdark takes place underground doesn't mean that it's going to be a bunch of dark generic caves. Cryptic's art team is...
How The Elder Scrolls Online is making grouping less painful
The Elder Scrolls Online's Thieves Guild DLC will offer benefits to more than your sneaking exploits, says a new dev blog released on the...
Worlds Adrift’s sky whales are the gentle giants of the clouds
Welcome back to day 42 of WhaleWatch, your faithful Massively OP feature in which we are looking for any sighting whatsoever of Worlds Adrift's...